Creation of 1.16.3 branch
Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
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package wayoftime.bloodmagic.common.data;
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import net.minecraft.data.DataGenerator;
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import net.minecraftforge.common.data.LanguageProvider;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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public class GeneratorLanguage extends LanguageProvider
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{
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public GeneratorLanguage(DataGenerator gen)
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{
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super(gen, BloodMagic.MODID, "en_us");
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}
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@Override
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protected void addTranslations()
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{
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// Creative Tab
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add("itemGroup.bloodmagic.creativeTab", "Blood Magic");
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// Tile Entitites
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add("tile.bloodmagic.soulforge.name", "Hellfire Forge");
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// Blood Orb tooltips
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add("tooltip.bloodmagic.extraInfo", "&9-Hold shift for more info-");
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add("tooltip.bloodmagic.orb.desc", "Stores raw Life Essence");
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add("tooltip.bloodmagic.orb.owner", "Added by: %s");
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add("tooltip.bloodmagic.currentOwner", "Current owner: %s");
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add("tooltip.bloodmagic.currentTier", "Current tier: %d");
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add("tooltip.bloodmagic.config.disabled", "Currently disabled in the Config");
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add("tooltip.bloodmagic.tier", "Tier %d");
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// Sigil tooltips
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add("tooltip.bloodmagic.sigil.divination.desc", "Peer into the soul");
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add("tooltip.bloodmagic.sigil.divination.otherNetwork", "Peering into the soul of %s");
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add("tooltip.bloodmagic.sigil.divination.currentAltarTier", "Current Tier: %d");
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add("tooltip.bloodmagic.sigil.divination.currentEssence", "Current Essence: %d LP");
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add("tooltip.bloodmagic.sigil.divination.currentAltarCapacity", "Current Capacity: %d LP");
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add("tooltip.bloodmagic.sigil.divination.currentTranquility", "Current Tranquility: %d");
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// add("tooltip.bloodmagic.sigil.divination.currentInversion", "Current Inversion: %d");
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add("tooltip.bloodmagic.sigil.divination.currentBonus", "Current Bonus: +%d%%");
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add("tooltip.bloodmagic.decoration.safe", "Safe for decoration");
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add("tooltip.bloodmagic.decoration.notSafe", "Dangerous for decoration");
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// General Tooltips
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add("tooltip.bloodmagic.arcaneAshes", "Ashes used to draw an alchemy circle");
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add("tooltip.bloodmagic.will", "Will Quality: %s");
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add("tooltip.bloodmagic.sentientSword.desc", "Uses demon will to unleash its full potential.");
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add("tooltip.bloodmagic.sentientAxe.desc", "Uses demon will to unleash its full potential.");
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add("tooltip.bloodmagic.sentientPickaxe.desc", "Uses demon will to unleash its full potential.");
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add("tooltip.bloodmagic.sentientShovel.desc", "Uses demon will to unleash its full potential.");
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add("tooltip.bloodmagic.soulGem.petty", "A gem used to contain a little will");
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add("tooltip.bloodmagic.soulGem.lesser", "A gem used to contain some will");
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add("tooltip.bloodmagic.soulGem.common", "A gem used to contain more will");
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add("tooltip.bloodmagic.soulGem.greater", "A gem used to contain a greater amount of will");
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add("tooltip.bloodmagic.soulGem.grand", "A gem used to contain a large amount of will");
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add("tooltip.bloodmagic.soulSnare.desc", "Throw at a monster and then kill them to obtain their demonic will");
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add("tooltip.bloodmagic.currentType.default", "Contains: Raw Will");
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add("tooltip.bloodmagic.currentType.corrosive", "Contains: Corrosive Will");
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add("tooltip.bloodmagic.currentType.destructive", "Contains: Destructive Will");
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add("tooltip.bloodmagic.currentType.vengeful", "Contains: Vengeful Will");
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add("tooltip.bloodmagic.currentType.steadfast", "Contains: Steadfast Will");
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add("tooltip.bloodmagic.currentBaseType.default", "Raw");
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add("tooltip.bloodmagic.currentBaseType.corrosive", "Corrosive");
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add("tooltip.bloodmagic.currentBaseType.destructive", "Destructive");
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add("tooltip.bloodmagic.currentBaseType.vengeful", "Vengeful");
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add("tooltip.bloodmagic.currentBaseType.steadfast", "Steadfast");
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add("tooltip.bloodmagic.sacrificialdagger.desc", "Just a prick of the finger will suffice...");
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add("tooltip.bloodmagic.slate.desc", "Infused stone inside of a Blood Altar");
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add("tooltip.bloodmagic.sigil.water.desc", "Infinite water, anyone?");
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add("tooltip.bloodmagic.sigil.lava.desc", "HOT! DO NOT EAT");
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add("tooltip.bloodmagic.sigil.void.desc", "Better than a Swiffer®!");
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add("tooltip.bloodmagic.sigil.greengrove.desc", "Environmentally friendly");
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add("tooltip.bloodmagic.sigil.magnetism.desc", "I have a very magnetic personality");
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add("tooltip.bloodmagic.sigil.fastminer.desc", "Keep mining, and mining...");
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add("tooltip.bloodmagic.sigil.air.desc", "I feel lighter already...");
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add("tooltip.bloodmagic.sigil.bloodlight.desc", "I see a light!");
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add("itemGroup.bloodmagictab", "Blood Magic");
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// Block names
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addBlock(BloodMagicBlocks.BLANK_RUNE, "Blank Rune");
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addBlock(BloodMagicBlocks.SPEED_RUNE, "Speed Rune");
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addBlock(BloodMagicBlocks.SACRIFICE_RUNE, "Rune of Sacrifice");
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addBlock(BloodMagicBlocks.SELF_SACRIFICE_RUNE, "Rune of Self Sacrifice");
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addBlock(BloodMagicBlocks.DISPLACEMENT_RUNE, "DisplacementRune");
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addBlock(BloodMagicBlocks.CAPACITY_RUNE, "Rune of Capacity");
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addBlock(BloodMagicBlocks.AUGMENTED_CAPACITY_RUNE, "Rune of Augmented Capacity");
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addBlock(BloodMagicBlocks.ORB_RUNE, "Rune of the Orb");
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addBlock(BloodMagicBlocks.ACCELERATION_RUNE, "Acceleration Rune");
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addBlock(BloodMagicBlocks.CHARGING_RUNE, "Charging Rune");
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addBlock(BloodMagicBlocks.BLOOD_ALTAR, "Blood Altar");
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addBlock(BloodMagicBlocks.SOUL_FORGE, "Hellfire Forge");
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// Item names
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addItem(BloodMagicItems.WEAK_BLOOD_ORB, "Weak Blood Orb");
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addItem(BloodMagicItems.APPRENTICE_BLOOD_ORB, "Apprentice Blood Orb");
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addItem(BloodMagicItems.MAGICIAN_BLOOD_ORB, "Magician Blood Orb");
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addItem(BloodMagicItems.MASTER_BLOOD_ORB, "Master Blood Orb");
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addItem(BloodMagicItems.DIVINATION_SIGIL, "Divination Sigil");
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addItem(BloodMagicItems.WATER_SIGIL, "Water Sigil");
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addItem(BloodMagicItems.LAVA_SIGIL, "Lava Sigil");
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addItem(BloodMagicItems.VOID_SIGIL, "Void Sigil");
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addItem(BloodMagicItems.GREEN_GROVE_SIGIL, "Sigil of the Green Grove");
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addItem(BloodMagicItems.FAST_MINER_SIGIL, "Sigil of the Fast Miner");
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addItem(BloodMagicItems.MAGNETISM_SIGIL, "Sigil of Magnetism");
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addItem(BloodMagicItems.ICE_SIGIL, "Sigil of the Frozen Lake");
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addItem(BloodMagicItems.AIR_SIGIL, "Air Sigil");
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addItem(BloodMagicItems.BLOOD_LIGHT_SIGIL, "Sigil of the Blood Lamp");
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addItem(BloodMagicBlocks.LIFE_ESSENCE_BUCKET, "Bucket of Life");
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addItem(BloodMagicItems.ARCANE_ASHES, "Arcane Ashes");
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addItem(BloodMagicItems.SLATE, "Blank Slate");
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addItem(BloodMagicItems.REINFORCED_SLATE, "Reinforced Slate");
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addItem(BloodMagicItems.IMBUED_SLATE, "Imbued Slate");
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addItem(BloodMagicItems.DEMONIC_SLATE, "Demonic Slate");
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addItem(BloodMagicItems.ETHEREAL_SLATE, "Ethereal Slate");
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addItem(BloodMagicItems.DAGGER_OF_SACRIFICE, "Dagger of Sacrifice");
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addItem(BloodMagicItems.SACRIFICIAL_DAGGER, "Sacrificial Knife");
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addItem(BloodMagicItems.REAGENT_WATER, "Water Reagent");
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addItem(BloodMagicItems.REAGENT_LAVA, "Lava Reagent");
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addItem(BloodMagicItems.REAGENT_FAST_MINER, "Mining Reagent");
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addItem(BloodMagicItems.REAGENT_GROWTH, "Growth Reagent");
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addItem(BloodMagicItems.REAGENT_VOID, "Void Reagent");
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addItem(BloodMagicItems.REAGENT_MAGNETISM, "Magnetism Reagent");
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addItem(BloodMagicItems.REAGENT_AIR, "Air Reagent");
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addItem(BloodMagicItems.REAGENT_BLOOD_LIGHT, "Blood Lamp Reagent");
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addItem(BloodMagicItems.PETTY_GEM, "Petty Tartaric Gem");
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addItem(BloodMagicItems.LESSER_GEM, "Lesser Tartaric Gem");
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addItem(BloodMagicItems.COMMON_GEM, "Common Tartaric Gem");
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addItem(BloodMagicItems.MONSTER_SOUL_RAW, "Demon Will");
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addItem(BloodMagicItems.MONSTER_SOUL_CORROSIVE, "Demon Will");
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addItem(BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE, "Demon Will");
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addItem(BloodMagicItems.MONSTER_SOUL_STEADFAST, "Demon Will");
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addItem(BloodMagicItems.MONSTER_SOUL_VENGEFUL, "Demon Will");
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addItem(BloodMagicItems.SOUL_SNARE, "Soul Snare");
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addItem(BloodMagicItems.SENTIENT_SWORD, "Sentient Sword");
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// addItem(BloodMagicItems , "");
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// JEI
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add("jei.bloodmagic.recipe.minimumsouls", "Minimum: %s Will");
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add("jei.bloodmagic.recipe.soulsdrained", "Drained: %s Will");
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add("jei.bloodmagic.recipe.requiredlp", "LP: %d");
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add("jei.bloodmagic.recipe.requiredtier", "Tier: %d");
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add("jei.bloodmagic.recipe.consumptionrate", "Consumption: %s LP/t");
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add("jei.bloodmagic.recipe.drainrate", "Drain: %s LP/t");
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add("jei.bloodmagic.recipe.altar", "Blood Altar");
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add("jei.bloodmagic.recipe.soulforge", "Hellfire Forge");
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add("jei.bloodmagic.recipe.alchemyarraycrafting", "Alchemy Array");
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}
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}
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