Added some rudimentary path blocks for the tranquility altar - textures pending.
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f4d0b18521
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17 changed files with 216 additions and 23 deletions
44
src/main/java/WayofTime/bloodmagic/block/BlockPath.java
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44
src/main/java/WayofTime/bloodmagic/block/BlockPath.java
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package WayofTime.bloodmagic.block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.incense.IIncensePath;
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import WayofTime.bloodmagic.block.base.BlockString;
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public class BlockPath extends BlockString implements IIncensePath
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{
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public static final String[] names = { "wood", "stone", "wornStone" };
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public BlockPath()
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{
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super(Material.rock, names);
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setUnlocalizedName(Constants.Mod.MODID + ".path.");
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setRegistryName(Constants.BloodMagicBlock.PATH.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHardness(2.0F);
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setResistance(5.0F);
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setStepSound(soundTypeStone);
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setHarvestLevel("pickaxe", 0);
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}
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@Override
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public int getLevelOfPath(World world, BlockPos pos, IBlockState state)
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{
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switch (this.getMetaFromState(state))
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{
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case 0:
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return 2;
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case 1:
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return 4;
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case 2:
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return 6;
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default:
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return 0;
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}
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}
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}
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