Fix NPE in Crusher ritual (#739)
Also adds a utility for spawning an itemstack at a specific block location
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2 changed files with 69 additions and 4 deletions
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@ -78,11 +78,14 @@ public class RitualCrushing extends Ritual
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ItemStack item = new ItemStack(block, 1, meta);
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ItemStack copyStack = ItemStack.copyItemStack(item);
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Utils.insertStackIntoTile(copyStack, tile, EnumFacing.DOWN);
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if (tile != null)
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Utils.insertStackIntoTile(copyStack, tile, EnumFacing.DOWN);
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else
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
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if (copyStack.stackSize > 0)
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{
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world.spawnEntityInWorld(new EntityItem(world, pos.getX() + 0.5, pos.getY() + 2, pos.getZ() + 0.5, copyStack));
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
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}
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} else
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{
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@ -94,10 +97,17 @@ public class RitualCrushing extends Ritual
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{
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ItemStack copyStack = ItemStack.copyItemStack(item);
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copyStack = Utils.insertStackIntoTile(copyStack, tile, EnumFacing.DOWN);
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if (tile != null)
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{
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copyStack = Utils.insertStackIntoTile(copyStack, tile, EnumFacing.DOWN);
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} else
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{
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
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continue;
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}
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if (copyStack != null && copyStack.stackSize > 0)
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{
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world.spawnEntityInWorld(new EntityItem(world, pos.getX() + 0.5, pos.getY() + 2, pos.getZ() + 0.5, copyStack));
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
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}
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}
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}
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