Imperfect ritual system hopefully works correctly now
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9 changed files with 18 additions and 8 deletions
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@ -6,6 +6,8 @@ import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.block.BlockLifeEssence;
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import WayofTime.bloodmagic.block.BlockRitualController;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
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import WayofTime.bloodmagic.tile.TileImperfectRitualStone;
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import WayofTime.bloodmagic.tile.TileMasterRitualStone;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemBlock;
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@ -34,7 +36,8 @@ public class ModBlocks {
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}
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public static void initTiles() {
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GameRegistry.registerTileEntity(TileImperfectRitualStone.class, BloodMagic.MODID + ":" + TileImperfectRitualStone.class.getSimpleName());
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GameRegistry.registerTileEntity(TileMasterRitualStone.class, BloodMagic.MODID + ":" + TileMasterRitualStone.class.getSimpleName());
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}
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public static void initRenders() {
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