Fixed NPE in Blood Altar and added some WIP blocks
Also included is a fix for the Blood Altar not receiving piped in fluids, as well as standardizing the Blood Altar's capabilities.
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e36f8f4e24
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d719b85958
23 changed files with 883 additions and 6 deletions
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@ -64,12 +64,14 @@ import wayoftime.bloodmagic.tile.TileAlchemicalReactionChamber;
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import wayoftime.bloodmagic.tile.TileAlchemyArray;
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import wayoftime.bloodmagic.tile.TileAlchemyTable;
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import wayoftime.bloodmagic.tile.TileAltar;
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import wayoftime.bloodmagic.tile.TileDeforesterCharge;
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import wayoftime.bloodmagic.tile.TileDemonCrucible;
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import wayoftime.bloodmagic.tile.TileDemonCrystal;
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import wayoftime.bloodmagic.tile.TileDemonCrystallizer;
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import wayoftime.bloodmagic.tile.TileIncenseAltar;
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import wayoftime.bloodmagic.tile.TileMasterRitualStone;
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import wayoftime.bloodmagic.tile.TileMimic;
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import wayoftime.bloodmagic.tile.TileShapedExplosive;
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import wayoftime.bloodmagic.tile.TileSoulForge;
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import wayoftime.bloodmagic.util.handler.event.GenericHandler;
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import wayoftime.bloodmagic.util.handler.event.WillHandler;
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@ -186,6 +188,8 @@ public class BloodMagic
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event.getRegistry().register(TileEntityType.Builder.create(TileDemonCrystallizer::new, BloodMagicBlocks.DEMON_CRYSTALLIZER.get()).build(null).setRegistryName("demoncrystallizer"));
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event.getRegistry().register(TileEntityType.Builder.create(TileIncenseAltar::new, BloodMagicBlocks.INCENSE_ALTAR.get()).build(null).setRegistryName("incensealtar"));
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event.getRegistry().register(TileEntityType.Builder.create(TileMimic::new, BloodMagicBlocks.MIMIC.get(), BloodMagicBlocks.ETHEREAL_MIMIC.get()).build(null).setRegistryName("mimic"));
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event.getRegistry().register(TileEntityType.Builder.create(TileShapedExplosive::new, BloodMagicBlocks.SHAPED_CHARGE.get()).build(null).setRegistryName("shaped_explosive"));
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event.getRegistry().register(TileEntityType.Builder.create(TileDeforesterCharge::new, BloodMagicBlocks.DEFORESTER_CHARGE.get()).build(null).setRegistryName("deforester_charge"));
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}
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@SubscribeEvent
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