Creation of 1.16.3 branch
Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
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package wayoftime.bloodmagic.common.data;
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import java.util.List;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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import java.util.stream.Collectors;
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import com.google.common.collect.ImmutableList;
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import com.mojang.datafixers.util.Pair;
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import net.minecraft.block.Block;
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import net.minecraft.data.DataGenerator;
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import net.minecraft.data.LootTableProvider;
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import net.minecraft.data.loot.BlockLootTables;
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import net.minecraft.loot.LootParameterSet;
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import net.minecraft.loot.LootParameterSets;
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import net.minecraft.loot.LootPool;
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import net.minecraft.loot.LootTable;
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import net.minecraft.loot.LootTableManager;
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import net.minecraft.loot.ValidationTracker;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.RegistryObject;
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import net.minecraftforge.registries.ForgeRegistries;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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public class GeneratorLootTable extends LootTableProvider
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{
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public GeneratorLootTable(DataGenerator dataGeneratorIn)
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{
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super(dataGeneratorIn);
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}
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@Override
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protected List<Pair<Supplier<Consumer<BiConsumer<ResourceLocation, LootTable.Builder>>>, LootParameterSet>> getTables()
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{
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return ImmutableList.of(Pair.of(Blocks::new, LootParameterSets.BLOCK));
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}
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private static class Blocks extends BlockLootTables
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{
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@Override
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protected void addTables()
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{
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for (RegistryObject<Block> block : BloodMagicBlocks.BASICBLOCKS.getEntries())
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{
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this.registerDropSelfLootTable(block.get());
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}
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this.registerDropSelfLootTable(BloodMagicBlocks.BLOOD_ALTAR.get());
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registerNoDropLootTable(BloodMagicBlocks.ALCHEMY_ARRAY.get());
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registerNoDropLootTable(BloodMagicBlocks.BLOOD_LIGHT.get());
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this.registerDropSelfLootTable(BloodMagicBlocks.SOUL_FORGE.get());
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// LootPool.Builder builder = LootPool.builder().name(ModBlocks.GOO_BLOCK.get().getRegistryName().toString()).rolls(ConstantRange.of(1)).acceptCondition(SurvivesExplosion.builder()).addEntry(ItemLootEntry.builder(ModItems.GOO_RESIDUE.get()));
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// this.registerLootTable(ModBlocks.GOO_BLOCK.get(), LootTable.builder().addLootPool(builder));
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//
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// LootPool.Builder builder2 = LootPool.builder().name(ModBlocks.GOO_BLOCK_TERRAIN.get().getRegistryName().toString()).rolls(ConstantRange.of(1)).acceptCondition(SurvivesExplosion.builder()).addEntry(ItemLootEntry.builder(ModItems.GOO_RESIDUE.get()));
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// this.registerLootTable(ModBlocks.GOO_BLOCK_TERRAIN.get(), LootTable.builder().addLootPool(builder2));
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//
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// this.registerDropSelfLootTable(ModBlocks.GOO_BLOCK_POISON.get());
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// this.registerDropSelfLootTable(ModBlocks.GNT_BLOCK_T1.get());
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// this.registerDropSelfLootTable(ModBlocks.GNT_BLOCK_T2.get());
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// this.registerDropSelfLootTable(ModBlocks.GNT_BLOCK_T3.get());
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// this.registerDropSelfLootTable(ModBlocks.GNT_BLOCK_T4.get());
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// this.registerDropSelfLootTable(ModBlocks.TURRET_BLOCK.get());
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// this.registerDropSelfLootTable(ModBlocks.ZAPPER_TURRET_BLOCK.get());
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// this.registerDropSelfLootTable(ModBlocks.ANTI_GOO_BEACON.get());
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// this.registerDropSelfLootTable(ModBlocks.ANTI_GOO_FIELD_GEN.get());
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// this.registerDropSelfLootTable(ModBlocks.GOOLIMINATIONFIELDGEN.get());
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// this.registerDropSelfLootTable(ModBlocks.GOO_DETECTOR.get());
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// this.registerDropping(ModBlocks.GOO_RENDER.get(), ItemStack.EMPTY.getItem());
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// // this.registerDropping(ModBlocks.GOO_RENDER_BURST.get(),
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// // ItemStack.EMPTY.getItem());
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// this.registerDropping(ModBlocks.GOO_RENDER_TERRAIN.get(), ItemStack.EMPTY.getItem());
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}
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private void registerNoDropLootTable(Block block)
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{
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LootPool.Builder builder = LootPool.builder().name(block.getRegistryName().toString());
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this.registerLootTable(block, LootTable.builder().addLootPool(builder));
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}
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@Override
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protected Iterable<Block> getKnownBlocks()
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{
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return ForgeRegistries.BLOCKS.getValues().stream().filter(b -> b.getRegistryName().getNamespace().equals(BloodMagic.MODID)).collect(Collectors.toList());
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}
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}
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@Override
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protected void validate(Map<ResourceLocation, LootTable> map, ValidationTracker validationtracker)
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{
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map.forEach((name, table) -> LootTableManager.validateLootTable(validationtracker, name, table));
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}
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}
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