Finished implementation of Incense Altar and associated blocks.
Also added the recipe for the Ritual Tinkerer, as well as the finalized book entry for the Incense Altar.
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108 changed files with 2197 additions and 81 deletions
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@ -1,5 +1,6 @@
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package wayoftime.bloodmagic.common.block;
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import net.minecraft.block.AbstractBlock;
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import net.minecraft.block.AbstractBlock.Properties;
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import net.minecraft.block.Block;
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import net.minecraft.block.FlowingFluidBlock;
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@ -41,6 +42,7 @@ public class BloodMagicBlocks
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// public static final RegistryObject<Block> BLOODSTONE = BASICBLOCKS.register("ruby_block", BloodstoneBlock::new);
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public static final RegistryObject<Block> SOUL_FORGE = BLOCKS.register("soulforge", BlockSoulForge::new);
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public static final RegistryObject<Block> INCENSE_ALTAR = BLOCKS.register("incensealtar", BlockIncenseAltar::new);
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public static final RegistryObject<Block> ALCHEMY_ARRAY = BLOCKS.register("alchemyarray", BlockAlchemyArray::new);
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public static final RegistryObject<Block> BLANK_RUNE = BASICBLOCKS.register("blankrune", () -> new BlockBloodRune(BloodRuneType.BLANK));
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public static final RegistryObject<Block> SPEED_RUNE = BASICBLOCKS.register("speedrune", () -> new BlockBloodRune(BloodRuneType.SPEED));
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@ -81,6 +83,15 @@ public class BloodMagicBlocks
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public static final RegistryObject<Block> VENGEFUL_CRYSTAL_BLOCK = BLOCKS.register("vengefuldemoncrystal", () -> new BlockDemonCrystal(EnumDemonWillType.VENGEFUL));
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public static final RegistryObject<Block> STEADFAST_CRYSTAL_BLOCK = BLOCKS.register("steadfastdemoncrystal", () -> new BlockDemonCrystal(EnumDemonWillType.STEADFAST));
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public static final RegistryObject<Block> WOOD_PATH = BASICBLOCKS.register("woodbrickpath", () -> new BlockPath(2, AbstractBlock.Properties.create(Material.WOOD).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.AXE).harvestLevel(0)));
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public static final RegistryObject<Block> WOOD_TILE_PATH = BASICBLOCKS.register("woodtilepath", () -> new BlockPath(2, AbstractBlock.Properties.create(Material.WOOD).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.AXE).harvestLevel(0)));
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public static final RegistryObject<Block> STONE_PATH = BASICBLOCKS.register("stonebrickpath", () -> new BlockPath(4, AbstractBlock.Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(0)));
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public static final RegistryObject<Block> STONE_TILE_PATH = BASICBLOCKS.register("stonetilepath", () -> new BlockPath(4, AbstractBlock.Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(0)));
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public static final RegistryObject<Block> WORN_STONE_PATH = BASICBLOCKS.register("wornstonebrickpath", () -> new BlockPath(6, AbstractBlock.Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(0)));
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public static final RegistryObject<Block> WORN_STONE_TILE_PATH = BASICBLOCKS.register("wornstonetilepath", () -> new BlockPath(6, AbstractBlock.Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(0)));
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public static final RegistryObject<Block> OBSIDIAN_PATH = BASICBLOCKS.register("obsidianbrickpath", () -> new BlockPath(8, AbstractBlock.Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(3)));
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public static final RegistryObject<Block> OBSIDIAN_TILE_PATH = BASICBLOCKS.register("obsidiantilepath", () -> new BlockPath(8, AbstractBlock.Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(3)));
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private static ForgeFlowingFluid.Properties makeProperties()
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{
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return new ForgeFlowingFluid.Properties(LIFE_ESSENCE_FLUID, LIFE_ESSENCE_FLUID_FLOWING, FluidAttributes.builder(FLUID_STILL, FLUID_FLOWING)).bucket(LIFE_ESSENCE_BUCKET).block(LIFE_ESSENCE_BLOCK);
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@ -95,6 +106,7 @@ public class BloodMagicBlocks
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public static final RegistryObject<ContainerType<ContainerSoulForge>> SOUL_FORGE_CONTAINER = CONTAINERS.register("soul_forge_container", () -> IForgeContainerType.create(ContainerSoulForge::new));
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public static final RegistryObject<ContainerType<ContainerAlchemicalReactionChamber>> ARC_CONTAINER = CONTAINERS.register("arc_container", () -> IForgeContainerType.create(ContainerAlchemicalReactionChamber::new));
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public static final RegistryObject<ContainerType<ContainerAlchemyTable>> ALCHEMY_TABLE_CONTAINER = CONTAINERS.register("alchemy_table_container", () -> IForgeContainerType.create(ContainerAlchemyTable::new));
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// public static final RegistryObject<BloodstoneBlock> BLOOD_STONE = registerNoItem("blood_stone", () -> new BloodstoneBlock());
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//
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//// private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Function<RegistryObject<T>, Supplier<? extends Item>> itemCreator)
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