Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
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11 changed files with 652 additions and 31 deletions
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package WayofTime.bloodmagic.registry;
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import net.minecraft.init.Blocks;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.inversion.CorruptionHandler;
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public class ModCorruptionBlocks
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{
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public static void init()
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{
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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CorruptionHandler.registerBlockCorruption(type, Blocks.STONE, 0, ModBlocks.DEMON_EXTRAS.getStateFromMeta(type.ordinal()));
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CorruptionHandler.registerBlockCorruption(type, Blocks.GRASS, 0, ModBlocks.DEMON_EXTRAS.getStateFromMeta(type.ordinal()));
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CorruptionHandler.registerBlockCorruption(type, Blocks.DIRT, 0, ModBlocks.DEMON_EXTRAS.getStateFromMeta(type.ordinal()));
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}
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}
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}
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