Creation of 1.16.3 branch

Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
This commit is contained in:
WayofTime 2020-10-24 08:59:04 -04:00
parent 0e02b983f1
commit d617911d7a
1662 changed files with 18791 additions and 85075 deletions

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package wayoftime.bloodmagic.compat.jei.array;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import mezz.jei.api.constants.VanillaTypes;
import mezz.jei.api.gui.IRecipeLayout;
import mezz.jei.api.gui.drawable.IDrawable;
import mezz.jei.api.gui.ingredient.IGuiItemStackGroup;
import mezz.jei.api.helpers.IGuiHelper;
import mezz.jei.api.ingredients.IIngredients;
import mezz.jei.api.recipe.category.IRecipeCategory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.impl.recipe.RecipeAlchemyArray;
import wayoftime.bloodmagic.common.item.BloodMagicItems;
import wayoftime.bloodmagic.util.Constants;
import wayoftime.bloodmagic.util.helper.TextHelper;
public class AlchemyArrayCraftingCategory implements IRecipeCategory<RecipeAlchemyArray>
{
private static final int OUTPUT_SLOT = 0;
private static final int INPUT_SLOT = 1;
private static final int CATALYST_SLOT = 2;
public static final ResourceLocation UID = BloodMagic.rl(Constants.Compat.JEI_CATEGORY_ALCHEMYARRAY);
@Nonnull
private final IDrawable background;
private final IDrawable icon;
// @Nonnull
// private final ICraftingGridHelper craftingGridHelper;
public AlchemyArrayCraftingCategory(IGuiHelper guiHelper)
{
icon = guiHelper.createDrawableIngredient(new ItemStack(BloodMagicItems.ARCANE_ASHES.get()));
background = guiHelper.createDrawable(BloodMagic.rl("gui/jei/binding.png"), 0, 0, 100, 30);
// craftingGridHelper = guiHelper.createCraftingGridHelper(INPUT_SLOT);
}
@Nonnull
@Override
public ResourceLocation getUid()
{
return UID;
}
@Nonnull
@Override
public String getTitle()
{
return TextHelper.localize("jei.bloodmagic.recipe.alchemyarraycrafting");
}
@Nonnull
@Override
public IDrawable getBackground()
{
return background;
}
@Nullable
@Override
public IDrawable getIcon()
{
return icon;
}
@Override
public void setRecipe(@Nonnull IRecipeLayout recipeLayout, @Nonnull RecipeAlchemyArray recipe, @Nonnull IIngredients ingredients)
{
IGuiItemStackGroup guiItemStacks = recipeLayout.getItemStacks();
recipeLayout.getItemStacks().init(OUTPUT_SLOT, false, 73, 5);
recipeLayout.getItemStacks().init(INPUT_SLOT, true, 0, 5);
recipeLayout.getItemStacks().init(CATALYST_SLOT, true, 29, 3);
guiItemStacks.set(ingredients);
}
@Override
public Class<? extends RecipeAlchemyArray> getRecipeClass()
{
return RecipeAlchemyArray.class;
}
@Override
public void setIngredients(RecipeAlchemyArray recipe, IIngredients ingredients)
{
ingredients.setInputIngredients(recipe.getIngredients());
ingredients.setOutput(VanillaTypes.ITEM, recipe.getOutput());
}
}