diff --git a/src/main/java/WayofTime/bloodmagic/ConfigHandler.java b/src/main/java/WayofTime/bloodmagic/ConfigHandler.java index d3962c26..c80350be 100644 --- a/src/main/java/WayofTime/bloodmagic/ConfigHandler.java +++ b/src/main/java/WayofTime/bloodmagic/ConfigHandler.java @@ -196,11 +196,11 @@ public class ConfigHandler category = "Well of Suffering Blacklist"; config.addCustomCategoryComment(category, "Entity blacklisting from WoS"); - wellOfSufferingBlacklist = Arrays.asList(config.getStringList("wellOfSufferingBlacklist", category, new String[] {}, "Use the class name of the Entity to blacklist it from usage.\nIE: EntityWolf, EntityWitch, etc")); + wellOfSufferingBlacklist = Arrays.asList(config.getStringList("wellOfSufferingBlacklist", category, new String[] { "EntityArmorStand" }, "Use the class name of the Entity to blacklist it from usage.\nIE: EntityWolf, EntityWitch, etc")); category = "Blood Altar Sacrificial Values"; config.addCustomCategoryComment(category, "Entity Sacrificial Value Settings"); - entitySacrificeValuesList = config.getStringList("entitySacrificeValues", category, new String[] { "EntityVillager;2000", "EntitySlime;150", "EntityEnderman;200", "EntityCow;250", "EntityChicken;250", "EntityHorse;250", "EntitySheep;250", "EntityWolf;250", "EntityOcelot;250", "EntityPig;250", "EntityRabbit;250" }, "Used to edit the amount of LP gained per sacrifice of the given entity.\nSetting an entity to 0 effectively blacklists it.\nIf a mod modifies an entity via the API, it will take precedence over this config.\nSyntax: EntityClassName;LPPerSacrifice"); + entitySacrificeValuesList = config.getStringList("entitySacrificeValues", category, new String[] { "EntityVillager;2000", "EntitySlime;150", "EntityEnderman;200", "EntityCow;250", "EntityChicken;250", "EntityHorse;250", "EntitySheep;250", "EntityWolf;250", "EntityOcelot;250", "EntityPig;250", "EntityRabbit;250", "EntityArmorStand;0" }, "Used to edit the amount of LP gained per sacrifice of the given entity.\nSetting an entity to 0 effectively blacklists it.\nIf a mod modifies an entity via the API, it will take precedence over this config.\nSyntax: EntityClassName;LPPerSacrifice"); buildEntitySacrificeValues(); category = "Potions";