Added in the Spike Array
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5 changed files with 90 additions and 3 deletions
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@ -5,8 +5,11 @@ Version 2.2.8
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- It's a bright idea to fix this as soon as I can.
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- Changed the recipe of the Teleport Array:
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- Note from Scotty: Captain, I'll remind ya what happened last time you put an apple in her array! Use an Enderpearl and redstone dust next time!
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- Added a new array, the Turret Array:
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- Place an array on top of an inventory with arrows and then place a bow and an arrow in the array. The array will target enemies greater than 3 blocks away and less than 32, using any arrows in the inventory.
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- Added new arrays
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- The Turret Array:
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> Place an array on top of an inventory with arrows and then place a bow and an arrow in the array. The array will target enemies greater than 3 blocks away and less than 32, using any arrows in the inventory.
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- Spike Array:
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> Place a piece of cobblestone and iron ingot in the array. The array deals damage to any living entity that enters
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- Increased the max number of items transferable by the Master Routing Node in its system to 64 per second. Will revisit this limit if I figure out a less silly upgrade system.
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- Added additional effects to the Sentient Bow when aspected to different Will types.
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- Added in book entries for the Teleport Array and the Turret Array.
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