Imperfect ritual system hopefully works correctly now

This commit is contained in:
Nick 2015-11-02 18:00:48 -08:00
parent 92bf7cc35b
commit d285736ca9
9 changed files with 18 additions and 8 deletions

View file

@ -6,6 +6,8 @@ import WayofTime.bloodmagic.block.BlockAltar;
import WayofTime.bloodmagic.block.BlockLifeEssence;
import WayofTime.bloodmagic.block.BlockRitualController;
import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
import WayofTime.bloodmagic.tile.TileImperfectRitualStone;
import WayofTime.bloodmagic.tile.TileMasterRitualStone;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
import net.minecraft.block.Block;
import net.minecraft.item.ItemBlock;
@ -34,7 +36,8 @@ public class ModBlocks {
}
public static void initTiles() {
GameRegistry.registerTileEntity(TileImperfectRitualStone.class, BloodMagic.MODID + ":" + TileImperfectRitualStone.class.getSimpleName());
GameRegistry.registerTileEntity(TileMasterRitualStone.class, BloodMagic.MODID + ":" + TileMasterRitualStone.class.getSimpleName());
}
public static void initRenders() {