Added the Corrosive Green Grove augmentation

This commit is contained in:
WayofTime 2016-08-10 17:24:36 -04:00
parent f431be3eb8
commit d3c6a474de
8 changed files with 160 additions and 10 deletions

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@ -490,6 +490,7 @@ ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range an
ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III.
ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
@ -514,6 +515,7 @@ ritual.BloodMagic.waterRitual.waterRange.info=(Water) The area that the ritual w
ritual.BloodMagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks.
ritual.BloodMagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse.
ritual.BloodMagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in.
ritual.BloodMagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops.
ritual.BloodMagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air.
ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time.