Fixed the bound sword so that it now drops weak blood shards.

This commit is contained in:
WayofTime 2016-01-30 22:22:46 -05:00
parent 77e8f5b494
commit d5670b5f0e
3 changed files with 22 additions and 30 deletions

View file

@ -9,6 +9,7 @@ import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
@ -46,15 +47,15 @@ import WayofTime.bloodmagic.item.ItemAltarMaker;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerHealthboost;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.ModPotions;
@ -379,6 +380,17 @@ public class EventHandler
}
}
}
if (heldStack != null && heldStack.getItem() == ModItems.boundSword && !(attackedEntity instanceof EntityAnimal))
{
for (int i = 0; i <= EnchantmentHelper.getLootingModifier(attackingEntity); i++)
{
if (this.random.nextDouble() < 0.2)
{
event.drops.add(new EntityItem(attackedEntity.worldObj, attackedEntity.posX, attackedEntity.posY, attackedEntity.posZ, new ItemStack(ModItems.bloodShard, 1, 0)));
}
}
}
}
}