Imperfect ritual system hopefully works correctly now
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9 changed files with 18 additions and 8 deletions
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@ -16,12 +16,14 @@ public class ImperfectRitualNight extends ImperfectRitual {
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@Override
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public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) {
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boolean retFlag = false;
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if (!imperfectRitualStone.getWorld().isRemote) {
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imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
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imperfectRitualStone.getWorld().setWorldTime((imperfectRitualStone.getWorld().getWorldTime() / 24000) * 24000 + 13800);
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return true;
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retFlag = true;
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}
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return false;
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return retFlag;
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}
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}
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