Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder
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5 changed files with 103 additions and 12 deletions
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package WayofTime.bloodmagic.livingArmour.downgrade;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeCrippledArm extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { -50 };
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public LivingArmourUpgradeCrippledArm(int level)
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{
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super(level);
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.crippledArm";
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}
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@Override
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public int getMaxTier()
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{
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return 1;
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "crippledArm";
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}
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}
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@ -1,4 +1,4 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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package WayofTime.bloodmagic.livingArmour.downgrade;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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