Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.

Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
This commit is contained in:
WayofTime 2016-09-18 18:44:18 -04:00
parent cbd2609fe2
commit d6c1d59e5d
11 changed files with 652 additions and 31 deletions

View file

@ -31,6 +31,7 @@ import WayofTime.bloodmagic.proxy.CommonProxy;
import WayofTime.bloodmagic.registry.ModArmourTrackers;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.registry.ModCompatibility;
import WayofTime.bloodmagic.registry.ModCorruptionBlocks;
import WayofTime.bloodmagic.registry.ModEntities;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.ModPotions;
@ -131,6 +132,7 @@ public class BloodMagic
ModArmourTrackers.init();
ModCompatibility.loadCompat(ICompatibility.InitializationPhase.INIT);
NetworkRegistry.INSTANCE.registerGuiHandler(BloodMagic.instance, new GuiHandler());
ModCorruptionBlocks.init();
proxy.init();
}