Move config to annotation system

All old configs must be deleted for this to work properly. Since the rest
of the update is filled with world breaking changes, this should be fine.
This commit is contained in:
Nicholas Ignoffo 2017-08-19 18:56:50 -07:00
parent b0404599c2
commit d587a8c96f
19 changed files with 251 additions and 494 deletions

View file

@ -311,7 +311,7 @@ public class ClientHandler {
public static void cycleSigil(ItemStack stack, EntityPlayer player, int dWheel) {
int mode = dWheel;
if (!ConfigHandler.sigilHoldingSkipsEmptySlots) {
if (!ConfigHandler.client.sigilHoldingSkipsEmptySlots) {
mode = ItemSigilHolding.getCurrentItemOrdinal(stack);
mode = dWheel < 0 ? ItemSigilHolding.next(mode) : ItemSigilHolding.prev(mode);
}

View file

@ -1,7 +1,6 @@
package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.event.AltarCraftedEvent;
@ -51,19 +50,20 @@ public class CraftingHandler {
// Handles crafting of: Revealing Upgrade Tome, Elytra Upgrade Tome, Combining Upgrade Tomes, Setting Upgrade for Trainer
@SubscribeEvent
public void onAnvil(AnvilUpdateEvent event) {
if (ConfigHandler.thaumcraftGogglesUpgrade) {
if (event.getLeft().getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET && event.getRight().getItem() == Constants.Compat.THAUMCRAFT_GOGGLES && !event.getRight().isItemDamaged()) {
ItemStack output = new ItemStack(RegistrarBloodMagicItems.UPGRADE_TOME);
output = NBTHelper.checkNBT(output);
ItemHelper.LivingUpgrades.setKey(output, BloodMagic.MODID + ".upgrade.revealing");
ItemHelper.LivingUpgrades.setLevel(output, 1);
event.setCost(1);
event.setOutput(output);
return;
}
}
// TODO - Azanor come back :(
// if (ConfigHandler.thaumcraftGogglesUpgrade) {
// if (event.getLeft().getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET && event.getRight().getItem() == Constants.Compat.THAUMCRAFT_GOGGLES && !event.getRight().isItemDamaged()) {
// ItemStack output = new ItemStack(RegistrarBloodMagicItems.UPGRADE_TOME);
// output = NBTHelper.checkNBT(output);
// ItemHelper.LivingUpgrades.setKey(output, BloodMagic.MODID + ".upgrade.revealing");
// ItemHelper.LivingUpgrades.setLevel(output, 1);
// event.setCost(1);
//
// event.setOutput(output);
//
// return;
// }
// }
if (event.getLeft().getItem() == RegistrarBloodMagicItems.SIGIL_HOLDING) {
if (event.getRight().getItem() == Items.NAME_TAG) {

View file

@ -186,7 +186,7 @@ public class GenericHandler {
boolean shouldSyphon = pack.getStoredLP(player.getItemStackFromSlot(EntityEquipmentSlot.CHEST)) < pack.CAPACITY;
float damageDone = event.getEntityLiving().getHealth() < event.getAmount() ? event.getAmount() - event.getEntityLiving().getHealth() : event.getAmount();
int totalLP = Math.round(damageDone * ConfigHandler.sacrificialPackConversion);
int totalLP = Math.round(damageDone * ConfigHandler.values.coatOfArmsConversion);
if (shouldSyphon)
ItemHelper.LPContainer.addLPToItem(player.getItemStackFromSlot(EntityEquipmentSlot.CHEST), totalLP, pack.CAPACITY);