This commit is contained in:
WayofTime 2014-04-02 19:07:11 -04:00
parent a1ca81423b
commit d229da6272
75 changed files with 1868 additions and 1866 deletions

View file

@ -3,6 +3,7 @@ package WayofTime.alchemicalWizardry;
import java.io.File;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
import java.util.ArrayList;
import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
@ -20,6 +21,10 @@ import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.oredict.OreDictionary;
import thaumcraft.api.ItemApi;
import WayofTime.alchemicalWizardry.api.alchemy.AlchemicalPotionCreationHandler;
import WayofTime.alchemicalWizardry.api.altarRecipeRegistry.AltarRecipeRegistry;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.Rituals;
import WayofTime.alchemicalWizardry.common.AlchemicalWizardryEventHooks;
import WayofTime.alchemicalWizardry.common.AlchemicalWizardryFuelHandler;
import WayofTime.alchemicalWizardry.common.CommonProxy;
@ -38,9 +43,7 @@ import WayofTime.alchemicalWizardry.common.PotionInhibit;
import WayofTime.alchemicalWizardry.common.PotionPlanarBinding;
import WayofTime.alchemicalWizardry.common.PotionProjectileProtect;
import WayofTime.alchemicalWizardry.common.PotionReciprocation;
import WayofTime.alchemicalWizardry.common.alchemy.AlchemicalPotionCreationHandler;
import WayofTime.alchemicalWizardry.common.alchemy.AlchemyRecipeRegistry;
import WayofTime.alchemicalWizardry.common.altarRecipeRegistry.AltarRecipeRegistry;
import WayofTime.alchemicalWizardry.common.block.ArmourForge;
import WayofTime.alchemicalWizardry.common.block.LifeEssenceBlock;
import WayofTime.alchemicalWizardry.common.bloodAltarUpgrade.UpgradedAltars;
@ -66,7 +69,26 @@ import WayofTime.alchemicalWizardry.common.items.ItemSpellParadigmBlock;
import WayofTime.alchemicalWizardry.common.items.LifeBucket;
import WayofTime.alchemicalWizardry.common.items.sigil.SigilOfHolding;
import WayofTime.alchemicalWizardry.common.items.thaumcraft.ItemSanguineArmour;
import WayofTime.alchemicalWizardry.common.rituals.Rituals;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectAnimalGrowth;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectAutoAlchemy;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectBiomeChanger;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectContainment;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectCrushing;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectFeatheredEarth;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectFeatheredKnife;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectFlight;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectGrowth;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectHealing;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectInterdiction;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectJumping;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectLava;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectLeap;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectMagnetic;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectSoulBound;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectSummonMeteor;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectUnbinding;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectWater;
import WayofTime.alchemicalWizardry.common.rituals.RitualEffectWellOfSuffering;
import WayofTime.alchemicalWizardry.common.spell.simple.HomSpellRegistry;
import WayofTime.alchemicalWizardry.common.spell.simple.SpellEarthBender;
import WayofTime.alchemicalWizardry.common.spell.simple.SpellExplosions;
@ -808,13 +830,18 @@ public class AlchemicalWizardry
proxy.registerEntityTrackers();
//Gui registration
// NetworkRegistry.instance().registerGuiHandler(this, new GuiHandlerAltar());
Rituals.loadRituals();
UpgradedAltars.loadAltars();
SigilOfHolding.initiateSigilOfHolding();
ArmourForge.initializeRecipes();
TEPlinth.initialize();
AlchemicalPotionCreationHandler.initializePotions();
AltarRecipeRegistry.initRecipes();
//TODO
this.initAlchemyPotionRecipes();
this.initAltarRecipes();
this.initRituals();
MinecraftForge.setToolClass(ModItems.boundPickaxe, "pickaxe", 5);
MinecraftForge.setToolClass(ModItems.boundAxe, "axe", 5);
MinecraftForge.setToolClass(ModItems.boundShovel, "shovel", 5);
@ -1169,4 +1196,766 @@ public class AlchemicalWizardry
this.isGCLoaded = false;
}
}
public static void initAlchemyPotionRecipes()
{
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.ghastTear), Potion.regeneration.id, 450);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.goldenCarrot), Potion.nightVision.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.magmaCream), Potion.fireResistance.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.bucketWater), Potion.waterBreathing.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.sugar), Potion.moveSpeed.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.speckledMelon), Potion.heal.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.spiderEye), Potion.poison.id, 450);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.fermentedSpiderEye), Potion.weakness.id, 450);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.blazePowder), Potion.damageBoost.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(ModItems.aether), Potion.jump.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.clay), Potion.moveSlowdown.id, 450);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.redstone), Potion.digSpeed.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.potion, 1, 0), AlchemicalWizardry.customPotionDrowning.id, 450);
//AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.goldenCarrot),Potion.nightVision.id,2*60*20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.glassBottle), Potion.invisibility.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.diamond), Potion.resistance.id, 2 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.poisonousPotato), Potion.field_76443_y.id, 2); //saturation
AlchemicalPotionCreationHandler.addPotion(new ItemStack(ModItems.demonBloodShard), Potion.field_76434_w.id, 4 * 60 * 20); //health boost
AlchemicalPotionCreationHandler.addPotion(new ItemStack(ModItems.weakBloodShard), Potion.field_76444_x.id, 4 * 60 * 20); //Absorption
AlchemicalPotionCreationHandler.addPotion(new ItemStack(ModItems.terrae), AlchemicalWizardry.customPotionBoost.id, 1 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.feather), AlchemicalWizardry.customPotionFlight.id, 1 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.arrow), AlchemicalWizardry.customPotionReciprocation.id, 1 * 60 * 20);
AlchemicalPotionCreationHandler.addPotion(new ItemStack(Item.enderPearl),AlchemicalWizardry.customPotionPlanarBinding.id,1*60*20);
}
public static void initAltarRecipes()
{
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.weakBloodOrb), new ItemStack(Item.diamond),1,2000,2,1,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.apprenticeBloodOrb), new ItemStack(Item.emerald),2,5000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.magicianBloodOrb), new ItemStack(Block.blockGold),3,25000,20,20,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.masterBloodOrb), new ItemStack(ModItems.weakBloodShard),4,40000,30,50,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.archmageBloodOrb), new ItemStack(ModItems.demonBloodShard),5,75000,50,100,false);
AltarRecipeRegistry.registerAltarOrbRecipe(new ItemStack(ModItems.weakBloodOrb),1,2);
AltarRecipeRegistry.registerAltarOrbRecipe(new ItemStack(ModItems.apprenticeBloodOrb),2,5);
AltarRecipeRegistry.registerAltarOrbRecipe(new ItemStack(ModItems.magicianBloodOrb),3,15);
AltarRecipeRegistry.registerAltarOrbRecipe(new ItemStack(ModItems.masterBloodOrb),4,25);
AltarRecipeRegistry.registerAltarOrbRecipe(new ItemStack(ModItems.archmageBloodOrb),5,50);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.telepositionFocus), new ItemStack(Item.enderPearl),4,2000,10,10,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.enhancedTelepositionFocus), new ItemStack(ModItems.telepositionFocus),4,10000,25,15,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.demonicSlate), new ItemStack(ModItems.imbuedSlate),4,15000,20,20,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.duskScribeTool), new ItemStack(Block.coalBlock),4,2000,20,10,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModBlocks.bloodSocket), new ItemStack(ModBlocks.emptySocket),3,30000,40,10,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.earthScribeTool), new ItemStack(Block.obsidian),3,1000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.waterScribeTool), new ItemStack(Block.blockLapis),3,1000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.blankSpell), new ItemStack(Block.glass),2,1000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.blankSlate), new ItemStack(Block.stone),1,1000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.activationCrystal), new ItemStack(ModItems.lavaCrystal),3,10000,20,10,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.fireScribeTool), new ItemStack(Item.magmaCream),3,1000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.airScribeTool), new ItemStack(Item.ghastTear),3,1000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.imbuedSlate), new ItemStack(ModItems.reinforcedSlate),3,5000,15,10,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.daggerOfSacrifice), new ItemStack(Item.swordIron),2,3000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.alchemyFlask), new ItemStack(Item.glassBottle),2,2000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(ModItems.reinforcedSlate), new ItemStack(ModItems.blankSlate),2,2000,5,5,false);
AltarRecipeRegistry.registerAltarRecipe(new ItemStack(AlchemicalWizardry.bucketLife), new ItemStack(Item.bucketEmpty),1,1000,5,0,false);
}
public static void initRituals()
{
ArrayList<RitualComponent> waterRitual = new ArrayList();
waterRitual.add(new RitualComponent(-1, 0, 1, 1));
waterRitual.add(new RitualComponent(-1, 0, -1, 1));
waterRitual.add(new RitualComponent(1, 0, -1, 1));
waterRitual.add(new RitualComponent(1, 0, 1, 1));
ArrayList<RitualComponent> lavaRitual = new ArrayList();
lavaRitual.add(new RitualComponent(1, 0, 0, 2));
lavaRitual.add(new RitualComponent(-1, 0, 0, 2));
lavaRitual.add(new RitualComponent(0, 0, 1, 2));
lavaRitual.add(new RitualComponent(0, 0, -1, 2));
ArrayList<RitualComponent> growthRitual = new ArrayList();
growthRitual.add(new RitualComponent(1, 0, 0, 1));
growthRitual.add(new RitualComponent(-1, 0, 0, 1));
growthRitual.add(new RitualComponent(0, 0, 1, 1));
growthRitual.add(new RitualComponent(0, 0, -1, 1));
growthRitual.add(new RitualComponent(-1, 0, 1, 3));
growthRitual.add(new RitualComponent(1, 0, 1, 3));
growthRitual.add(new RitualComponent(-1, 0, -1, 3));
growthRitual.add(new RitualComponent(1, 0, -1, 3));
ArrayList<RitualComponent> interdictionRitual = new ArrayList();
interdictionRitual.add(new RitualComponent(1, 0, 0, 4));
interdictionRitual.add(new RitualComponent(-1, 0, 0, 4));
interdictionRitual.add(new RitualComponent(0, 0, 1, 4));
interdictionRitual.add(new RitualComponent(0, 0, -1, 4));
interdictionRitual.add(new RitualComponent(-1, 0, 1, 4));
interdictionRitual.add(new RitualComponent(1, 0, 1, 4));
interdictionRitual.add(new RitualComponent(-1, 0, -1, 4));
interdictionRitual.add(new RitualComponent(1, 0, -1, 4));
ArrayList<RitualComponent> containmentRitual = new ArrayList();
containmentRitual.add(new RitualComponent(1, 0, 0, 3));
containmentRitual.add(new RitualComponent(-1, 0, 0, 3));
containmentRitual.add(new RitualComponent(0, 0, 1, 3));
containmentRitual.add(new RitualComponent(0, 0, -1, 3));
containmentRitual.add(new RitualComponent(2, 0, 2, 3));
containmentRitual.add(new RitualComponent(2, 0, -2, 3));
containmentRitual.add(new RitualComponent(-2, 0, 2, 3));
containmentRitual.add(new RitualComponent(-2, 0, -2, 3));
containmentRitual.add(new RitualComponent(1, 5, 0, 3));
containmentRitual.add(new RitualComponent(-1, 5, 0, 3));
containmentRitual.add(new RitualComponent(0, 5, 1, 3));
containmentRitual.add(new RitualComponent(0, 5, -1, 3));
containmentRitual.add(new RitualComponent(2, 5, 2, 3));
containmentRitual.add(new RitualComponent(2, 5, -2, 3));
containmentRitual.add(new RitualComponent(-2, 5, 2, 3));
containmentRitual.add(new RitualComponent(-2, 5, -2, 3));
//Bound soul ritual
ArrayList<RitualComponent> boundSoulRitual = new ArrayList();
boundSoulRitual.add(new RitualComponent(3, 0, 0, 2));
boundSoulRitual.add(new RitualComponent(-3, 0, 0, 2));
boundSoulRitual.add(new RitualComponent(0, 0, 3, 2));
boundSoulRitual.add(new RitualComponent(0, 0, -3, 2));
boundSoulRitual.add(new RitualComponent(2, 0, 2, 4));
boundSoulRitual.add(new RitualComponent(-2, 0, 2, 4));
boundSoulRitual.add(new RitualComponent(2, 0, -2, 4));
boundSoulRitual.add(new RitualComponent(-2, 0, -2, 4));
boundSoulRitual.add(new RitualComponent(4, 2, 0, 1));
boundSoulRitual.add(new RitualComponent(-4, 2, 0, 1));
boundSoulRitual.add(new RitualComponent(0, 2, 4, 1));
boundSoulRitual.add(new RitualComponent(0, 2, -4, 1));
boundSoulRitual.add(new RitualComponent(3, 2, 3, 3));
boundSoulRitual.add(new RitualComponent(3, 2, -3, 3));
boundSoulRitual.add(new RitualComponent(-3, 2, 3, 3));
boundSoulRitual.add(new RitualComponent(-3, 2, -3, 3));
boundSoulRitual.add(new RitualComponent(4, 1, 0, 0));
boundSoulRitual.add(new RitualComponent(-4, 1, 0, 0));
boundSoulRitual.add(new RitualComponent(0, 1, 4, 0));
boundSoulRitual.add(new RitualComponent(0, 1, -4, 0));
boundSoulRitual.add(new RitualComponent(3, 1, 3, 0));
boundSoulRitual.add(new RitualComponent(3, 1, -3, 0));
boundSoulRitual.add(new RitualComponent(-3, 1, 3, 0));
boundSoulRitual.add(new RitualComponent(-3, 1, -3, 0));
//
ArrayList<RitualComponent> unbindingRitual = new ArrayList();
unbindingRitual.add(new RitualComponent(-2, 0, 0, 4));
unbindingRitual.add(new RitualComponent(2, 0, 0, 4));
unbindingRitual.add(new RitualComponent(0, 0, 2, 4));
unbindingRitual.add(new RitualComponent(0, 0, -2, 4));
unbindingRitual.add(new RitualComponent(-2, 0, -2, 3));
unbindingRitual.add(new RitualComponent(-2, 0, -3, 3));
unbindingRitual.add(new RitualComponent(-3, 0, -2, 3));
unbindingRitual.add(new RitualComponent(2, 0, -2, 3));
unbindingRitual.add(new RitualComponent(2, 0, -3, 3));
unbindingRitual.add(new RitualComponent(3, 0, -2, 3));
unbindingRitual.add(new RitualComponent(-2, 0, 2, 3));
unbindingRitual.add(new RitualComponent(-2, 0, 3, 3));
unbindingRitual.add(new RitualComponent(-3, 0, 2, 3));
unbindingRitual.add(new RitualComponent(2, 0, 2, 3));
unbindingRitual.add(new RitualComponent(2, 0, 3, 3));
unbindingRitual.add(new RitualComponent(3, 0, 2, 3));
unbindingRitual.add(new RitualComponent(3, 1, 3, 0));
unbindingRitual.add(new RitualComponent(3, 1, -3, 0));
unbindingRitual.add(new RitualComponent(-3, 1, -3, 0));
unbindingRitual.add(new RitualComponent(-3, 1, 3, 0));
unbindingRitual.add(new RitualComponent(3, 2, 3, 0));
unbindingRitual.add(new RitualComponent(3, 2, -3, 0));
unbindingRitual.add(new RitualComponent(-3, 2, -3, 0));
unbindingRitual.add(new RitualComponent(-3, 2, 3, 0));
unbindingRitual.add(new RitualComponent(3, 3, 3, 2));
unbindingRitual.add(new RitualComponent(3, 3, -3, 2));
unbindingRitual.add(new RitualComponent(-3, 3, -3, 2));
unbindingRitual.add(new RitualComponent(-3, 3, 3, 2));
unbindingRitual.add(new RitualComponent(-5, 0, 0, 2));
unbindingRitual.add(new RitualComponent(5, 0, 0, 2));
unbindingRitual.add(new RitualComponent(0, 0, 5, 2));
unbindingRitual.add(new RitualComponent(0, 0, -5, 2));
ArrayList<RitualComponent> jumpingRitual = new ArrayList();
for (int i = -1; i <= 1; i++)
{
jumpingRitual.add(new RitualComponent(1, i, 1, RitualComponent.AIR));
jumpingRitual.add(new RitualComponent(-1, i, 1, RitualComponent.AIR));
jumpingRitual.add(new RitualComponent(-1, i, -1, RitualComponent.AIR));
jumpingRitual.add(new RitualComponent(1, i, -1, RitualComponent.AIR));
}
ArrayList<RitualComponent> magneticRitual = new ArrayList();
magneticRitual.add(new RitualComponent(1, 0, 1, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(1, 0, -1, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(2, 1, 0, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(0, 1, 2, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(-2, 1, 0, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(0, 1, -2, RitualComponent.EARTH));
magneticRitual.add(new RitualComponent(2, 1, 2, RitualComponent.AIR));
magneticRitual.add(new RitualComponent(2, 1, -2, RitualComponent.AIR));
magneticRitual.add(new RitualComponent(-2, 1, 2, RitualComponent.AIR));
magneticRitual.add(new RitualComponent(-2, 1, -2, RitualComponent.AIR));
magneticRitual.add(new RitualComponent(2, 2, 0, RitualComponent.FIRE));
magneticRitual.add(new RitualComponent(0, 2, 2, RitualComponent.FIRE));
magneticRitual.add(new RitualComponent(-2, 2, 0, RitualComponent.FIRE));
magneticRitual.add(new RitualComponent(0, 2, -2, RitualComponent.FIRE));
ArrayList<RitualComponent> crushingRitual = new ArrayList();
crushingRitual.add(new RitualComponent(0, 0, 1, RitualComponent.EARTH));
crushingRitual.add(new RitualComponent(1, 0, 0, RitualComponent.EARTH));
crushingRitual.add(new RitualComponent(0, 0, -1, RitualComponent.EARTH));
crushingRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.EARTH));
crushingRitual.add(new RitualComponent(2, 0, 0, RitualComponent.FIRE));
crushingRitual.add(new RitualComponent(0, 0, 2, RitualComponent.FIRE));
crushingRitual.add(new RitualComponent(-2, 0, 0, RitualComponent.FIRE));
crushingRitual.add(new RitualComponent(0, 0, -2, RitualComponent.FIRE));
crushingRitual.add(new RitualComponent(2, 0, 2, RitualComponent.DUSK));
crushingRitual.add(new RitualComponent(2, 0, -2, RitualComponent.DUSK));
crushingRitual.add(new RitualComponent(-2, 0, 2, RitualComponent.DUSK));
crushingRitual.add(new RitualComponent(-2, 0, -2, RitualComponent.DUSK));
crushingRitual.add(new RitualComponent(2, 1, 0, RitualComponent.AIR));
crushingRitual.add(new RitualComponent(-2, 1, 0, RitualComponent.AIR));
crushingRitual.add(new RitualComponent(0, 1, 2, RitualComponent.AIR));
crushingRitual.add(new RitualComponent(0, 1, -2, RitualComponent.AIR));
ArrayList<RitualComponent> leapingRitual = new ArrayList();
leapingRitual.add(new RitualComponent(0, 0, -2, RitualComponent.DUSK));
leapingRitual.add(new RitualComponent(1, 0, -1, RitualComponent.AIR));
leapingRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.AIR));
for (int i = 0; i <= 2; i++)
{
leapingRitual.add(new RitualComponent(2, 0, i, RitualComponent.AIR));
leapingRitual.add(new RitualComponent(-2, 0, i, RitualComponent.AIR));
}
//Animal Growth
ArrayList<RitualComponent> animalGrowthRitual = new ArrayList();
animalGrowthRitual.add(new RitualComponent(0, 0, 2, RitualComponent.DUSK));
animalGrowthRitual.add(new RitualComponent(2, 0, 0, RitualComponent.DUSK));
animalGrowthRitual.add(new RitualComponent(0, 0, -2, RitualComponent.DUSK));
animalGrowthRitual.add(new RitualComponent(-2, 0, 0, RitualComponent.DUSK));
animalGrowthRitual.add(new RitualComponent(0, 0, 1, RitualComponent.WATER));
animalGrowthRitual.add(new RitualComponent(1, 0, 0, RitualComponent.WATER));
animalGrowthRitual.add(new RitualComponent(0, 0, -1, RitualComponent.WATER));
animalGrowthRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.WATER));
animalGrowthRitual.add(new RitualComponent(1, 0, 2, RitualComponent.EARTH));
animalGrowthRitual.add(new RitualComponent(-1, 0, 2, RitualComponent.EARTH));
animalGrowthRitual.add(new RitualComponent(1, 0, -2, RitualComponent.EARTH));
animalGrowthRitual.add(new RitualComponent(-1, 0, -2, RitualComponent.EARTH));
animalGrowthRitual.add(new RitualComponent(2, 0, 1, RitualComponent.AIR));
animalGrowthRitual.add(new RitualComponent(2, 0, -1, RitualComponent.AIR));
animalGrowthRitual.add(new RitualComponent(-2, 0, 1, RitualComponent.AIR));
animalGrowthRitual.add(new RitualComponent(-2, 0, -1, RitualComponent.AIR));
//Well of Suffering
ArrayList<RitualComponent> wellOfSufferingRitual = new ArrayList();
wellOfSufferingRitual.add(new RitualComponent(1, 0, 1, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(1, 0, -1, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(2, -1, 2, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(2, -1, -2, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, 2, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, -2, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(0, -1, 2, RitualComponent.EARTH));
wellOfSufferingRitual.add(new RitualComponent(2, -1, 0, RitualComponent.EARTH));
wellOfSufferingRitual.add(new RitualComponent(0, -1, -2, RitualComponent.EARTH));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, 0, RitualComponent.EARTH));
wellOfSufferingRitual.add(new RitualComponent(-3, -1, -3, RitualComponent.DUSK));
wellOfSufferingRitual.add(new RitualComponent(3, -1, -3, RitualComponent.DUSK));
wellOfSufferingRitual.add(new RitualComponent(-3, -1, 3, RitualComponent.DUSK));
wellOfSufferingRitual.add(new RitualComponent(3, -1, 3, RitualComponent.DUSK));
wellOfSufferingRitual.add(new RitualComponent(2, -1, 4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, -1, 2, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, 4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, -1, -2, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(2, -1, -4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-4, -1, 2, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, -4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-4, -1, -2, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(1, 0, 4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, 0, 1, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(1, 0, -4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-4, 0, 1, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-1, 0, 4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, 0, -1, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-1, 0, -4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-4, 0, -1, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, 1, 0, RitualComponent.AIR));
wellOfSufferingRitual.add(new RitualComponent(0, 1, 4, RitualComponent.AIR));
wellOfSufferingRitual.add(new RitualComponent(-4, 1, 0, RitualComponent.AIR));
wellOfSufferingRitual.add(new RitualComponent(0, 1, -4, RitualComponent.AIR));
ArrayList<RitualComponent> healingRitual = new ArrayList();
healingRitual.add(new RitualComponent(4, 0, 0, RitualComponent.AIR));
healingRitual.add(new RitualComponent(5, 0, -1, RitualComponent.AIR));
healingRitual.add(new RitualComponent(5, 0, 1, RitualComponent.AIR));
healingRitual.add(new RitualComponent(-4, 0, 0, RitualComponent.AIR));
healingRitual.add(new RitualComponent(-5, 0, -1, RitualComponent.AIR));
healingRitual.add(new RitualComponent(-5, 0, 1, RitualComponent.AIR));
healingRitual.add(new RitualComponent(0, 0, 4, RitualComponent.FIRE));
healingRitual.add(new RitualComponent(-1, 0, 5, RitualComponent.FIRE));
healingRitual.add(new RitualComponent(1, 0, 5, RitualComponent.FIRE));
healingRitual.add(new RitualComponent(0, 0, -4, RitualComponent.FIRE));
healingRitual.add(new RitualComponent(-1, 0, -5, RitualComponent.FIRE));
healingRitual.add(new RitualComponent(1, 0, -5, RitualComponent.FIRE));
healingRitual.add(new RitualComponent(3, 0, 5, RitualComponent.WATER));
healingRitual.add(new RitualComponent(5, 0, 3, RitualComponent.WATER));
healingRitual.add(new RitualComponent(3, 0, -5, RitualComponent.WATER));
healingRitual.add(new RitualComponent(5, 0, -3, RitualComponent.WATER));
healingRitual.add(new RitualComponent(-3, 0, 5, RitualComponent.WATER));
healingRitual.add(new RitualComponent(-5, 0, 3, RitualComponent.WATER));
healingRitual.add(new RitualComponent(-3, 0, -5, RitualComponent.WATER));
healingRitual.add(new RitualComponent(-5, 0, -3, RitualComponent.WATER));
healingRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.DUSK));
healingRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.DUSK));
healingRitual.add(new RitualComponent(3, 0, -3, RitualComponent.DUSK));
healingRitual.add(new RitualComponent(3, 0, 3, RitualComponent.DUSK));
healingRitual.add(new RitualComponent(4, 0, 5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(4, -1, 5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(5, 0, 4, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(5, -1, 4, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(5, 0, 5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(4, 0, -5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(4, -1, -5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(5, 0, -4, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(5, -1, -4, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(5, 0, -5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-4, 0, 5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-4, -1, 5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-5, 0, 4, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-5, -1, 4, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-5, 0, 5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-4, 0, -5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-4, -1, -5, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-5, 0, -4, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-5, -1, -4, RitualComponent.EARTH));
healingRitual.add(new RitualComponent(-5, 0, -5, RitualComponent.EARTH));
ArrayList<RitualComponent> featheredKnifeRitual = new ArrayList();
featheredKnifeRitual.add(new RitualComponent(1, 0, 0, RitualComponent.DUSK));
featheredKnifeRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.DUSK));
featheredKnifeRitual.add(new RitualComponent(0, 0, 1, RitualComponent.DUSK));
featheredKnifeRitual.add(new RitualComponent(0, 0, -1, RitualComponent.DUSK));
featheredKnifeRitual.add(new RitualComponent(2, -1, 0, RitualComponent.WATER));
featheredKnifeRitual.add(new RitualComponent(-2, -1, 0, RitualComponent.WATER));
featheredKnifeRitual.add(new RitualComponent(0, -1, 2, RitualComponent.WATER));
featheredKnifeRitual.add(new RitualComponent(0, -1, -2, RitualComponent.WATER));
featheredKnifeRitual.add(new RitualComponent(1, -1, 1, RitualComponent.AIR));
featheredKnifeRitual.add(new RitualComponent(1, -1, -1, RitualComponent.AIR));
featheredKnifeRitual.add(new RitualComponent(-1, -1, 1, RitualComponent.AIR));
featheredKnifeRitual.add(new RitualComponent(-1, -1, -1, RitualComponent.AIR));
featheredKnifeRitual.add(new RitualComponent(4, -1, 2, RitualComponent.FIRE));
featheredKnifeRitual.add(new RitualComponent(2, -1, 4, RitualComponent.FIRE));
featheredKnifeRitual.add(new RitualComponent(-4, -1, 2, RitualComponent.FIRE));
featheredKnifeRitual.add(new RitualComponent(2, -1, -4, RitualComponent.FIRE));
featheredKnifeRitual.add(new RitualComponent(4, -1, -2, RitualComponent.FIRE));
featheredKnifeRitual.add(new RitualComponent(-2, -1, 4, RitualComponent.FIRE));
featheredKnifeRitual.add(new RitualComponent(-4, -1, -2, RitualComponent.FIRE));
featheredKnifeRitual.add(new RitualComponent(-2, -1, -4, RitualComponent.FIRE));
featheredKnifeRitual.add(new RitualComponent(4, 0, 2, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(2, 0, 4, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(-4, 0, 2, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(2, 0, -4, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(4, 0, -2, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(-2, 0, 4, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(-4, 0, -2, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(-2, 0, -4, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(4, 0, 3, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(3, 0, 4, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(-4, 0, 3, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(3, 0, -4, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(4, 0, -3, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(-3, 0, 4, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(-4, 0, -3, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(-3, 0, -4, RitualComponent.EARTH));
featheredKnifeRitual.add(new RitualComponent(3, 0, 3, RitualComponent.AIR));
featheredKnifeRitual.add(new RitualComponent(3, 0, -3, RitualComponent.AIR));
featheredKnifeRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.AIR));
featheredKnifeRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.AIR));
ArrayList<RitualComponent> featheredEarthRitual = new ArrayList();
featheredEarthRitual.add(new RitualComponent(1, 0, 0, RitualComponent.DUSK));
featheredEarthRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.DUSK));
featheredEarthRitual.add(new RitualComponent(0, 0, 1, RitualComponent.DUSK));
featheredEarthRitual.add(new RitualComponent(0, 0, -1, RitualComponent.DUSK));
featheredEarthRitual.add(new RitualComponent(2, 0, 2, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-2, 0, 2, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-2, 0, -2, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(2, 0, -2, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(1, 0, 3, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(0, 0, 3, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(-1, 0, 3, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(1, 0, -3, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(0, 0, -3, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(-1, 0, -3, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(3, 0, 1, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(3, 0, 0, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(3, 0, -1, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(-3, 0, 1, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(-3, 0, 0, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(-3, 0, -1, RitualComponent.EARTH));
featheredEarthRitual.add(new RitualComponent(4, 4, 4, RitualComponent.FIRE));
featheredEarthRitual.add(new RitualComponent(-4, 4, 4, RitualComponent.FIRE));
featheredEarthRitual.add(new RitualComponent(-4, 4, -4, RitualComponent.FIRE));
featheredEarthRitual.add(new RitualComponent(4, 4, -4, RitualComponent.FIRE));
featheredEarthRitual.add(new RitualComponent(4, 5, 5, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(4, 5, 3, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(5, 5, 4, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(3, 5, 4, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-4, 5, 5, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-4, 5, 3, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-5, 5, 4, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-3, 5, 4, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(4, 5, -5, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(4, 5, -3, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(5, 5, -4, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(3, 5, -4, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-4, 5, -5, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-4, 5, -3, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-5, 5, -4, RitualComponent.AIR));
featheredEarthRitual.add(new RitualComponent(-3, 5, -4, RitualComponent.AIR));
//Biome Changer
ArrayList<RitualComponent> biomeChangerRitual = new ArrayList();
biomeChangerRitual.add(new RitualComponent(1, 0, -2, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(1, 0, -3, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(2, 0, -1, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(3, 0, -1, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(1, 0, 2, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(1, 0, 3, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(2, 0, 1, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(3, 0, 1, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-1, 0, -2, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-1, 0, -3, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-2, 0, -1, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-3, 0, -1, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-1, 0, 2, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-1, 0, 3, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-2, 0, 1, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-3, 0, 1, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(3, 0, -3, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(3, 0, -4, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(4, 0, -3, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(4, 0, -5, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(5, 0, -4, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(3, 0, 3, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(3, 0, 4, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(4, 0, 3, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(4, 0, 5, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(5, 0, 4, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-3, 0, 4, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-4, 0, 3, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-4, 0, 5, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(-5, 0, 4, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-3, 0, -4, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-4, 0, -3, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-4, 0, -5, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(-5, 0, -4, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(0, 0, -5, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-1, 0, -6, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(1, 0, -6, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-1, 0, -8, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(0, 0, -8, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(1, 0, -8, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(-1, 0, -10, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(0, 0, -10, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(1, 0, -10, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(0, 0, 5, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-1, 0, 6, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(1, 0, 6, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-1, 0, 8, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(0, 0, 8, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(1, 0, 8, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(-1, 0, 10, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(0, 0, 10, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(1, 0, 10, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(-5, 0, 0, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-6, 0, -1, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-6, 0, 1, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-8, 0, -1, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(-8, 0, 0, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(-8, 0, 1, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(-10, 0, -1, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(-10, 0, 0, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(-10, 0, 1, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(5, 0, 0, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(6, 0, -1, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(6, 0, 1, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(8, 0, -1, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(8, 0, 0, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(8, 0, 1, RitualComponent.BLANK));
biomeChangerRitual.add(new RitualComponent(10, 0, -1, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(10, 0, 0, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(10, 0, 1, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(6, 0, -6, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(6, 0, -7, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(7, 0, -6, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(7, 0, -5, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(5, 0, -7, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(8, 0, -5, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(8, 0, -4, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(9, 0, -4, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(5, 0, -8, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(4, 0, -8, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(4, 0, -9, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-6, 0, 6, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-6, 0, 7, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-7, 0, 6, RitualComponent.AIR));
biomeChangerRitual.add(new RitualComponent(-7, 0, 5, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-5, 0, 7, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-8, 0, 5, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(-8, 0, 4, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-9, 0, 4, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-5, 0, 8, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(-4, 0, 8, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(-4, 0, 9, RitualComponent.EARTH));
biomeChangerRitual.add(new RitualComponent(6, 0, 6, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(6, 0, 7, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(7, 0, 6, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(7, 0, 5, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(5, 0, 7, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(8, 0, 5, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(8, 0, 4, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(9, 0, 4, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(5, 0, 8, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(4, 0, 8, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(4, 0, 9, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-6, 0, -6, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(-6, 0, -7, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(-7, 0, -6, RitualComponent.FIRE));
biomeChangerRitual.add(new RitualComponent(-7, 0, -5, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-5, 0, -7, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-8, 0, -5, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(-8, 0, -4, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-9, 0, -4, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-5, 0, -8, RitualComponent.DUSK));
biomeChangerRitual.add(new RitualComponent(-4, 0, -8, RitualComponent.WATER));
biomeChangerRitual.add(new RitualComponent(-4, 0, -9, RitualComponent.WATER));
ArrayList<RitualComponent> flightRitual = new ArrayList();
flightRitual.add(new RitualComponent(1, 0, 0, RitualComponent.DUSK));
flightRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.DUSK));
flightRitual.add(new RitualComponent(0, 0, 1, RitualComponent.DUSK));
flightRitual.add(new RitualComponent(0, 0, -1, RitualComponent.DUSK));
flightRitual.add(new RitualComponent(2, 0, 2, RitualComponent.AIR));
flightRitual.add(new RitualComponent(-2, 0, 2, RitualComponent.AIR));
flightRitual.add(new RitualComponent(-2, 0, -2, RitualComponent.AIR));
flightRitual.add(new RitualComponent(2, 0, -2, RitualComponent.AIR));
flightRitual.add(new RitualComponent(1, 0, 3, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(0, 0, 3, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(-1, 0, 3, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(1, 0, -3, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(0, 0, -3, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(-1, 0, -3, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(3, 0, 1, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(3, 0, 0, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(3, 0, -1, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(-3, 0, 1, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(-3, 0, 0, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(-3, 0, -1, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(-3, 0, -4, RitualComponent.WATER));
flightRitual.add(new RitualComponent(-4, 0, -3, RitualComponent.WATER));
flightRitual.add(new RitualComponent(-3, 0, 4, RitualComponent.WATER));
flightRitual.add(new RitualComponent(4, 0, -3, RitualComponent.WATER));
flightRitual.add(new RitualComponent(3, 0, -4, RitualComponent.WATER));
flightRitual.add(new RitualComponent(-4, 0, 3, RitualComponent.WATER));
flightRitual.add(new RitualComponent(3, 0, 4, RitualComponent.WATER));
flightRitual.add(new RitualComponent(4, 0, 3, RitualComponent.WATER));
flightRitual.add(new RitualComponent(-1, 1, 0, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(1, 1, 0, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(0, 1, -1, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(0, 1, 1, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(-2, 1, 0, RitualComponent.BLANK));
flightRitual.add(new RitualComponent(2, 1, 0, RitualComponent.BLANK));
flightRitual.add(new RitualComponent(0, 1, -2, RitualComponent.BLANK));
flightRitual.add(new RitualComponent(0, 1, 2, RitualComponent.BLANK));
flightRitual.add(new RitualComponent(-4, 1, 0, RitualComponent.BLANK));
flightRitual.add(new RitualComponent(4, 1, 0, RitualComponent.BLANK));
flightRitual.add(new RitualComponent(0, 1, -4, RitualComponent.BLANK));
flightRitual.add(new RitualComponent(0, 1, 4, RitualComponent.BLANK));
flightRitual.add(new RitualComponent(-5, 1, 0, RitualComponent.AIR));
flightRitual.add(new RitualComponent(5, 1, 0, RitualComponent.AIR));
flightRitual.add(new RitualComponent(0, 1, -5, RitualComponent.AIR));
flightRitual.add(new RitualComponent(0, 1, 5, RitualComponent.AIR));
flightRitual.add(new RitualComponent(5, 0, 0, RitualComponent.DUSK));
flightRitual.add(new RitualComponent(-5, 0, 0, RitualComponent.DUSK));
flightRitual.add(new RitualComponent(0, 0, 5, RitualComponent.DUSK));
flightRitual.add(new RitualComponent(0, 0, -5, RitualComponent.DUSK));
for (int i = 2; i <= 4; i++)
{
flightRitual.add(new RitualComponent(-i, 2, 0, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(i, 2, 0, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(0, 2, -i, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(0, 2, i, RitualComponent.EARTH));
}
flightRitual.add(new RitualComponent(2, 4, 1, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(1, 4, 2, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(-2, 4, 1, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(1, 4, -2, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(2, 4, -1, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(-1, 4, 2, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(-2, 4, -1, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(-1, 4, -2, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(2, 4, 2, RitualComponent.AIR));
flightRitual.add(new RitualComponent(-2, 4, 2, RitualComponent.AIR));
flightRitual.add(new RitualComponent(2, 4, -2, RitualComponent.AIR));
flightRitual.add(new RitualComponent(-2, 4, -2, RitualComponent.AIR));
flightRitual.add(new RitualComponent(-4, 2, -4, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(4, 2, 4, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(4, 2, -4, RitualComponent.FIRE));
flightRitual.add(new RitualComponent(-4, 2, 4, RitualComponent.FIRE));
for (int i = -1; i <= 1; i++)
{
flightRitual.add(new RitualComponent(3, 4, i, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(-3, 4, i, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(i, 4, 3, RitualComponent.EARTH));
flightRitual.add(new RitualComponent(i, 4, -3, RitualComponent.EARTH));
}
ArrayList<RitualComponent> meteorRitual = new ArrayList();
meteorRitual.add(new RitualComponent(2, 0, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-2, 0, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 0, 2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 0, -2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 0, 1, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(3, 0, -1, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-3, 0, 1, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-3, 0, -1, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(1, 0, 3, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-1, 0, 3, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(1, 0, -3, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-1, 0, -3, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(4, 0, 2, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(4, 0, -2, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-4, 0, 2, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-4, 0, -2, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(2, 0, 4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-2, 0, 4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(2, 0, -4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-2, 0, -4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(5, 0, 3, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(5, 0, -3, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-5, 0, 3, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-5, 0, -3, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(3, 0, 5, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-3, 0, 5, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(3, 0, -5, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-3, 0, -5, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-4, 0, -4, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-4, 0, 4, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(4, 0, 4, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(4, 0, -4, RitualComponent.DUSK));
for (int i = 4; i <= 6; i++)
{
meteorRitual.add(new RitualComponent(i, 0, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(-i, 0, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 0, i, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 0, -i, RitualComponent.EARTH));
}
meteorRitual.add(new RitualComponent(8, 0, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(-8, 0, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 0, 8, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 0, -8, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(8, 1, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(-8, 1, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 1, 8, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 1, -8, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(7, 1, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(-7, 1, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 1, 7, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 1, -7, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(7, 2, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-7, 2, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 2, 7, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 2, -7, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(6, 2, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-6, 2, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 2, 6, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 2, -6, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(6, 3, 0, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-6, 3, 0, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(0, 3, 6, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(0, 3, -6, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(5, 3, 0, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-5, 3, 0, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(0, 3, 5, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(0, 3, -5, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(5, 4, 0, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-5, 4, 0, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(0, 4, 5, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(0, 4, -5, RitualComponent.AIR));
for (int i = -1; i <= 1; i++)
{
meteorRitual.add(new RitualComponent(i, 4, 4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(i, 4, -4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(4, 4, i, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-4, 4, i, RitualComponent.AIR));
}
meteorRitual.add(new RitualComponent(2, 4, 4, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(4, 4, 2, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(2, 4, -4, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-4, 4, 2, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-2, 4, 4, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(4, 4, -2, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-2, 4, -4, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-4, 4, -2, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(2, 4, 3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 4, 2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 4, 3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-2, 4, 3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 4, -2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 4, -3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(2, 4, -3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-3, 4, 2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-3, 4, 3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-2, 4, -3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-3, 4, -2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-3, 4, -3, RitualComponent.FIRE));
ArrayList<RitualComponent> apiaryRitual = new ArrayList();
apiaryRitual.add(new RitualComponent(1,0,0, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(1,0,1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(1,0,-1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(-1,0,-1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(-1,0,1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(-1,0,0, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(0,0,-1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(0,0,1, RitualComponent.DUSK));
ArrayList<RitualComponent> autoAlchemyRitual = new ArrayList();
autoAlchemyRitual.add(new RitualComponent(1,0,1, RitualComponent.DUSK));
autoAlchemyRitual.add(new RitualComponent(1,0,-1, RitualComponent.DUSK));
autoAlchemyRitual.add(new RitualComponent(-1,0,-1, RitualComponent.DUSK));
autoAlchemyRitual.add(new RitualComponent(-1,0,1, RitualComponent.DUSK));
autoAlchemyRitual.add(new RitualComponent(2,0,2, RitualComponent.WATER));
autoAlchemyRitual.add(new RitualComponent(2,0,-2, RitualComponent.WATER));
autoAlchemyRitual.add(new RitualComponent(-2,0,-2, RitualComponent.WATER));
autoAlchemyRitual.add(new RitualComponent(-2,0,2, RitualComponent.WATER));
autoAlchemyRitual.add(new RitualComponent(-3,0,-2, RitualComponent.FIRE));
autoAlchemyRitual.add(new RitualComponent(-2,0,-3, RitualComponent.FIRE));
autoAlchemyRitual.add(new RitualComponent(-3,0,2, RitualComponent.FIRE));
autoAlchemyRitual.add(new RitualComponent(-2,0,3, RitualComponent.FIRE));
autoAlchemyRitual.add(new RitualComponent(3,0,-2, RitualComponent.FIRE));
autoAlchemyRitual.add(new RitualComponent(2,0,-3, RitualComponent.FIRE));
autoAlchemyRitual.add(new RitualComponent(3,0,2, RitualComponent.FIRE));
autoAlchemyRitual.add(new RitualComponent(2,0,3, RitualComponent.FIRE));
Rituals.ritualList.add(new Rituals(waterRitual, 1, 500, new RitualEffectWater(), "Ritual of the Full Spring"));
Rituals.ritualList.add(new Rituals(lavaRitual, 1, 10000, new RitualEffectLava(), "Serenade of the Nether"));
Rituals.ritualList.add(new Rituals(growthRitual, 1, 1000, new RitualEffectGrowth(), "Ritual of the Green Grove"));
Rituals.ritualList.add(new Rituals(interdictionRitual, 1, 1000, new RitualEffectInterdiction(), "Interdiction Ritual"));
Rituals.ritualList.add(new Rituals(containmentRitual, 1, 2000, new RitualEffectContainment(), "Ritual of Containment"));
Rituals.ritualList.add(new Rituals(boundSoulRitual, 1, 5000, new RitualEffectSoulBound(), "Ritual of Binding"));
Rituals.ritualList.add(new Rituals(unbindingRitual, 1, 30000, new RitualEffectUnbinding(), "Ritual of Unbinding"));
Rituals.ritualList.add(new Rituals(jumpingRitual, 1, 1000, new RitualEffectJumping(), "Ritual of the High Jump"));
Rituals.ritualList.add(new Rituals(magneticRitual, 1, 5000, new RitualEffectMagnetic(), "Ritual of Magnetism"));
Rituals.ritualList.add(new Rituals(crushingRitual, 1, 2500, new RitualEffectCrushing(), "Ritual of the Crusher"));
Rituals.ritualList.add(new Rituals(leapingRitual, 1, 1000, new RitualEffectLeap(), "Ritual of Speed"));
Rituals.ritualList.add(new Rituals(animalGrowthRitual, 1, 10000, new RitualEffectAnimalGrowth(), "Ritual of the Shepherd"));
Rituals.ritualList.add(new Rituals(wellOfSufferingRitual, 1, 50000, new RitualEffectWellOfSuffering(), "Well of Suffering"));
Rituals.ritualList.add(new Rituals(healingRitual, 1, 25000, new RitualEffectHealing(), "Ritual of Regeneration"));
Rituals.ritualList.add(new Rituals(featheredKnifeRitual, 1, 50000, new RitualEffectFeatheredKnife(), "Ritual of the Feathered Knife"));
Rituals.ritualList.add(new Rituals(featheredEarthRitual, 2, 100000, new RitualEffectFeatheredEarth(), "Ritual of the Feathered Earth"));
Rituals.ritualList.add(new Rituals(biomeChangerRitual, 2, 1000000, new RitualEffectBiomeChanger(), "Ritual of Gaia's Transformation"));
Rituals.ritualList.add(new Rituals(flightRitual, 2, 1000000, new RitualEffectFlight(), "Reverence of the Condor"));
Rituals.ritualList.add(new Rituals(meteorRitual, 2, 1000000, new RitualEffectSummonMeteor(), "Mark of the Falling Tower"));
Rituals.ritualList.add(new Rituals(autoAlchemyRitual,1,20000,new RitualEffectAutoAlchemy(),"Ballad of Alchemy"));
//Rituals.ritualList.add(new Rituals(apiaryRitual,1,100,new RitualEffectApiaryOverclock(),"Apiary Overclock"));
}
}