Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder
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5 changed files with 103 additions and 12 deletions
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@ -1,15 +1,5 @@
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package WayofTime.bloodmagic.util.handler.event;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
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import WayofTime.bloodmagic.livingArmour.upgrade.*;
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import WayofTime.bloodmagic.registry.ModPotions;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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@ -18,17 +8,57 @@ import net.minecraft.init.Items;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemArrow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.living.LivingDeathEvent;
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import net.minecraftforge.event.entity.living.LivingEvent;
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import net.minecraftforge.event.entity.player.ArrowLooseEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeStepAssist;
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import WayofTime.bloodmagic.registry.ModPotions;
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@Handler
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public class LivingArmourHandler
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{
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@SubscribeEvent
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public void onPlayerClick(PlayerInteractEvent event)
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{
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if (event.isCancelable() && event.getHand() == EnumHand.OFF_HAND)
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{
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EntityPlayer player = event.getEntityPlayer();
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.crippledArm", chestStack);
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if (upgrade instanceof LivingArmourUpgradeCrippledArm)
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{
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event.setCanceled(true);
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}
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}
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}
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}
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}
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// Applies: Grim Reaper
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@SubscribeEvent(priority = EventPriority.HIGHEST)
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