Make sure sigils are bound before allowing use

This commit is contained in:
Nicholas Ignoffo 2016-06-07 16:43:24 -07:00
parent b1d73e3383
commit d16144ee2c

View file

@ -2,11 +2,14 @@ package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.util.helper.BindableHelper;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.item.inventory.InventoryHolding;
import WayofTime.bloodmagic.util.handler.BMKeyBinding;
import WayofTime.bloodmagic.util.handler.IKeybindable;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@ -86,26 +89,6 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable
}
}
@Override
public EnumActionResult onItemUseFirst(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand)
{
int currentSlot = getCurrentItemOrdinal(stack);
ItemStack[] inv = getInternalInventory(stack);
if (inv == null)
return EnumActionResult.PASS;
ItemStack itemUsing = inv[currentSlot];
if (itemUsing == null)
return EnumActionResult.PASS;
EnumActionResult result = itemUsing.getItem().onItemUseFirst(itemUsing, player, world, pos, side, hitX, hitY, hitZ, hand);
saveInventory(stack, inv);
return result;
}
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
@ -117,7 +100,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable
ItemStack itemUsing = inv[currentSlot];
if (itemUsing == null)
if (itemUsing == null || Strings.isNullOrEmpty(((IBindable) itemUsing.getItem()).getOwnerUUID(itemUsing)))
return EnumActionResult.PASS;
EnumActionResult result = itemUsing.getItem().onItemUse(itemUsing, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
@ -137,7 +120,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable
ItemStack itemUsing = inv[currentSlot];
if (itemUsing == null)
if (itemUsing == null || Strings.isNullOrEmpty(((IBindable) itemUsing.getItem()).getOwnerUUID(itemUsing)))
return ActionResult.newResult(EnumActionResult.PASS, stack);
itemUsing.getItem().onItemRightClick(itemUsing, world, player, hand);