Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder

This commit is contained in:
WayofTime 2016-07-03 12:34:40 -04:00
parent f33ed95d1f
commit d1052355c2
5 changed files with 103 additions and 12 deletions

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@ -0,0 +1,58 @@
package WayofTime.bloodmagic.livingArmour.downgrade;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeCrippledArm extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { -50 };
public LivingArmourUpgradeCrippledArm(int level)
{
super(level);
}
@Override
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
{
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.crippledArm";
}
@Override
public int getMaxTier()
{
return 1;
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "crippledArm";
}
}

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@ -1,4 +1,4 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
package WayofTime.bloodmagic.livingArmour.downgrade;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;