Imperfect ritual system hopefully works correctly now

This commit is contained in:
Nick 2015-11-02 18:00:48 -08:00
parent 92bf7cc35b
commit d285736ca9
9 changed files with 18 additions and 8 deletions

View file

@ -16,12 +16,14 @@ public class ImperfectRitualNight extends ImperfectRitual {
@Override
public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) {
boolean retFlag = false;
if (!imperfectRitualStone.getWorld().isRemote) {
imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
imperfectRitualStone.getWorld().setWorldTime((imperfectRitualStone.getWorld().getWorldTime() / 24000) * 24000 + 13800);
return true;
retFlag = true;
}
return false;
return retFlag;
}
}