- Removed health buff from Steadfast armour

- Changed corrosive sword's effect from poison to wither
This commit is contained in:
WayofTime 2016-04-01 14:29:56 -04:00
parent 89f6375031
commit cc7c594c52
3 changed files with 5 additions and 3 deletions

View file

@ -2,6 +2,8 @@
Version 2.0.0-28 Version 2.0.0-28
------------------------------------------------------ ------------------------------------------------------
- Fixed the soul snare. - Fixed the soul snare.
- Removed health buff from Steadfast armour
- Changed corrosive sword's effect from poison to wither
------------------------------------------------------ ------------------------------------------------------
Version 2.0.0-27 Version 2.0.0-27

View file

@ -47,7 +47,7 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9 }; public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9 };
public static double[] steadfastProtectionLevel = new double[] { 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9, 0.95 }; public static double[] steadfastProtectionLevel = new double[] { 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9, 0.95 };
public static double[] healthBonus = new double[] { 3, 6, 9, 12, 15, 20, 25, 30 }; //public static double[] healthBonus = new double[] { 3, 6, 9, 12, 15, 20, 25, 30 };
public static double[] knockbackBonus = new double[] { 0.2, 0.4, 0.6, 0.8, 1, 1, 1, 1 }; public static double[] knockbackBonus = new double[] { 0.2, 0.4, 0.6, 0.8, 1, 1, 1, 1 };
public static double[] damageBoost = new double[] { 0.03, 0.06, 0.09, 0.12, 0.15, 0.18, 0.22, 0.25 }; public static double[] damageBoost = new double[] { 0.03, 0.06, 0.09, 0.12, 0.15, 0.18, 0.22, 0.25 };
@ -530,7 +530,7 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
switch (type) switch (type)
{ {
case STEADFAST: case STEADFAST:
return healthBonus[willBracket]; //return healthBonus[willBracket];
default: default:
return 0; return 0;
} }

View file

@ -158,7 +158,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
switch (type) switch (type)
{ {
case CORROSIVE: case CORROSIVE:
target.addPotionEffect(new PotionEffect(MobEffects.poison, poisonTime[willBracket], poisonLevel[willBracket])); target.addPotionEffect(new PotionEffect(MobEffects.wither, poisonTime[willBracket], poisonLevel[willBracket]));
break; break;
case DEFAULT: case DEFAULT:
break; break;