Created initial mock binding ritual with the Alchemy arrays.

This commit is contained in:
WayofTime 2015-12-26 10:32:53 -05:00
parent e918b5692c
commit d4ec4dec8e
9 changed files with 195 additions and 6 deletions

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@ -9,13 +9,15 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class AlchemyCircleRenderer { public class AlchemyCircleRenderer {
public float offsetFromFace = -0.9f; public float offsetFromFace = -0.9f;
public final ResourceLocation arrayResource; public final ResourceLocation arrayResource;
public AlchemyCircleRenderer() {
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png"));
}
public AlchemyCircleRenderer(ResourceLocation arrayResource) { public AlchemyCircleRenderer(ResourceLocation arrayResource) {
this.arrayResource = arrayResource; this.arrayResource = arrayResource;
} }

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@ -0,0 +1,185 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer {
public float offsetFromFace = -0.9f;
public final ResourceLocation arrayResource;
public final ResourceLocation[] arraysResources;
public BindingAlchemyCircleRenderer() {
this.arrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png");
arraysResources = new ResourceLocation[5];
arraysResources[0] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/AirSigil.png");
arraysResources[1] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png");
arraysResources[2] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WaterSigil.png");
arraysResources[3] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/VoidSigil.png");
arraysResources[4] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/GrowthSigil.png");
}
public float getAngleOfCircle(int circle, float craftTime) {
if (circle >= 0 && circle <= 4) {
return (float) (circle * 2 * Math.PI / 5d);
}
return 0;
}
/**
* Returns the center-to-center distance of this circle.
*/
public float getDistanceOfCircle(int circle, float craftTime) {
return 2;
}
public float getRotation(int circle, float craftTime) {
float offset = 2;
if (craftTime >= offset) {
float modifier = (float) Math.pow(craftTime - offset, 1.5);
return modifier * 0.5f;
}
return 0;
}
public float getSecondaryRotation(int circle, float craftTime) {
float offset = 50;
if (craftTime >= offset) {
float modifier = (float) Math.pow(craftTime - offset, 1.7);
return modifier * 0.5f;
}
return 0;
}
public float getVerticalOffset(int circle, float craftTime) {
if (circle >= 0 && circle <= 4) {
if (craftTime >= 5) {
if (craftTime <= 40) {
return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
} else {
return -0.4f;
}
}
return 0;
}
if (craftTime >= 5) {
if (craftTime <= 40) {
return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
} else {
return -0.4f;
}
}
return 0;
}
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer wr = tessellator.getWorldRenderer();
GlStateManager.pushMatrix();
float rot = getRotation(craftTime);
float secondaryRot = getSecondaryRotation(craftTime);
float size = 3.0F;
// Bind the texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 1);
GlStateManager.translate(x, y, z);
EnumFacing sideHit = EnumFacing.UP; // Specify which face this "circle"
// is located on
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
switch (sideHit) {
case DOWN:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(-90.0f, 1, 0, 0);
break;
case EAST:
GlStateManager.rotate(-90.0f, 0, 1, 0);
GlStateManager.translate(0, 0, -1);
break;
case NORTH:
break;
case SOUTH:
GlStateManager.rotate(180.0f, 0, 1, 0);
GlStateManager.translate(-1, 0, -1);
break;
case UP:
GlStateManager.translate(0, 1, 0);
GlStateManager.rotate(90.0f, 1, 0, 0);
break;
case WEST:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(90.0f, 0, 1, 0);
break;
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;
double var37 = 1;
// GlStateManager.color(0.5f, 1f, 1f, 1f);
GlStateManager.pushMatrix();
// GlStateManager.rotate(rot, 0, 0, 1);
// GlStateManager.rotate(secondaryRot, 1, 0, 0);
// GlStateManager.rotate(secondaryRot * 0.45812f, 0, 0, 1);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
for (int i = 0; i < 5; i++) {
GlStateManager.pushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(arraysResources[i]);
float newSize = 1;
float distance = this.getDistanceOfCircle(i, craftTime);
float angle = this.getAngleOfCircle(i, craftTime);
float rotation = this.getRotation(i, craftTime);
GlStateManager.translate(distance * Math.sin(angle), -distance * Math.cos(angle), this.getVerticalOffset(i, craftTime));
GlStateManager.rotate(rotation, 0, 0, 1);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
wr.pos(newSize / 2f, newSize / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(newSize / 2f, -newSize / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-newSize / 2f, -newSize / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-newSize / 2f, newSize / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
GlStateManager.popMatrix();
// GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableCull();
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
}
}

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@ -1,14 +1,15 @@
package WayofTime.bloodmagic.registry; package WayofTime.bloodmagic.registry;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.altar.EnumAltarTier; import WayofTime.bloodmagic.api.altar.EnumAltarTier;
import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry; import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry; import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
import WayofTime.bloodmagic.api.registry.OrbRegistry; import WayofTime.bloodmagic.api.registry.OrbRegistry;
import WayofTime.bloodmagic.api.ritual.EnumRuneType; import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import net.minecraft.init.Blocks; import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class ModRecipes { public class ModRecipes {
@ -49,5 +50,6 @@ public class ModRecipes {
public static void addAlchemyArrayRecipes() { public static void addAlchemyArrayRecipes() {
AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.redstone), new ItemStack(ModItems.slate), new ItemStack(Items.diamond), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png")); AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.redstone), new ItemStack(ModItems.slate), new ItemStack(Items.diamond), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png"));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.diamond), new ItemStack(ModItems.slate), new ItemStack(Blocks.diamond_block), new BindingAlchemyCircleRenderer());
} }
} }

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