Added some rudimentary path blocks for the tranquility altar - textures pending.

This commit is contained in:
WayofTime 2016-01-26 19:39:39 -05:00
parent f4d0b18521
commit cc1e11f09f
17 changed files with 216 additions and 23 deletions

View file

@ -0,0 +1,44 @@
package WayofTime.bloodmagic.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.incense.IIncensePath;
import WayofTime.bloodmagic.block.base.BlockString;
public class BlockPath extends BlockString implements IIncensePath
{
public static final String[] names = { "wood", "stone", "wornStone" };
public BlockPath()
{
super(Material.rock, names);
setUnlocalizedName(Constants.Mod.MODID + ".path.");
setRegistryName(Constants.BloodMagicBlock.PATH.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setStepSound(soundTypeStone);
setHarvestLevel("pickaxe", 0);
}
@Override
public int getLevelOfPath(World world, BlockPos pos, IBlockState state)
{
switch (this.getMetaFromState(state))
{
case 0:
return 2;
case 1:
return 4;
case 2:
return 6;
default:
return 0;
}
}
}