More demon village tweaks, adding more event functionality

This commit is contained in:
WayofTime 2014-11-30 17:56:10 -05:00
parent 1115eaf9a7
commit d439ac92fc
14 changed files with 83 additions and 31 deletions

View file

@ -43,7 +43,7 @@ import com.google.gson.GsonBuilder;
public class TEDemonPortal extends TileEntity
{
boolean printDebug = false;
public static boolean printDebug = false;
public static int buildingGridDelay = 25;
public static int roadGridDelay = 10;
@ -334,11 +334,14 @@ public class TEDemonPortal extends TileEntity
this.incrementPoints();
this.assignPoints();
if(printDebug)
AlchemicalWizardry.logger.info("Roads: " + roadCooldown + " Buildings: " + houseCooldown);
if(buildingStage >= 0 && buildingStage <=2)
{
if(printDebug)
AlchemicalWizardry.logger.info("BuildingStage = " + buildingStage);
if(printDebug)
AlchemicalWizardry.logger.info("Tier = " + this.tier);
this.createPortalBuilding(buildingStage, nextDemonPortalName, tier);
buildingStage++;
@ -1138,6 +1141,7 @@ public class TEDemonPortal extends TileEntity
public int createPortalBuilding(int buildingTier) //TODO Telepose block next time, then build the new building.
{
if(printDebug)
AlchemicalWizardry.logger.info("Hello, I am here!");
int x = 0;
int z = 0;
@ -1345,6 +1349,7 @@ public class TEDemonPortal extends TileEntity
}
} else
{
if(printDebug)
AlchemicalWizardry.logger.info("This ISN'T valid!");
}
}