Created initial mock binding ritual with the Alchemy arrays.
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e918b5692c
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@ -9,13 +9,15 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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public class AlchemyCircleRenderer {
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public class AlchemyCircleRenderer {
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public float offsetFromFace = -0.9f;
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public float offsetFromFace = -0.9f;
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public final ResourceLocation arrayResource;
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public final ResourceLocation arrayResource;
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public AlchemyCircleRenderer() {
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this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png"));
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}
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public AlchemyCircleRenderer(ResourceLocation arrayResource) {
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public AlchemyCircleRenderer(ResourceLocation arrayResource) {
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this.arrayResource = arrayResource;
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this.arrayResource = arrayResource;
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}
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}
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@ -0,0 +1,185 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer {
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public float offsetFromFace = -0.9f;
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public final ResourceLocation arrayResource;
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public final ResourceLocation[] arraysResources;
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public BindingAlchemyCircleRenderer() {
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this.arrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png");
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arraysResources = new ResourceLocation[5];
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arraysResources[0] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/AirSigil.png");
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arraysResources[1] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png");
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arraysResources[2] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WaterSigil.png");
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arraysResources[3] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/VoidSigil.png");
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arraysResources[4] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/GrowthSigil.png");
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}
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public float getAngleOfCircle(int circle, float craftTime) {
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if (circle >= 0 && circle <= 4) {
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return (float) (circle * 2 * Math.PI / 5d);
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}
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return 0;
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}
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/**
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* Returns the center-to-center distance of this circle.
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*/
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public float getDistanceOfCircle(int circle, float craftTime) {
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return 2;
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}
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public float getRotation(int circle, float craftTime) {
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float offset = 2;
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if (craftTime >= offset) {
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float modifier = (float) Math.pow(craftTime - offset, 1.5);
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return modifier * 0.5f;
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}
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return 0;
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}
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public float getSecondaryRotation(int circle, float craftTime) {
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float offset = 50;
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if (craftTime >= offset) {
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float modifier = (float) Math.pow(craftTime - offset, 1.7);
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return modifier * 0.5f;
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}
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return 0;
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}
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public float getVerticalOffset(int circle, float craftTime) {
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if (circle >= 0 && circle <= 4) {
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if (craftTime >= 5) {
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if (craftTime <= 40) {
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return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
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} else {
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return -0.4f;
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}
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}
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return 0;
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}
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if (craftTime >= 5) {
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if (craftTime <= 40) {
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return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
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} else {
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return -0.4f;
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}
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}
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return 0;
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}
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer wr = tessellator.getWorldRenderer();
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GlStateManager.pushMatrix();
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float rot = getRotation(craftTime);
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float secondaryRot = getSecondaryRotation(craftTime);
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float size = 3.0F;
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// Bind the texture to the circle
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GlStateManager.disableCull();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(770, 1);
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GlStateManager.translate(x, y, z);
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EnumFacing sideHit = EnumFacing.UP; // Specify which face this "circle"
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// is located on
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit) {
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
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double var31 = 0.0D;
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double var33 = 1.0D;
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double var35 = 0;
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double var37 = 1;
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// GlStateManager.color(0.5f, 1f, 1f, 1f);
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GlStateManager.pushMatrix();
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// GlStateManager.rotate(rot, 0, 0, 1);
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// GlStateManager.rotate(secondaryRot, 1, 0, 0);
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// GlStateManager.rotate(secondaryRot * 0.45812f, 0, 0, 1);
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wr.begin(7, DefaultVertexFormats.POSITION_TEX);
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// wr.setBrightness(200);
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wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
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wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
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wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
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wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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for (int i = 0; i < 5; i++) {
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GlStateManager.pushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(arraysResources[i]);
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float newSize = 1;
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float distance = this.getDistanceOfCircle(i, craftTime);
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float angle = this.getAngleOfCircle(i, craftTime);
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float rotation = this.getRotation(i, craftTime);
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GlStateManager.translate(distance * Math.sin(angle), -distance * Math.cos(angle), this.getVerticalOffset(i, craftTime));
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GlStateManager.rotate(rotation, 0, 0, 1);
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wr.begin(7, DefaultVertexFormats.POSITION_TEX);
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wr.pos(newSize / 2f, newSize / 2f, 0.0D).tex(var33, var37).endVertex();
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wr.pos(newSize / 2f, -newSize / 2f, 0.0D).tex(var33, var35).endVertex();
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wr.pos(-newSize / 2f, -newSize / 2f, 0.0D).tex(var31, var35).endVertex();
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wr.pos(-newSize / 2f, newSize / 2f, 0.0D).tex(var31, var37).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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GlStateManager.popMatrix();
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// GlStateManager.depthMask(true);
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GlStateManager.disableBlend();
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GlStateManager.enableCull();
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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}
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}
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@ -1,14 +1,15 @@
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package WayofTime.bloodmagic.registry;
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package WayofTime.bloodmagic.registry;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.altar.EnumAltarTier;
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import WayofTime.bloodmagic.api.altar.EnumAltarTier;
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import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
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import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
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import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
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import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
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import WayofTime.bloodmagic.api.registry.OrbRegistry;
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import WayofTime.bloodmagic.api.registry.OrbRegistry;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import net.minecraft.init.Blocks;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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public class ModRecipes {
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public class ModRecipes {
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@ -49,5 +50,6 @@ public class ModRecipes {
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public static void addAlchemyArrayRecipes() {
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public static void addAlchemyArrayRecipes() {
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.redstone), new ItemStack(ModItems.slate), new ItemStack(Items.diamond), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png"));
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.redstone), new ItemStack(ModItems.slate), new ItemStack(Items.diamond), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png"));
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.diamond), new ItemStack(ModItems.slate), new ItemStack(Blocks.diamond_block), new BindingAlchemyCircleRenderer());
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}
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}
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}
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}
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