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56 changed files with 1250 additions and 618 deletions
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package WayofTime.alchemicalWizardry.common.renderer.block;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
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import WayofTime.alchemicalWizardry.common.tileEntity.TESpellEnhancementBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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public class RenderSpellEnhancementBlock extends TileEntitySpecialRenderer
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{
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private ModelSpellEnhancementBlock modelSpellEnhancementBlock = new ModelSpellEnhancementBlock();
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
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{
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if (tileEntity instanceof TESpellEnhancementBlock)
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{
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TESpellEnhancementBlock tileSpellBlock = (TESpellEnhancementBlock) tileEntity;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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/**
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* Render the ghost item inside of the Altar, slowly spinning
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*/
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellEnhancementPower1.png");
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int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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String resource = tileSpellBlock.getResourceLocationForMeta(meta);
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test = new ResourceLocation(resource);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelSpellEnhancementBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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}
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}
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
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{
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private ModelSpellEnhancementBlock modelSpellBlock = new ModelSpellEnhancementBlock();
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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Tessellator tessellator = Tessellator.instance;
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Block block = ModBlocks.blockSpellEffect;
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//Icon icon = item.getItem().getIconFromDamage(0);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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/**
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* Render the ghost item inside of the Altar, slowly spinning
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*/
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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/**
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* IItemRenderer implementation *
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*/
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch (type) {
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case ENTITY:
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return true;
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case EQUIPPED:
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return true;
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case EQUIPPED_FIRST_PERSON:
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return true;
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case INVENTORY:
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return true;
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default:
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return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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switch (type) {
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case ENTITY:
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renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
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break;
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case EQUIPPED:
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renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
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break;
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case EQUIPPED_FIRST_PERSON:
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renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
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break;
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case INVENTORY:
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renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
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break;
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default:
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}
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}
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public String getResourceLocationForMeta(int meta)
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{
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switch(meta)
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{
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case 0: return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
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case 1: return "alchemicalwizardry:textures/models/SpellEnhancementPower2.png";
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case 2: return "alchemicalwizardry:textures/models/SpellEnhancementPower3.png";
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}
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return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
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}
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}
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package WayofTime.alchemicalWizardry.common.renderer.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraftforge.common.util.ForgeDirection;
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public class ModelSpellEnhancementBlock extends ModelBase
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{
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//fields
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ModelRenderer core;
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ModelRenderer frame1;
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ModelRenderer frame2;
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ModelRenderer frame3;
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ModelRenderer frame4;
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ModelRenderer frame5;
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ModelRenderer frame6;
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ModelRenderer frame7;
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ModelRenderer frame8;
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ModelRenderer frame9;
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ModelRenderer frame10;
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ModelRenderer frame11;
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ModelRenderer frame12;
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ModelRenderer outputMain;
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ModelRenderer inputMain;
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ModelRenderer output1;
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ModelRenderer output2;
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ModelRenderer output3;
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ModelRenderer output4;
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ModelRenderer input1;
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ModelRenderer input2;
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ModelRenderer input3;
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ModelRenderer input4;
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ModelRenderer outputSecond;
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public ModelSpellEnhancementBlock()
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{
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textureWidth = 128;
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textureHeight = 64;
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core = new ModelRenderer(this, 0, 0);
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core.addBox(-3F, -3F, -3F, 6, 6, 6);
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core.setRotationPoint(0F, 16F, 0F);
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core.setTextureSize(128, 64);
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core.mirror = true;
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setRotation(core, 0F, 0F, 0F);
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frame1 = new ModelRenderer(this, 0, 32);
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frame1.addBox(-7F, 5F, -7F, 14, 2, 2);
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frame1.setRotationPoint(0F, 16F, 0F);
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frame1.setTextureSize(128, 64);
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frame1.mirror = true;
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setRotation(frame1, 0F, 0F, 0F);
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frame2 = new ModelRenderer(this, 24, 19);
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frame2.addBox(5F, -5F, -7F, 2, 10, 2);
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frame2.setRotationPoint(0F, 16F, 0F);
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frame2.setTextureSize(128, 64);
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frame2.mirror = true;
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setRotation(frame2, 0F, 0F, 0F);
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frame3 = new ModelRenderer(this, 0, 19);
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frame3.addBox(-7F, -5F, -7F, 2, 10, 2);
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frame3.setRotationPoint(0F, 16F, 0F);
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frame3.setTextureSize(128, 64);
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frame3.mirror = true;
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setRotation(frame3, 0F, 0F, 0F);
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frame4 = new ModelRenderer(this, 0, 14);
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frame4.addBox(-7F, -7F, -7F, 14, 2, 2);
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frame4.setRotationPoint(0F, 16F, 0F);
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frame4.setTextureSize(128, 64);
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frame4.mirror = true;
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setRotation(frame4, 0F, 0F, 0F);
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frame5 = new ModelRenderer(this, 0, 57);
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frame5.addBox(-7F, 5F, 5F, 14, 2, 2);
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frame5.setRotationPoint(0F, 16F, 0F);
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frame5.setTextureSize(128, 64);
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frame5.mirror = true;
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setRotation(frame5, 0F, 0F, 0F);
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frame6 = new ModelRenderer(this, 0, 44);
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frame6.addBox(5F, -5F, 5F, 2, 10, 2);
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frame6.setRotationPoint(0F, 16F, 0F);
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frame6.setTextureSize(128, 64);
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frame6.mirror = true;
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setRotation(frame6, 0F, 0F, 0F);
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frame7 = new ModelRenderer(this, 24, 44);
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frame7.addBox(-7F, -5F, 5F, 2, 10, 2);
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frame7.setRotationPoint(0F, 16F, 0F);
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frame7.setTextureSize(128, 64);
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frame7.mirror = true;
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setRotation(frame7, 0F, 0F, 0F);
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frame8 = new ModelRenderer(this, 0, 39);
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frame8.addBox(-7F, -7F, 5F, 14, 2, 2);
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frame8.setRotationPoint(0F, 16F, 0F);
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frame8.setTextureSize(128, 64);
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frame8.mirror = true;
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setRotation(frame8, 0F, 0F, 0F);
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frame9 = new ModelRenderer(this, 66, 14);
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frame9.addBox(5F, 5F, -5F, 2, 2, 10);
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frame9.setRotationPoint(0F, 16F, 0F);
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frame9.setTextureSize(128, 64);
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frame9.mirror = true;
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setRotation(frame9, 0F, 0F, 0F);
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frame10 = new ModelRenderer(this, 40, 14);
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frame10.addBox(-7F, 5F, -5F, 2, 2, 10);
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frame10.setRotationPoint(0F, 16F, 0F);
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frame10.setTextureSize(128, 64);
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frame10.mirror = true;
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setRotation(frame10, 0F, 0F, 0F);
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frame11 = new ModelRenderer(this, 66, 0);
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frame11.addBox(5F, -7F, -5F, 2, 2, 10);
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frame11.setRotationPoint(0F, 16F, 0F);
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frame11.setTextureSize(128, 64);
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frame11.mirror = true;
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setRotation(frame11, 0F, 0F, 0F);
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frame12 = new ModelRenderer(this, 40, 0);
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frame12.addBox(-7F, -7F, -5F, 2, 2, 10);
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frame12.setRotationPoint(0F, 16F, 0F);
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frame12.setTextureSize(128, 64);
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frame12.mirror = true;
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setRotation(frame12, 0F, 0F, 0F);
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outputMain = new ModelRenderer(this, 78, 36);
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outputMain.addBox(6F, -2F, -2F, 2, 4, 4);
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outputMain.setRotationPoint(0F, 16F, 0F);
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outputMain.setTextureSize(128, 64);
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outputMain.mirror = true;
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setRotation(outputMain, 0F, 0F, 0F);
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inputMain = new ModelRenderer(this, 40, 36);
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inputMain.addBox(-2F, -2F, -8F, 4, 4, 5);
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inputMain.setRotationPoint(0F, 16F, 0F);
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inputMain.setTextureSize(128, 64);
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inputMain.mirror = true;
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setRotation(inputMain, 0F, 0F, 0F);
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output1 = new ModelRenderer(this, 80, 30);
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output1.addBox(5F, -5F, -5F, 3, 2, 2);
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output1.setRotationPoint(0F, 16F, 0F);
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output1.setTextureSize(128, 64);
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output1.mirror = true;
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setRotation(output1, 0F, 0F, 0F);
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output2 = new ModelRenderer(this, 80, 30);
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output2.addBox(5F, -5F, 3F, 3, 2, 2);
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output2.setRotationPoint(0F, 16F, 0F);
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output2.setTextureSize(128, 64);
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output2.mirror = true;
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setRotation(output2, 0F, 0F, 0F);
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output3 = new ModelRenderer(this, 80, 30);
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output3.addBox(5F, 3F, -5F, 3, 2, 2);
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output3.setRotationPoint(0F, 16F, 0F);
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output3.setTextureSize(128, 64);
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output3.mirror = true;
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setRotation(output3, 0F, 0F, 0F);
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output4 = new ModelRenderer(this, 80, 30);
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output4.addBox(5F, 3F, 3F, 3, 2, 2);
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output4.setRotationPoint(0F, 16F, 0F);
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output4.setTextureSize(128, 64);
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output4.mirror = true;
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setRotation(output4, 0F, 0F, 0F);
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input1 = new ModelRenderer(this, 40, 27);
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input1.addBox(3F, -5F, -8F, 2, 2, 5);
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input1.setRotationPoint(0F, 16F, 0F);
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input1.setTextureSize(128, 64);
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input1.mirror = true;
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setRotation(input1, 0F, 0F, 0F);
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input2 = new ModelRenderer(this, 40, 27);
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input2.addBox(-5F, -5F, -8F, 2, 2, 5);
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input2.setRotationPoint(0F, 16F, 0F);
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input2.setTextureSize(128, 64);
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input2.mirror = true;
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setRotation(input2, 0F, 0F, 0F);
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input3 = new ModelRenderer(this, 40, 27);
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input3.addBox(3F, 3F, -8F, 2, 2, 5);
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input3.setRotationPoint(0F, 16F, 0F);
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input3.setTextureSize(128, 64);
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input3.mirror = true;
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setRotation(input3, 0F, 0F, 0F);
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input4 = new ModelRenderer(this, 40, 27);
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input4.addBox(-5F, 3F, -8F, 2, 2, 5);
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input4.setRotationPoint(0F, 16F, 0F);
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input4.setTextureSize(128, 64);
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input4.mirror = true;
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setRotation(input4, 0F, 0F, 0F);
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outputSecond = new ModelRenderer(this, 78, 47);
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outputSecond.addBox(4F, -3F, -3F, 1, 6, 6);
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outputSecond.setRotationPoint(0F, 16F, 0F);
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outputSecond.setTextureSize(128, 64);
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outputSecond.mirror = true;
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setRotation(outputSecond, 0F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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float xInputRot = 0.0f;
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float yInputRot = 0.0f;
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float zInputRot = 0.0f;
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float xOutputRot = 0.0f;
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float yOutputRot = 0.0f;
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float zOutputRot = 0.0f;
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switch (input)
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{
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case NORTH:
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xInputRot = 0.0f;
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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case EAST:
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xInputRot = 0.0f;
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yInputRot = (float) (0.5f * Math.PI);
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zInputRot = 0.0f;
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break;
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case SOUTH:
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xInputRot = 0.0f;
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yInputRot = (float) (1.0f * Math.PI);
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zInputRot = 0.0f;
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break;
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case WEST:
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xInputRot = 0.0f;
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yInputRot = (float) (-0.5f * Math.PI);
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zInputRot = 0.0f;
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break;
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case UP:
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xInputRot = (float) (-0.5f * Math.PI);
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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case DOWN:
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xInputRot = (float) (0.5f * Math.PI);
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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default:
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break;
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}
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switch (output)
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{
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case NORTH:
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xOutputRot = 0.0f;
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yOutputRot = (float) (0.5f * Math.PI);
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zOutputRot = 0.0f;
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break;
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case EAST:
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||||
xOutputRot = 0.0f;
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yOutputRot = (float) (1.0f * Math.PI);
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zOutputRot = 0.0f;
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||||
break;
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case SOUTH:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = (float) (-0.5f * Math.PI);
|
||||
zOutputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case WEST:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = 0.0f;
|
||||
zOutputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case UP:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = 0.0f;
|
||||
zOutputRot = (float) (-0.5f * Math.PI);
|
||||
break;
|
||||
|
||||
case DOWN:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = 0.0f;
|
||||
zOutputRot = (float) (0.5f * Math.PI);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
this.setRotation(inputMain, xInputRot, yInputRot, zInputRot);
|
||||
this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(input1, xInputRot, yInputRot, zInputRot);
|
||||
this.setRotation(input2, xInputRot, yInputRot, zInputRot);
|
||||
this.setRotation(input3, xInputRot, yInputRot, zInputRot);
|
||||
this.setRotation(input4, xInputRot, yInputRot, zInputRot);
|
||||
this.setRotation(outputSecond, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot);
|
||||
|
||||
core.render(f5);
|
||||
frame1.render(f5);
|
||||
frame2.render(f5);
|
||||
frame3.render(f5);
|
||||
frame4.render(f5);
|
||||
frame5.render(f5);
|
||||
frame6.render(f5);
|
||||
frame7.render(f5);
|
||||
frame8.render(f5);
|
||||
frame9.render(f5);
|
||||
frame10.render(f5);
|
||||
frame11.render(f5);
|
||||
frame12.render(f5);
|
||||
outputMain.render(f5);
|
||||
inputMain.render(f5);
|
||||
output1.render(f5);
|
||||
output2.render(f5);
|
||||
output3.render(f5);
|
||||
output4.render(f5);
|
||||
input1.render(f5);
|
||||
input2.render(f5);
|
||||
input3.render(f5);
|
||||
input4.render(f5);
|
||||
outputSecond.render(f5);
|
||||
}
|
||||
|
||||
private void setRotation(ModelRenderer model, float x, float y, float z)
|
||||
{
|
||||
model.rotateAngleX = x;
|
||||
model.rotateAngleY = y;
|
||||
model.rotateAngleZ = z;
|
||||
}
|
||||
|
||||
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
|
||||
{
|
||||
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue