Move setRegistryName out of item/block constructors

This commit is contained in:
Nick 2016-04-09 16:50:16 -07:00
parent b259afc7df
commit d48e4e5ae8
78 changed files with 92 additions and 206 deletions

View file

@ -28,7 +28,6 @@ public class ItemMonsterSoul extends Item implements IDemonWill, IVariantProvide
super();
setUnlocalizedName(Constants.Mod.MODID + ".monsterSoul.");
setRegistryName(Constants.BloodMagicItem.MONSTER_SOUL.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHasSubtypes(true);
setMaxStackSize(1);

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@ -24,7 +24,6 @@ public class ItemSentientArmourGem extends Item
setCreativeTab(BloodMagic.tabBloodMagic);
setUnlocalizedName(Constants.Mod.MODID + ".sentientArmourGem");
setRegistryName(Constants.BloodMagicItem.SENTIENT_ARMOR_GEM.getRegName());
setMaxStackSize(1);
}

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@ -39,7 +39,6 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".sentientBow");
setRegistryName(Constants.BloodMagicItem.SENTIENT_BOW.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter()
{

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@ -72,7 +72,6 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
super(ModItems.soulToolMaterial);
setUnlocalizedName(Constants.Mod.MODID + ".sentientSword");
setRegistryName(Constants.BloodMagicItem.SENTIENT_SWORD.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
}

View file

@ -39,7 +39,6 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IMeshProvider, I
super();
setUnlocalizedName(Constants.Mod.MODID + ".soulGem.");
setRegistryName(Constants.BloodMagicItem.SOUL_GEM.getRegName());
setHasSubtypes(true);
setMaxStackSize(1);
setCreativeTab(BloodMagic.tabBloodMagic);

View file

@ -34,7 +34,6 @@ public class ItemSoulSnare extends Item implements IVariantProvider
super();
setUnlocalizedName(Constants.Mod.MODID + ".soulSnare.");
setRegistryName(Constants.BloodMagicItem.SOUL_SNARE.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHasSubtypes(true);
setMaxStackSize(16);