More demon village tweaks, adding more event functionality
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14 changed files with 83 additions and 31 deletions
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@ -12,8 +12,6 @@ import net.minecraftforge.common.config.Configuration;
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import WayofTime.alchemicalWizardry.api.rituals.Rituals;
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import WayofTime.alchemicalWizardry.client.renderer.ColourThreshold;
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import WayofTime.alchemicalWizardry.client.renderer.RenderHelper;
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import WayofTime.alchemicalWizardry.common.demonVillage.DemonVillagePath;
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import WayofTime.alchemicalWizardry.common.demonVillage.tileEntity.TEDemonPortal;
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import WayofTime.alchemicalWizardry.common.items.BoundArmour;
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import WayofTime.alchemicalWizardry.common.summoning.meteor.MeteorParadigm;
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import cpw.mods.fml.common.FMLCommonHandler;
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@ -135,19 +133,19 @@ public class BloodMagicConfiguration
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AlchemicalWizardry.ritualDisabledVeilOfEvil = config.get("Ritual Blacklist", "Veil of Evil", false).getBoolean(false);
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AlchemicalWizardry.ritualDisabledFullStomach = config.get("Ritual Blacklist", "Requiem of the Satiated Stomach", false).getBoolean(false);
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String tempDemonConfigs = "Temp Demon Configs";
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TEDemonPortal.buildingGridDelay = config.get(tempDemonConfigs, "Building Grid Delay", 25).getInt();
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TEDemonPortal.roadGridDelay = config.get(tempDemonConfigs, "Road Grid Delay", 10).getInt();
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TEDemonPortal.demonHoardDelay = config.get(tempDemonConfigs, "Demon Hoard Delay", 40).getInt();
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TEDemonPortal.demonRoadChance = (float)(config.get(tempDemonConfigs, "Demon Road Chance", 0.6f).getDouble());
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TEDemonPortal.demonHouseChance = (float)(config.get(tempDemonConfigs, "Demon House Chance", 0.6f).getDouble());
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TEDemonPortal.demonPortalChance = (float)(config.get(tempDemonConfigs, "Demon Portal Chance", 0.5f).getDouble());
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TEDemonPortal.demonHoardChance = (float)(config.get(tempDemonConfigs, "Demon Hoard Chance", 1.0f).getDouble());
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TEDemonPortal.portalTickRate = (float)(config.get(tempDemonConfigs, "Portal Tick Rate", 0.1f).getDouble());
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DemonVillagePath.canGoDown = config.get(tempDemonConfigs, "canRoadGoDown", true).getBoolean();
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DemonVillagePath.tunnelIfObstructed = config.get(tempDemonConfigs, "tunnelIfObstructed", false).getBoolean();
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DemonVillagePath.createBridgeInAirIfObstructed = config.get(tempDemonConfigs, "createBridgeInAirIfObstructed", false).getBoolean();
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// String tempDemonConfigs = "Temp Demon Configs";
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// TEDemonPortal.buildingGridDelay = config.get(tempDemonConfigs, "Building Grid Delay", 25).getInt();
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// TEDemonPortal.roadGridDelay = config.get(tempDemonConfigs, "Road Grid Delay", 10).getInt();
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// TEDemonPortal.demonHoardDelay = config.get(tempDemonConfigs, "Demon Hoard Delay", 40).getInt();
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// TEDemonPortal.demonRoadChance = (float)(config.get(tempDemonConfigs, "Demon Road Chance", 0.6f).getDouble());
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// TEDemonPortal.demonHouseChance = (float)(config.get(tempDemonConfigs, "Demon House Chance", 0.6f).getDouble());
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// TEDemonPortal.demonPortalChance = (float)(config.get(tempDemonConfigs, "Demon Portal Chance", 0.5f).getDouble());
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// TEDemonPortal.demonHoardChance = (float)(config.get(tempDemonConfigs, "Demon Hoard Chance", 1.0f).getDouble());
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// TEDemonPortal.portalTickRate = (float)(config.get(tempDemonConfigs, "Portal Tick Rate", 0.1f).getDouble());
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//
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// DemonVillagePath.canGoDown = config.get(tempDemonConfigs, "canRoadGoDown", true).getBoolean();
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// DemonVillagePath.tunnelIfObstructed = config.get(tempDemonConfigs, "tunnelIfObstructed", false).getBoolean();
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// DemonVillagePath.createBridgeInAirIfObstructed = config.get(tempDemonConfigs, "createBridgeInAirIfObstructed", false).getBoolean();
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BoundArmour.tryComplexRendering = config.get("WimpySettings", "UseFancyBoundArmour", true).getBoolean(true);
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