Allow Bound Sword to be enchanted

Also changes how the models are handled and changing activation states does not cause the "item change" animation.
This commit is contained in:
Nick 2016-02-04 02:45:19 -08:00
parent fd16a58b6b
commit cc66af7eb1
15 changed files with 122 additions and 134 deletions

View file

@ -0,0 +1,10 @@
package WayofTime.bloodmagic.api.iface;
import net.minecraft.item.ItemStack;
public interface IActivatable
{
boolean getActivated(ItemStack stack);
ItemStack setActivatedState(ItemStack stack, boolean activated);
}