Added the Corrosive Green Grove augmentation
This commit is contained in:
parent
f431be3eb8
commit
d3c6a474de
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@ -10,7 +10,6 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.common.IPlantable;
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import net.minecraftforge.common.IPlantable;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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public class ItemSigilGreenGrove extends ItemSigilToggleableBase
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public class ItemSigilGreenGrove extends ItemSigilToggleableBase
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{
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{
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@ -1,13 +1,23 @@
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package WayofTime.bloodmagic.potion;
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package WayofTime.bloodmagic.potion;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.List;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.IPlantable;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.recipe.alchemyTable.AlchemyTablePotionAugmentRecipe;
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import WayofTime.bloodmagic.recipe.alchemyTable.AlchemyTablePotionAugmentRecipe;
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@ -16,6 +26,65 @@ import com.google.common.base.Objects;
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public class BMPotionUtils
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public class BMPotionUtils
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{
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{
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public static Random rand = new Random();
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public static double damageMobAndGrowSurroundingPlants(EntityLivingBase entity, int horizontalRadius, int verticalRadius, double damageRatio, int maxPlantsGrown)
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{
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World world = entity.worldObj;
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if (world.isRemote)
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{
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return 0;
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}
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if (entity.isDead)
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{
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return 0;
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}
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double incurredDamage = 0;
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List<BlockPos> growList = new ArrayList<BlockPos>();
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for (int i = 0; i < maxPlantsGrown; i++)
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{
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BlockPos blockPos = entity.getPosition().add(rand.nextInt(horizontalRadius * 2 + 1) - horizontalRadius, rand.nextInt(verticalRadius * 2 + 1) - verticalRadius, rand.nextInt(horizontalRadius * 2 + 1) - horizontalRadius);
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Block block = world.getBlockState(blockPos).getBlock();
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if (!BloodMagicAPI.getGreenGroveBlacklist().contains(block))
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{
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if (block instanceof IPlantable || block instanceof IGrowable)
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{
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growList.add(blockPos);
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}
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}
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}
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for (BlockPos blockPos : growList)
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{
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Block block = world.getBlockState(blockPos).getBlock();
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// if (world.rand.nextInt(50) == 0)
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{
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IBlockState preBlockState = world.getBlockState(blockPos);
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for (int n = 0; n < 10; n++)
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block.updateTick(world, blockPos, world.getBlockState(blockPos), world.rand);
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IBlockState newState = world.getBlockState(blockPos);
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if (!newState.equals(preBlockState))
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{
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world.playEvent(2001, blockPos, Block.getIdFromBlock(newState.getBlock()) + (newState.getBlock().getMetaFromState(newState) << 12));
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incurredDamage += damageRatio;
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}
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}
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}
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if (incurredDamage > 0)
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{
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entity.attackEntityFrom(BloodMagicAPI.getDamageSource(), (float) incurredDamage);
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}
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return incurredDamage;
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}
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public static double getLengthAugment(ItemStack flaskStack, Potion potion)
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public static double getLengthAugment(ItemStack flaskStack, Potion potion)
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{
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{
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NBTHelper.checkNBT(flaskStack);
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NBTHelper.checkNBT(flaskStack);
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@ -19,6 +19,7 @@ public class ModPotions
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public static Potion soulFray;
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public static Potion soulFray;
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public static Potion fireFuse;
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public static Potion fireFuse;
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public static Potion constrict;
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public static Potion constrict;
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public static Potion plantLeech;
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public static void init()
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public static void init()
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{
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{
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@ -44,6 +45,7 @@ public class ModPotions
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fireFuse = registerPotion("Fire Fuse", new ResourceLocation("fireFuse"), true, 0xFF3333, 5, 0);
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fireFuse = registerPotion("Fire Fuse", new ResourceLocation("fireFuse"), true, 0xFF3333, 5, 0);
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constrict = registerPotion("Constriction", new ResourceLocation("constrict"), true, 0x000000, 6, 0);
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constrict = registerPotion("Constriction", new ResourceLocation("constrict"), true, 0x000000, 6, 0);
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plantLeech = registerPotion("Plant Leech", new ResourceLocation("plantLeech"), true, 0x000000, 7, 0);
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// heavyHeart = new PotionBloodMagic("Heavy Heart", new
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// heavyHeart = new PotionBloodMagic("Heavy Heart", new
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// ResourceLocation(resourceLocation +
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// ResourceLocation(resourceLocation +
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// heavyHeart.getName().toLowerCase()), true, 0, 0, 0);
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// heavyHeart.getName().toLowerCase()), true, 0, 0, 0);
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@ -402,6 +402,8 @@ public class ModRecipes
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addPotionRecipe(1000, 1, new ItemStack(Items.GLASS_BOTTLE), new PotionEffect(MobEffects.INVISIBILITY, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.GLASS_BOTTLE), new PotionEffect(MobEffects.INVISIBILITY, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1));
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addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1));
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addPotionRecipe(1000, 1, new ItemStack(ModItems.bloodShard, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(ModItems.bloodShard, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(ModPotions.plantLeech, 1 * 60 * 20));
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}
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}
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static ItemStack mundaneLengtheningStack = ItemComponent.getStack(ItemComponent.CATALYST_LENGTH_1);
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static ItemStack mundaneLengtheningStack = ItemComponent.getStack(ItemComponent.CATALYST_LENGTH_1);
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@ -1,35 +1,55 @@
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package WayofTime.bloodmagic.ritual;
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package WayofTime.bloodmagic.ritual;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import java.util.ArrayList;
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import WayofTime.bloodmagic.api.Constants;
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import java.util.List;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import java.util.Random;
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import WayofTime.bloodmagic.api.ritual.*;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.common.IPlantable;
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import net.minecraftforge.common.IPlantable;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import java.util.ArrayList;
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import WayofTime.bloodmagic.api.Constants;
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import java.util.Random;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.registry.ModPotions;
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public class RitualGreenGrove extends Ritual
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public class RitualGreenGrove extends Ritual
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{
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{
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public static final String GROW_RANGE = "growing";
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public static final String GROW_RANGE = "growing";
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public static final String LEECH_RANGE = "leech";
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public static double corrosiveWillDrain = 0.2;
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public RitualGreenGrove()
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public RitualGreenGrove()
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{
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{
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super("ritualGreenGrove", 0, 5000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual");
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super("ritualGreenGrove", 0, 5000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual");
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addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), 3, 1, 3));
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addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), 3, 1, 3));
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addBlockRange(LEECH_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
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setMaximumVolumeAndDistanceOfRange(GROW_RANGE, 81, 4, 4);
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setMaximumVolumeAndDistanceOfRange(GROW_RANGE, 81, 4, 4);
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setMaximumVolumeAndDistanceOfRange(LEECH_RANGE, 0, 15, 15);
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}
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}
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@Override
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone)
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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{
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World world = masterRitualStone.getWorldObj();
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World world = masterRitualStone.getWorldObj();
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BlockPos pos = masterRitualStone.getBlockPos();
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SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
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SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
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int currentEssence = network.getCurrentEssence();
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int currentEssence = network.getCurrentEssence();
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@ -42,6 +62,10 @@ public class RitualGreenGrove extends Ritual
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int maxGrowths = currentEssence / getRefreshCost();
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int maxGrowths = currentEssence / getRefreshCost();
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int totalGrowths = 0;
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int totalGrowths = 0;
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List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
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AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
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for (BlockPos newPos : growingRange.getContainedPositions(masterRitualStone.getBlockPos()))
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for (BlockPos newPos : growingRange.getContainedPositions(masterRitualStone.getBlockPos()))
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@ -64,6 +88,41 @@ public class RitualGreenGrove extends Ritual
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}
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}
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}
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}
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double corrosiveDrain = 0;
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if (corrosiveWill > corrosiveWillDrain)
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{
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AreaDescriptor leechRange = getBlockRange(LEECH_RANGE);
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AxisAlignedBB mobArea = leechRange.getAABB(pos);
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List<EntityLivingBase> entityList = world.getEntitiesWithinAABB(EntityLivingBase.class, mobArea);
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for (EntityLivingBase entityLiving : entityList)
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{
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if (corrosiveWill < corrosiveWillDrain)
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{
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break;
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}
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if (entityLiving instanceof EntityPlayer)
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{
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continue;
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}
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if (entityLiving.isPotionActive(ModPotions.plantLeech) || !entityLiving.isPotionApplicable(new PotionEffect(ModPotions.plantLeech)))
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{
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continue;
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}
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entityLiving.addPotionEffect(new PotionEffect(ModPotions.plantLeech, 200, 0));
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corrosiveWill -= corrosiveWillDrain;
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corrosiveDrain += corrosiveWillDrain;
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}
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if (corrosiveWillDrain > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveDrain, true);
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}
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}
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network.syphon(totalGrowths * getRefreshCost());
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network.syphon(totalGrowths * getRefreshCost());
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}
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}
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return components;
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return components;
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}
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}
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@Override
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
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{
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info") };
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}
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@Override
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@Override
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public Ritual getNewCopy()
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public Ritual getNewCopy()
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{
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{
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@ -18,7 +18,7 @@ public class TileDemonCrystallizer extends TileEntity implements ITickable, IDem
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public static final int maxWill = 100;
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public static final int maxWill = 100;
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public static final double drainRate = 1;
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public static final double drainRate = 1;
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public static final double willToFormCrystal = 100;
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public static final double willToFormCrystal = 99;
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public static final double totalFormationTime = 1000;
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public static final double totalFormationTime = 1000;
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public double internalCounter = 0;
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public double internalCounter = 0;
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@ -54,6 +54,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.DemonAuraPacketProcessor;
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import WayofTime.bloodmagic.network.DemonAuraPacketProcessor;
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import WayofTime.bloodmagic.potion.BMPotionUtils;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.registry.ModPotions;
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import WayofTime.bloodmagic.registry.ModPotions;
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import WayofTime.bloodmagic.util.ChatUtil;
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import WayofTime.bloodmagic.util.ChatUtil;
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@ -130,6 +131,16 @@ public class GenericHandler
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entity.worldObj.createExplosion(null, entity.posX, entity.posY, entity.posZ, radius, false);
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entity.worldObj.createExplosion(null, entity.posX, entity.posY, entity.posZ, radius, false);
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}
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}
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}
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}
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if (entity.isPotionActive(ModPotions.plantLeech))
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{
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int amplifier = entity.getActivePotionEffect(ModPotions.plantLeech).getAmplifier();
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int timeRemaining = entity.getActivePotionEffect(ModPotions.plantLeech).getDuration();
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if (timeRemaining % 10 == 0)
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{
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BMPotionUtils.damageMobAndGrowSurroundingPlants(entity, 2 + amplifier, 1, 0.5 * 3 / (amplifier + 3), 25 * (1 + amplifier));
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}
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}
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}
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}
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// @SideOnly(Side.SERVER)
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// @SideOnly(Side.SERVER)
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@ -490,6 +490,7 @@ ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range an
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ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III.
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ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III.
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ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
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ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
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ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
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ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
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ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
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ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
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ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
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ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
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ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
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@ -514,6 +515,7 @@ ritual.BloodMagic.waterRitual.waterRange.info=(Water) The area that the ritual w
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ritual.BloodMagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks.
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ritual.BloodMagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks.
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ritual.BloodMagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse.
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ritual.BloodMagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse.
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ritual.BloodMagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in.
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ritual.BloodMagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in.
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ritual.BloodMagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops.
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ritual.BloodMagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air.
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ritual.BloodMagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air.
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ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
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ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
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ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time.
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ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time.
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Reference in a new issue