Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
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11 changed files with 652 additions and 31 deletions
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@ -31,6 +31,7 @@ import WayofTime.bloodmagic.proxy.CommonProxy;
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import WayofTime.bloodmagic.registry.ModArmourTrackers;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.registry.ModCompatibility;
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import WayofTime.bloodmagic.registry.ModCorruptionBlocks;
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import WayofTime.bloodmagic.registry.ModEntities;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.registry.ModPotions;
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@ -131,6 +132,7 @@ public class BloodMagic
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ModArmourTrackers.init();
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ModCompatibility.loadCompat(ICompatibility.InitializationPhase.INIT);
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NetworkRegistry.INSTANCE.registerGuiHandler(BloodMagic.instance, new GuiHandler());
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ModCorruptionBlocks.init();
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proxy.init();
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}
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