Made it so that when you acquire a Living Armour Upgrade from a Tome, it raises the corresponding Stat Tracker up to that upgrade level.

This commit is contained in:
WayofTime 2016-09-30 16:49:56 -04:00
parent 7a42968633
commit d1a7a77034
24 changed files with 393 additions and 85 deletions

View file

@ -4,7 +4,6 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
@ -13,6 +12,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerExperience extends StatTracker
{
@ -107,4 +107,18 @@ public class StatTrackerExperience extends StatTracker
{
return key.equals(Constants.Mod.MODID + ".upgrade.experienced");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeExperience)
{
int level = upgrade.getUpgradeLevel();
if (level < experienceRequired.length)
{
totalExperienceGained = Math.max(totalExperienceGained, experienceRequired[level]);
this.markDirty();
}
}
}
}