- Removed the FOV effect from the Quick Feet speed upgrade.
- Minor work on the Demon Crucible.
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parent
3e94aeae77
commit
ccb706f15c
13 changed files with 469 additions and 23 deletions
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@ -3,12 +3,18 @@ package WayofTime.bloodmagic.block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.TileIncenseAltar;
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import WayofTime.bloodmagic.api.soul.IDemonWill;
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import WayofTime.bloodmagic.api.soul.IDemonWillGem;
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import WayofTime.bloodmagic.tile.TileDemonCrucible;
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import WayofTime.bloodmagic.util.Utils;
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public class BlockDemonCrucible extends BlockContainer
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{
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@ -53,15 +59,39 @@ public class BlockDemonCrucible extends BlockContainer
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@Override
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public TileEntity createNewTileEntity(World world, int meta)
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{
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return new TileIncenseAltar();
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return new TileDemonCrucible();
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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TileDemonCrucible crucible = (TileDemonCrucible) world.getTileEntity(pos);
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if (crucible == null || player.isSneaking())
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return false;
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ItemStack playerItem = player.getCurrentEquippedItem();
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if (playerItem != null)
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{
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if (!(playerItem.getItem() instanceof IDemonWill) && !(playerItem.getItem() instanceof IDemonWillGem))
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{
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return false;
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}
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}
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Utils.insertItemToTile(crucible, player);
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world.markBlockForUpdate(pos);
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return true;
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}
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@Override
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public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
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{
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TileIncenseAltar TileIncenseAltar = (TileIncenseAltar) world.getTileEntity(blockPos);
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if (TileIncenseAltar != null)
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TileIncenseAltar.dropItems();
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TileDemonCrucible tile = (TileDemonCrucible) world.getTileEntity(blockPos);
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if (tile != null)
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tile.dropItems();
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super.breakBlock(world, blockPos, blockState);
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}
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