Finished implementation of Incense Altar and associated blocks.
Also added the recipe for the Ritual Tinkerer, as well as the finalized book entry for the Incense Altar.
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108 changed files with 2197 additions and 81 deletions
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@ -78,6 +78,16 @@ public class BloodMagicItems
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public static final RegistryObject<Item> BLOOD_ALTAR_ITEM = ITEMS.register("altar", () -> new BlockItem(BloodMagicBlocks.BLOOD_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> ALCHEMY_TABLE_ITEM = ITEMS.register("alchemytable", () -> new ItemBlockAlchemyTable(BloodMagicBlocks.ALCHEMY_TABLE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> INCENSE_ALTAR_ITEM = ITEMS.register("incensealtar", () -> new BlockItem(BloodMagicBlocks.INCENSE_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WOOD_PATH_ITEM = ITEMS.register("woodbrickpath", () -> new BlockItem(BloodMagicBlocks.WOOD_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WOOD_TILE_PATH_ITEM = ITEMS.register("woodtilepath", () -> new BlockItem(BloodMagicBlocks.WOOD_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> STONE_PATH_ITEM = ITEMS.register("stonebrickpath", () -> new BlockItem(BloodMagicBlocks.STONE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> STONE_TILE_PATH_ITEM = ITEMS.register("stonetilepath", () -> new BlockItem(BloodMagicBlocks.STONE_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WORN_STONE_PATH_ITEM = ITEMS.register("wornstonebrickpath", () -> new BlockItem(BloodMagicBlocks.WORN_STONE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WORN_STONE_TILE_PATH_ITEM = ITEMS.register("wornstonetilepath", () -> new BlockItem(BloodMagicBlocks.WORN_STONE_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> OBSIDIAN_PATH_ITEM = ITEMS.register("obsidianbrickpath", () -> new BlockItem(BloodMagicBlocks.OBSIDIAN_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> OBSIDIAN_TILE_PATH_ITEM = ITEMS.register("obsidiantilepath", () -> new BlockItem(BloodMagicBlocks.OBSIDIAN_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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// TODO: Need to rework the above instantiations for the ItemBlocks so that it's
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// done with the Blocks.
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@ -90,6 +100,7 @@ public class BloodMagicItems
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public static final RegistryObject<Item> MASTER_BLOOD_ORB = BASICITEMS.register("masterbloodorb", () -> new ItemBloodOrb(ORB_MASTER));
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public static final RegistryObject<Item> DIVINATION_SIGIL = BASICITEMS.register("divinationsigil", () -> new ItemSigilDivination(true));
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public static final RegistryObject<Item> SEER_SIGIL = BASICITEMS.register("seersigil", () -> new ItemSigilDivination(false));
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public static final RegistryObject<Item> SACRIFICIAL_DAGGER = BASICITEMS.register("sacrificialdagger", () -> new ItemSacrificialDagger());
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public static final RegistryObject<Item> SLATE = BASICITEMS.register("blankslate", () -> new ItemBase());
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public static final RegistryObject<Item> REINFORCED_SLATE = BASICITEMS.register("reinforcedslate", () -> new ItemBase());
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@ -136,6 +147,7 @@ public class BloodMagicItems
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public static final RegistryObject<Item> REAGENT_MAGNETISM = BASICITEMS.register("reagentmagnetism", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_AIR = BASICITEMS.register("reagentair", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_BLOOD_LIGHT = BASICITEMS.register("reagentbloodlight", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_SIGHT = BASICITEMS.register("reagentsight", () -> new ItemBase());
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// Tartaric Gems
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public static final RegistryObject<Item> PETTY_GEM = ITEMS.register("soulgempetty", () -> new ItemSoulGem("petty", 64));
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