From d524cc32b7154ccef8be5854a5981283703f6d4c Mon Sep 17 00:00:00 2001 From: Nicholas Ignoffo Date: Tue, 28 Mar 2017 18:32:25 -0700 Subject: [PATCH] Another null stack in the Sentient Specters --- .../WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java b/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java index 11eb66eb..655e2371 100644 --- a/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java +++ b/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java @@ -479,7 +479,7 @@ public class EntitySentientSpecter extends EntityDemonBase public void attackEntityWithRangedAttack(EntityLivingBase target, float velocity) { ItemStack heldStack = this.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND); - if (heldStack != null && heldStack.getItem() == ModItems.SENTIENT_BOW) + if (!heldStack.isEmpty() && heldStack.getItem() == ModItems.SENTIENT_BOW) { EntityTippedArrow arrowEntity = ((ItemSentientBow) heldStack.getItem()).getArrowEntity(getEntityWorld(), heldStack, target, this, velocity); if (arrowEntity != null)