1.7.10 commit of I-still-can't-do-any-branches

This commit is contained in:
WayofTime 2014-06-27 19:43:09 -04:00
parent 6aec0a87ea
commit cabc296b21
763 changed files with 64290 additions and 0 deletions

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package WayofTime.alchemicalWizardry.common.renderer.block;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import WayofTime.alchemicalWizardry.common.tileEntity.TEConduit;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderConduit extends TileEntitySpecialRenderer
{
private ModelConduit modelConduit = new ModelConduit();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEConduit)
{
TEConduit tileConduit = (TEConduit) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileConduit.getInputDirection(), tileConduit.getOutputDirection());
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelPedestal;
import WayofTime.alchemicalWizardry.common.tileEntity.TEPedestal;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderPedestal extends TileEntitySpecialRenderer
{
private ModelPedestal modelPedestal = new ModelPedestal();
private final RenderItem customRenderItem;
public RenderPedestal()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEPedestal)
{
TEPedestal tileAltar = (TEPedestal) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Pedestal.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelPedestal.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.0F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack,(byte)1))
{
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack,(byte)1))
{
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelPlinth;
import WayofTime.alchemicalWizardry.common.tileEntity.TEPlinth;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderPlinth extends TileEntitySpecialRenderer
{
private ModelPlinth modelPlinth = new ModelPlinth();
private final RenderItem customRenderItem;
public RenderPlinth()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEPlinth)
{
TEPlinth tileAltar = (TEPlinth) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Plinth.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelPlinth.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 10.4f / 16.0f, (float) d2 + 0.5F - 0.1875f);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
if (!(ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock))
{
GL11.glRotatef(90f, 1.0f, 0.0f, 0.0F);
}
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 2.0F / 0.9F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack, (byte) 1))
{
case 1:
return 0.90F * scaleFactor / 2;
case 2:
return 0.90F * scaleFactor / 2;
case 3:
return 0.90F * scaleFactor / 2;
case 4:
return 0.90F * scaleFactor / 2;
case 5:
return 0.80F * scaleFactor / 2;
default:
return 0.90F * scaleFactor / 2;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack, (byte) 1))
{
case 1:
return 0.65F * scaleFactor;
case 2:
return 0.65F * scaleFactor;
case 3:
return 0.65F * scaleFactor;
case 4:
return 0.65F * scaleFactor;
default:
return 0.65F * scaleFactor;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderSpellEffectBlock extends TileEntitySpecialRenderer
{
private ModelSpellEffectBlock modelSpellEffectBlock = new ModelSpellEffectBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellEffectBlock)
{
TESpellEffectBlock tileSpellBlock = (TESpellEffectBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellEffect.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellEffectBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellEnhancementBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderSpellEnhancementBlock extends TileEntitySpecialRenderer
{
private ModelSpellEnhancementBlock modelSpellEnhancementBlock = new ModelSpellEnhancementBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellEnhancementBlock)
{
TESpellEnhancementBlock tileSpellBlock = (TESpellEnhancementBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellEnhancementPower1.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellEnhancementBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellModifierBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderSpellModifierBlock extends TileEntitySpecialRenderer
{
private ModelSpellModifierBlock modelSpellModifierBlock = new ModelSpellModifierBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellModifierBlock)
{
TESpellModifierBlock tileSpellBlock = (TESpellModifierBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellModifier.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellModifierBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
import WayofTime.alchemicalWizardry.common.tileEntity.TESpellParadigmBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderSpellParadigmBlock extends TileEntitySpecialRenderer
{
private ModelSpellParadigmBlock modelSpellParadigmBlock = new ModelSpellParadigmBlock();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TESpellParadigmBlock)
{
TESpellParadigmBlock tileSpellBlock = (TESpellParadigmBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/BlockSpellParadigm.png");
int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
String resource = tileSpellBlock.getResourceLocationForMeta(meta);
test = new ResourceLocation(resource);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellParadigmBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderWritingTable extends TileEntitySpecialRenderer
{
private ModelWritingTable modelWritingTable = new ModelWritingTable();
private final RenderItem customRenderItem;
// private final RenderItem customRenderItem1;
// private final RenderItem customRenderItem2;
// private final RenderItem customRenderItem3;
// private final RenderItem customRenderItem4;
// private final RenderItem customRenderItem5;
public RenderWritingTable()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEWritingTable)
{
TEWritingTable tileAltar = (TEWritingTable) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelWritingTable.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
for (int i = 1; i <= 6; i++)
{
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(i) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(i));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(i));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacementX = getXDisplacementForSlot(i);
float displacementY = getYDisplacementForSlot(i);
float displacementZ = getZDisplacementForSlot(i);
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.7F, (float) d2 + 0.5F + displacementZ);
} else
{
GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.6F, (float) d2 + 0.5F + displacementZ);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 0.8F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack,(byte)1))
{
case 1:
return 0.90F * scaleFactor;
case 2:
return 0.90F * scaleFactor;
case 3:
return 0.90F * scaleFactor;
case 4:
return 0.90F * scaleFactor;
case 5:
return 0.80F * scaleFactor;
default:
return 0.90F * scaleFactor;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack,(byte)1))
{
case 1:
return 0.65F * scaleFactor;
case 2:
return 0.65F * scaleFactor;
case 3:
return 0.65F * scaleFactor;
case 4:
return 0.65F * scaleFactor;
default:
return 0.65F * scaleFactor;
}
}
}
return scaleFactor;
}
private float getXDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return -0.375f;
case 2:
return -0.125f;
case 3:
return 0.3125f;
case 4:
return 0.3125f;
case 5:
return -0.125f;
default:
return 0.0f;
}
}
private float getYDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.4f;
case 1:
return -0.35f;
case 6:
return 0.4f;
default:
return -0.35f;
}
}
private float getZDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return 0.0f;
case 2:
return 0.375f;
case 3:
return 0.25f;
case 4:
return -0.25f;
case 5:
return -0.375f;
default:
return 0.0f;
}
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
public class TEAltarRenderer extends TileEntitySpecialRenderer
{
private ModelBloodAltar modelBloodAltar = new ModelBloodAltar();
private final RenderItem customRenderItem;
public TEAltarRenderer()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
modelBloodAltar.renderBloodAltar((TEAltar) tileEntity, d0, d1, d2);
modelBloodAltar.renderBloodLevel((TEAltar) tileEntity, d0, d1, d2);
if (tileEntity instanceof TEAltar)
{
TEAltar tileAltar = (TEAltar) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.0F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack,(byte)1))
{
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack,(byte)1))
{
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEAltarItemRenderer implements IItemRenderer
{
private ModelBloodAltar modelBloodAltar;
public TEAltarItemRenderer()
{
modelBloodAltar = new ModelBloodAltar();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
// TODO Auto-generated method stub
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
// TODO Auto-generated method stub
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
float scale = 0.08f;
// TODO Auto-generated method stub
switch (type)
{
case ENTITY:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case EQUIPPED:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case INVENTORY:
{
renderBloodAltar(0f, -0.25f, 0f, scale);
return;
}
default:
return;
}
}
private void renderBloodAltar(float x, float y, float z, float scale)
{
GL11.glPushMatrix();
// Disable Lighting Calculations
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180f, 0f, 1f, 0f);
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/altar.png");
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
modelBloodAltar.renderBloodAltar();
// Re-enable Lighting Calculations
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import cpw.mods.fml.client.FMLClientHandler;
public class TEConduitItemRenderer implements IItemRenderer
{
private ModelConduit modelConduit = new ModelConduit();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockConduit;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellEffectBlockItemRenderer implements IItemRenderer
{
private ModelSpellEffectBlock modelSpellBlock = new ModelSpellEffectBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellEffectFire.png";
case 1: return "alchemicalwizardry:textures/models/SpellEffectIce.png";
case 2: return "alchemicalwizardry:textures/models/SpellEffectWind.png";
case 3: return "alchemicalwizardry:textures/models/SpellEffectEarth.png";
}
return "";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
{
private ModelSpellEnhancementBlock modelSpellBlock = new ModelSpellEnhancementBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
case 1: return "alchemicalwizardry:textures/models/SpellEnhancementPower2.png";
case 2: return "alchemicalwizardry:textures/models/SpellEnhancementPower3.png";
case 5: return "alchemicalwizardry:textures/models/SpellEnhancementCost1.png";
case 6: return "alchemicalwizardry:textures/models/SpellEnhancementCost2.png";
case 7: return "alchemicalwizardry:textures/models/SpellEnhancementCost3.png";
case 10: return "alchemicalwizardry:textures/models/SpellEnhancementPotency1.png";
case 11: return "alchemicalwizardry:textures/models/SpellEnhancementPotency2.png";
case 12: return "alchemicalwizardry:textures/models/SpellEnhancementPotency3.png";
}
return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellModifierBlockItemRenderer implements IItemRenderer
{
private ModelSpellModifierBlock modelSpellBlock = new ModelSpellModifierBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
case 1: return "alchemicalwizardry:textures/models/SpellModifierOffensive.png";
case 2: return "alchemicalwizardry:textures/models/SpellModifierDefensive.png";
case 3: return "alchemicalwizardry:textures/models/SpellModifierEnvironmental.png";
}
return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellParadigmBlockItemRenderer implements IItemRenderer
{
private ModelSpellParadigmBlock modelSpellBlock = new ModelSpellParadigmBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
case 1: return "alchemicalwizardry:textures/models/SpellParadigmSelf.png";
case 2: return "alchemicalwizardry:textures/models/SpellParadigmMelee.png";
case 3: return "alchemicalwizardry:textures/models/SpellParadigmTool.png";
}
return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEWritingTableItemRenderer implements IItemRenderer
{
private ModelWritingTable modelBloodAltar;
public TEWritingTableItemRenderer()
{
modelBloodAltar = new ModelWritingTable();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
// TODO Auto-generated method stub
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
// TODO Auto-generated method stub
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
float scale = 0.08f;
// TODO Auto-generated method stub
switch (type)
{
case ENTITY:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case EQUIPPED:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case INVENTORY:
{
renderBloodAltar(0f, -0.25f, 0f, scale);
return;
}
default:
return;
}
}
private void renderBloodAltar(float x, float y, float z, float scale)
{
GL11.glPushMatrix();
// Disable Lighting Calculations
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180f, 0f, 1f, 0f);
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
modelBloodAltar.render((Entity) null, 0, 0, 0, 0, 0, 0);
// Re-enable Lighting Calculations
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityBileDemon;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderBileDemon extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/BileDemon.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderBileDemon(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityBileDemon par1EntityBileDemon)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityBileDemon) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityBoulderFist;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderBoulderFist extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/BoulderFist.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderBoulderFist(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityBoulderFist par1EntityBoulderFist)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityBoulderFist) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.EntityAirElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.*;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderElemental extends RenderLiving
{
private static final ResourceLocation airBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/AirFloatingBeacon.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
private static final ResourceLocation waterBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/WaterFloatingBeacon.png");
private static final ResourceLocation earthBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/EarthFloatingBeacon.png");
private static final ResourceLocation fireBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/FireFloatingBeacon.png");
private static final ResourceLocation shadeBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/DarkFloatingBeacon.png");
private static final ResourceLocation holyBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/HolyFloatingBeacon.png");
public RenderElemental(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityElemental par1EntityElemental)
{
if (par1EntityElemental instanceof EntityAirElemental)
{
return airBeacon;
}
if (par1EntityElemental instanceof EntityWaterElemental)
{
return waterBeacon;
}
if (par1EntityElemental instanceof EntityEarthElemental)
{
return earthBeacon;
}
if (par1EntityElemental instanceof EntityFireElemental)
{
return fireBeacon;
}
if (par1EntityElemental instanceof EntityShadeElemental)
{
return shadeBeacon;
}
if (par1EntityElemental instanceof EntityHolyElemental)
{
return holyBeacon;
}
return airBeacon;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityElemental) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityFallenAngel;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
@SideOnly(Side.CLIENT)
public class RenderFallenAngel extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/WingedAngel.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderFallenAngel(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityFallenAngel par1EntityFallenAngel)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityFallenAngel) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityIceDemon;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderIceDemon extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/IceDemon.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderIceDemon(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityIceDemon par1EntityIceDemon)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityIceDemon) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityLowerGuardian;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderLowerGuardian extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/LowerGuardian.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderLowerGuardian(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityLowerGuardian par1EntityLowerGuardian)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityLowerGuardian) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityShade;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderShade extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/ShadeMob.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderShade(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityShade par1EntityShade)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityShade) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntitySmallEarthGolem;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderSmallEarthGolem extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/SmallEarthGolem.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderSmallEarthGolem(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntitySmallEarthGolem par1EntitySmallEarthGolem)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntitySmallEarthGolem) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityWingedFireDemon;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderWingedFireDemon extends RenderLiving
{
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/WingedFireDemon.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderWingedFireDemon(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public ResourceLocation func_110832_a(EntityWingedFireDemon par1EntityWingedFireDemon)
{
return field_110833_a;
}
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityWingedFireDemon) par1Entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
public class ModelBileDemon extends ModelBase
{
//fields
ModelRenderer belly;
ModelRenderer chest;
ModelRenderer head;
ModelRenderer nose;
ModelRenderer leftHorn;
ModelRenderer leftArmSpacer;
ModelRenderer leftArm;
ModelRenderer leftChain;
ModelRenderer leftBall;
ModelRenderer rightHorn;
ModelRenderer rightChain;
ModelRenderer rightBall;
ModelRenderer rightArmSpacer;
ModelRenderer rightArm;
public ModelBileDemon()
{
textureWidth = 128;
textureHeight = 64;
belly = new ModelRenderer(this, 0, 31);
belly.addBox(-8F, -1F, -10F, 16, 15, 18);
belly.setRotationPoint(0F, 10F, 0F);
belly.setTextureSize(128, 64);
belly.mirror = true;
setRotation(belly, 0F, 0F, 0F);
chest = new ModelRenderer(this, 70, 46);
chest.addBox(-7F, -4F, -6F, 14, 4, 14);
chest.setRotationPoint(0F, 10F, 0F);
chest.setTextureSize(128, 64);
chest.mirror = true;
setRotation(chest, -0.1115358F, 0F, 0F);
head = new ModelRenderer(this, 0, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, 6F, 3F);
head.setTextureSize(128, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
nose = new ModelRenderer(this, 0, 0);
nose.addBox(-1F, -4F, -5F, 2, 1, 1);
nose.setRotationPoint(0F, 6F, 3F);
nose.setTextureSize(128, 64);
nose.mirror = true;
setRotation(nose, 0F, 0F, 0F);
leftHorn = new ModelRenderer(this, 93, 1);
leftHorn.addBox(4F, -7F, 0F, 16, 1, 1);
leftHorn.setRotationPoint(0F, 6F, 3F);
leftHorn.setTextureSize(128, 64);
leftHorn.mirror = true;
setRotation(leftHorn, 0F, 0F, 0F);
leftArmSpacer = new ModelRenderer(this, 80, 1);
leftArmSpacer.addBox(0F, -2F, -2F, 1, 4, 4);
leftArmSpacer.setRotationPoint(7F, 8F, 3F);
leftArmSpacer.setTextureSize(128, 64);
leftArmSpacer.mirror = true;
setRotation(leftArmSpacer, 0F, 0F, 0F);
leftArm = new ModelRenderer(this, 62, 1);
leftArm.addBox(1F, -2F, -2F, 4, 18, 4);
leftArm.setRotationPoint(7F, 8F, 3F);
leftArm.setTextureSize(128, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
leftChain = new ModelRenderer(this, 95, 5);
leftChain.addBox(17F, -6F, 0F, 1, 6, 1);
leftChain.setRotationPoint(0F, 6F, 3F);
leftChain.setTextureSize(128, 64);
leftChain.mirror = true;
setRotation(leftChain, 0F, 0F, 0F);
leftBall = new ModelRenderer(this, 107, 4);
leftBall.addBox(15F, 0F, -2F, 5, 5, 5);
leftBall.setRotationPoint(0F, 6F, 3F);
leftBall.setTextureSize(128, 64);
leftBall.mirror = true;
setRotation(leftBall, 0F, 0F, 0F);
rightHorn = new ModelRenderer(this, 93, 1);
rightHorn.mirror = true;
rightHorn.addBox(-20F, -7F, 0F, 16, 1, 1);
rightHorn.setRotationPoint(0F, 6F, 3F);
rightHorn.setTextureSize(128, 64);
rightHorn.mirror = true;
setRotation(rightHorn, 0F, 0F, 0F);
rightHorn.mirror = false;
rightChain = new ModelRenderer(this, 95, 5);
rightChain.mirror = true;
rightChain.addBox(-18F, -6F, 0F, 1, 6, 1);
rightChain.setRotationPoint(0F, 6F, 3F);
rightChain.setTextureSize(128, 64);
rightChain.mirror = true;
setRotation(rightChain, 0F, 0F, 0F);
rightChain.mirror = false;
rightBall = new ModelRenderer(this, 107, 4);
rightBall.mirror = true;
rightBall.addBox(-20F, 0F, -2F, 5, 5, 5);
rightBall.setRotationPoint(0F, 6F, 3F);
rightBall.setTextureSize(128, 64);
rightBall.mirror = true;
setRotation(rightBall, 0F, 0F, 0F);
rightBall.mirror = false;
rightArmSpacer = new ModelRenderer(this, 80, 1);
rightArmSpacer.mirror = true;
rightArmSpacer.addBox(-1F, -2F, -2F, 1, 4, 4);
rightArmSpacer.setRotationPoint(-7F, 8F, 3F);
rightArmSpacer.setTextureSize(128, 64);
rightArmSpacer.mirror = true;
setRotation(rightArmSpacer, 0F, 0F, 0F);
rightArmSpacer.mirror = false;
rightArm = new ModelRenderer(this, 62, 1);
rightArm.mirror = true;
rightArm.addBox(-5F, -2F, -2F, 4, 18, 4);
rightArm.setRotationPoint(-7F, 8F, 3F);
rightArm.setTextureSize(128, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float scale = 1.3f;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0.0f, -(6.0f / 16.0f), 0.0f);
belly.render(f5);
chest.render(f5);
head.render(f5);
nose.render(f5);
leftHorn.render(f5);
leftArmSpacer.render(f5);
leftArm.render(f5);
leftChain.render(f5);
leftBall.render(f5);
rightHorn.render(f5);
rightChain.render(f5);
rightBall.render(f5);
rightArmSpacer.render(f5);
rightArm.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
this.rightArmSpacer.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
this.leftArmSpacer.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
this.leftBall.rotateAngleX = this.head.rotateAngleX;
this.leftBall.rotateAngleY = this.head.rotateAngleY;
this.rightBall.rotateAngleX = this.head.rotateAngleX;
this.rightBall.rotateAngleY = this.head.rotateAngleY;
this.leftChain.rotateAngleX = this.head.rotateAngleX;
this.leftChain.rotateAngleY = this.head.rotateAngleY;
this.rightChain.rotateAngleX = this.head.rotateAngleX;
this.rightChain.rotateAngleY = this.head.rotateAngleY;
this.leftHorn.rotateAngleX = this.head.rotateAngleX;
this.leftHorn.rotateAngleY = this.head.rotateAngleY;
this.rightHorn.rotateAngleX = this.head.rotateAngleX;
this.rightHorn.rotateAngleY = this.head.rotateAngleY;
this.nose.rotateAngleX = this.head.rotateAngleX;
this.nose.rotateAngleY = this.head.rotateAngleY;
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
import cpw.mods.fml.client.FMLClientHandler;
public class ModelBloodAltar extends ModelBase
{
private IModelCustom modelBloodAltar;
private IModelCustom modelBloodLevel; //TODO
public ModelBloodAltar()
{
modelBloodAltar = AdvancedModelLoader.loadModel(new ResourceLocation("alchemicalwizardry:models/bloodaltar-fixeUV.obj"));
modelBloodLevel = AdvancedModelLoader.loadModel(new ResourceLocation("alchemicalwizardry:models/bloodlevel.obj"));
}
public void renderBloodAltar()
{
modelBloodAltar.renderAll();
}
public void renderBloodLevel()
{
modelBloodLevel.renderAll();
}
public void renderBloodAltar(TEAltar altar, double x, double y, double z)
{
float scale = 0.1f;
// Push a blank matrix onto the stack
GL11.glPushMatrix();
// Move the object into the correct position on the block (because the OBJ's origin is the center of the object)
GL11.glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f);
// Scale our object to about half-size in all directions (the OBJ file is a little large)
GL11.glScalef(scale, scale, scale);
// Bind the texture, so that OpenGL properly textures our block.
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/altar.png");
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
// Render the object, using modelTutBox.renderAll();
this.renderBloodAltar();
// Pop this matrix from the stack.
GL11.glPopMatrix();
}
public void renderBloodLevel(TEAltar altar, double x, double y, double z)
{
float scale = 0.1f;
// Push a blank matrix onto the stack
GL11.glPushMatrix();
float level = altar.getFluidAmount();
// Move the object into the correct position on the block (because the OBJ's origin is the center of the object)
GL11.glTranslatef((float) x + 0.5f, (float) y + 0.6499f + 0.12f * (level / altar.getCapacity()), (float) z + 0.5f);
// Scale our object to about half-size in all directions (the OBJ file is a little large)
GL11.glScalef(scale, scale, scale);
// Bind the texture, so that OpenGL properly textures our block.
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/blood.png");
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
// Render the object, using modelTutBox.renderAll();
this.renderBloodLevel();
// Pop this matrix from the stack.
GL11.glPopMatrix();
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelBoulderFist extends ModelBase
{
//fields
ModelRenderer leftFist;
ModelRenderer leftArm;
ModelRenderer body;
ModelRenderer leftLeg1;
ModelRenderer leftLeg2;
ModelRenderer leftFoot;
ModelRenderer rightFist;
ModelRenderer rightArm;
ModelRenderer rightLeg1;
ModelRenderer rightLeg2;
ModelRenderer rightFoot;
ModelRenderer head;
public ModelBoulderFist()
{
textureWidth = 64;
textureHeight = 64;
leftFist = new ModelRenderer(this, 33, 52);
leftFist.addBox(-1F, 12F, -3F, 6, 6, 6);
leftFist.setRotationPoint(5F, 6F, -6F);
leftFist.setTextureSize(64, 64);
leftFist.mirror = true;
setRotation(leftFist, 0F, 0F, 0F);
leftArm = new ModelRenderer(this, 48, 33);
leftArm.addBox(0F, -2F, -2F, 4, 14, 4);
leftArm.setRotationPoint(5F, 6F, -6F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
body = new ModelRenderer(this, 0, 40);
body.addBox(-5F, -2F, -3F, 10, 18, 6);
body.setRotationPoint(0F, 6F, -6F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 1.22173F, 0F, 0F);
leftLeg1 = new ModelRenderer(this, 0, 25);
leftLeg1.addBox(0F, -1F, -1F, 4, 6, 2);
leftLeg1.setRotationPoint(5F, 11F, 7F);
leftLeg1.setTextureSize(64, 64);
leftLeg1.mirror = true;
setRotation(leftLeg1, -((float) Math.PI / 4F), 0F, 0F);
leftLeg2 = new ModelRenderer(this, 1, 25);
leftLeg2.addBox(0F, 5F, -1F, 4, 2, 12);
leftLeg2.setRotationPoint(5F, 11F, 7F);
leftLeg2.setTextureSize(64, 64);
leftLeg2.mirror = true;
setRotation(leftLeg2, -((float) Math.PI / 4F), 0F, 0F);
leftFoot = new ModelRenderer(this, 22, 25);
leftFoot.addBox(0F, 11F, -1F, 4, 2, 5);
leftFoot.setRotationPoint(5F, 11F, 7F);
leftFoot.setTextureSize(64, 64);
leftFoot.mirror = true;
setRotation(leftFoot, 0F, 0F, 0F);
rightFist = new ModelRenderer(this, 33, 52);
rightFist.mirror = true;
rightFist.addBox(-5F, 12F, -3F, 6, 6, 6);
rightFist.setRotationPoint(-5F, 6F, -6F);
rightFist.setTextureSize(64, 64);
rightFist.mirror = true;
setRotation(rightFist, 0F, 0F, 0F);
rightFist.mirror = false;
rightArm = new ModelRenderer(this, 48, 33);
rightArm.mirror = true;
rightArm.addBox(-4F, -2F, -2F, 4, 14, 4);
rightArm.setRotationPoint(-5F, 6F, -6F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
rightLeg1 = new ModelRenderer(this, 0, 25);
rightLeg1.mirror = true;
rightLeg1.addBox(-4F, -1F, -1F, 4, 6, 2);
rightLeg1.setRotationPoint(-5F, 11F, 7F);
rightLeg1.setTextureSize(64, 64);
rightLeg1.mirror = true;
setRotation(rightLeg1, -((float) Math.PI / 4F), 0F, 0F);
rightLeg1.mirror = false;
rightLeg2 = new ModelRenderer(this, 1, 25);
rightLeg2.mirror = true;
rightLeg2.addBox(-4F, 5F, -1F, 4, 2, 12);
rightLeg2.setRotationPoint(-5F, 11F, 7F);
rightLeg2.setTextureSize(64, 64);
rightLeg2.mirror = true;
setRotation(rightLeg2, -((float) Math.PI / 4F), 0F, 0F);
rightLeg2.mirror = false;
rightFoot = new ModelRenderer(this, 22, 25);
rightFoot.mirror = true;
rightFoot.addBox(-4F, 11F, -1F, 4, 2, 5);
rightFoot.setRotationPoint(-5F, 11F, 7F);
rightFoot.setTextureSize(64, 64);
rightFoot.mirror = true;
setRotation(rightFoot, 0F, 0F, 0F);
rightFoot.mirror = false;
head = new ModelRenderer(this, 0, 0);
head.addBox(-3F, -5F, -5F, 6, 6, 6);
head.setRotationPoint(0F, 5F, -7F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
leftFist.render(f5);
leftArm.render(f5);
body.render(f5);
leftLeg1.render(f5);
leftLeg2.render(f5);
leftFoot.render(f5);
rightFist.render(f5);
rightArm.render(f5);
rightLeg1.render(f5);
rightLeg2.render(f5);
rightFoot.render(f5);
head.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftFoot.rotateAngleX = MathHelper.cos(f * 0.6662F) * 0.8F * f1;
this.rightFoot.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 0.8F * f1;
this.leftLeg1.rotateAngleX = leftFoot.rotateAngleX - ((float) Math.PI / 4F);
this.rightLeg1.rotateAngleX = rightFoot.rotateAngleX - ((float) Math.PI / 4F);
this.leftLeg2.rotateAngleX = leftFoot.rotateAngleX - ((float) Math.PI / 4F);
this.rightLeg2.rotateAngleX = rightFoot.rotateAngleX - ((float) Math.PI / 4F);
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 0.9f * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 0.9f * f1;
this.leftFist.rotateAngleX = leftArm.rotateAngleX;
this.rightFist.rotateAngleX = rightArm.rotateAngleX;
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
//Date: 11/26/2013 1:57:16 PM
//Template version 1.1
//Java generated by Techne
//Keep in mind that you still need to fill in some blanks
//- ZeuX
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;
public class ModelConduit extends ModelBase
{
//fields
ModelRenderer curvedInput;
ModelRenderer curvedOutput;
ModelRenderer straightBar1;
ModelRenderer curvedBar1;
ModelRenderer spacer1;
ModelRenderer straightBar2;
ModelRenderer curvedBar2;
ModelRenderer spacer2;
ModelRenderer straightBar3;
ModelRenderer curvedBar3;
ModelRenderer straightBar4;
ModelRenderer curvedBar4;
ModelRenderer spacer3;
ModelRenderer spacer4;
ModelRenderer spacer5;
ModelRenderer spacer6;
ModelRenderer spacer7;
ModelRenderer spacer8;
public ModelConduit()
{
textureWidth = 64;
textureHeight = 32;
curvedInput = new ModelRenderer(this, 0, 0);
curvedInput.addBox(-2F, -2F, -8F, 4, 4, 10);
curvedInput.setRotationPoint(0F, 16F, 0F);
curvedInput.setTextureSize(64, 32);
curvedInput.mirror = true;
setRotation(curvedInput, 0F, 0F, 0F);
curvedOutput = new ModelRenderer(this, 18, 0);
curvedOutput.addBox(2F, -2F, -2F, 6, 4, 4);
curvedOutput.setRotationPoint(0F, 16F, 0F);
curvedOutput.setTextureSize(64, 32);
curvedOutput.mirror = true;
setRotation(curvedOutput, 0F, 0F, 0F);
straightBar1 = new ModelRenderer(this, 0, 17);
straightBar1.addBox(-5F, 3F, -8F, 2, 2, 13);
straightBar1.setRotationPoint(0F, 16F, 0F);
straightBar1.setTextureSize(64, 32);
straightBar1.mirror = true;
setRotation(straightBar1, 0F, 0F, 0F);
curvedBar1 = new ModelRenderer(this, 29, 10);
curvedBar1.addBox(-5F, 3F, 3F, 13, 2, 2);
curvedBar1.setRotationPoint(0F, 16F, 0F);
curvedBar1.setTextureSize(64, 32);
curvedBar1.mirror = true;
setRotation(curvedBar1, 0F, 0F, 0F);
spacer1 = new ModelRenderer(this, 40, 0);
spacer1.addBox(-5.5F, 2.5F, 2.5F, 3, 3, 3);
spacer1.setRotationPoint(0F, 16F, 0F);
spacer1.setTextureSize(64, 32);
spacer1.mirror = true;
setRotation(spacer1, 0F, 0F, 0F);
straightBar2 = new ModelRenderer(this, 0, 17);
straightBar2.addBox(-5F, -5F, -8F, 2, 2, 13);
straightBar2.setRotationPoint(0F, 16F, 0F);
straightBar2.setTextureSize(64, 32);
straightBar2.mirror = true;
setRotation(straightBar2, 0F, 0F, 0F);
curvedBar2 = new ModelRenderer(this, 29, 10);
curvedBar2.addBox(-5F, -5F, 3F, 13, 2, 2);
curvedBar2.setRotationPoint(0F, 16F, 0F);
curvedBar2.setTextureSize(64, 32);
curvedBar2.mirror = true;
setRotation(curvedBar2, 0F, 0F, 0F);
spacer2 = new ModelRenderer(this, 40, 0);
spacer2.addBox(-5.5F, -5.5F, 2.5F, 3, 3, 3);
spacer2.setRotationPoint(0F, 16F, 0F);
spacer2.setTextureSize(64, 32);
spacer2.mirror = true;
setRotation(spacer2, 0F, 0F, 0F);
straightBar3 = new ModelRenderer(this, 0, 17);
straightBar3.addBox(3F, 3F, -8F, 2, 2, 13);
straightBar3.setRotationPoint(0F, 16F, 0F);
straightBar3.setTextureSize(64, 32);
straightBar3.mirror = true;
setRotation(straightBar3, 0F, 0F, 0F);
curvedBar3 = new ModelRenderer(this, 29, 10);
curvedBar3.addBox(-5F, 3F, -5F, 13, 2, 2);
curvedBar3.setRotationPoint(0F, 16F, 0F);
curvedBar3.setTextureSize(64, 32);
curvedBar3.mirror = true;
setRotation(curvedBar3, 0F, 0F, 0F);
straightBar4 = new ModelRenderer(this, 0, 17);
straightBar4.addBox(3F, -5F, -8F, 2, 2, 13);
straightBar4.setRotationPoint(0F, 16F, 0F);
straightBar4.setTextureSize(64, 32);
straightBar4.mirror = true;
setRotation(straightBar4, 0F, 0F, 0F);
curvedBar4 = new ModelRenderer(this, 29, 10);
curvedBar4.addBox(-5F, -5F, -5F, 13, 2, 2);
curvedBar4.setRotationPoint(0F, 16F, 0F);
curvedBar4.setTextureSize(64, 32);
curvedBar4.mirror = true;
setRotation(curvedBar4, 0F, 0F, 0F);
spacer3 = new ModelRenderer(this, 40, 0);
spacer3.addBox(2.5F, 2.5F, 2.5F, 3, 3, 3);
spacer3.setRotationPoint(0F, 16F, 0F);
spacer3.setTextureSize(64, 32);
spacer3.mirror = true;
setRotation(spacer3, 0F, 0F, 0F);
spacer4 = new ModelRenderer(this, 40, 0);
spacer4.addBox(2.5F, 2.5F, -5.5F, 3, 3, 3);
spacer4.setRotationPoint(0F, 16F, 0F);
spacer4.setTextureSize(64, 32);
spacer4.mirror = true;
setRotation(spacer4, 0F, 0F, 0F);
spacer5 = new ModelRenderer(this, 40, 0);
spacer5.addBox(-5.5F, 2.5F, -5.484F, 3, 3, 3);
spacer5.setRotationPoint(0F, 16F, 0F);
spacer5.setTextureSize(64, 32);
spacer5.mirror = true;
setRotation(spacer5, 0F, 0F, 0F);
spacer6 = new ModelRenderer(this, 40, 0);
spacer6.addBox(2.5F, -5.5F, 2.5F, 3, 3, 3);
spacer6.setRotationPoint(0F, 16F, 0F);
spacer6.setTextureSize(64, 32);
spacer6.mirror = true;
setRotation(spacer6, 0F, 0F, 0F);
spacer7 = new ModelRenderer(this, 40, 0);
spacer7.addBox(2.5F, -5.5F, -5.5F, 3, 3, 3);
spacer7.setRotationPoint(0F, 16F, 0F);
spacer7.setTextureSize(64, 32);
spacer7.mirror = true;
setRotation(spacer7, 0F, 0F, 0F);
spacer8 = new ModelRenderer(this, 40, 0);
spacer8.addBox(-5.5F, -5.5F, -5.5F, 3, 3, 3);
spacer8.setRotationPoint(0F, 16F, 0F);
spacer8.setTextureSize(64, 32);
spacer8.mirror = true;
setRotation(spacer8, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float xInputRot = 0.0f;
float yInputRot = 0.0f;
float zInputRot = 0.0f;
float xOutputRot = 0.0f;
float yOutputRot = 0.0f;
float zOutputRot = 0.0f;
switch (input)
{
case NORTH:
xInputRot = 0.0f;
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case EAST:
xInputRot = 0.0f;
yInputRot = (float) (0.5f * Math.PI);
zInputRot = 0.0f;
break;
case SOUTH:
xInputRot = 0.0f;
yInputRot = (float) (1.0f * Math.PI);
zInputRot = 0.0f;
break;
case WEST:
xInputRot = 0.0f;
yInputRot = (float) (-0.5f * Math.PI);
zInputRot = 0.0f;
break;
case UP:
xInputRot = (float) (-0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case DOWN:
xInputRot = (float) (0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
default:
break;
}
switch (output)
{
case NORTH:
xOutputRot = 0.0f;
yOutputRot = (float) (0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case EAST:
xOutputRot = 0.0f;
yOutputRot = (float) (1.0f * Math.PI);
zOutputRot = 0.0f;
break;
case SOUTH:
xOutputRot = 0.0f;
yOutputRot = (float) (-0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case WEST:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = 0.0f;
break;
case UP:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (-0.5f * Math.PI);
break;
case DOWN:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (0.5f * Math.PI);
break;
default:
break;
}
this.setRotation(curvedInput, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedOutput, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar1, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar1, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar2, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar2, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar3, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar3, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar4, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar4, xOutputRot, yOutputRot, zOutputRot);
curvedInput.render(f5);
curvedOutput.render(f5);
//setRotation(curvedOutput,0F,-(float)(Math.PI/2),0F);
straightBar1.render(f5);
curvedBar1.render(f5);
spacer1.render(f5);
straightBar2.render(f5);
curvedBar2.render(f5);
spacer2.render(f5);
straightBar3.render(f5);
curvedBar3.render(f5);
straightBar4.render(f5);
curvedBar4.render(f5);
spacer3.render(f5);
spacer4.render(f5);
spacer5.render(f5);
spacer6.render(f5);
spacer7.render(f5);
spacer8.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.world.World;
public class ModelElemental extends ModelBase
{
//fields
ModelRenderer body;
ModelRenderer Shape2;
ModelRenderer Shape1;
ModelRenderer Shape3;
public ModelElemental()
{
textureWidth = 64;
textureHeight = 32;
body = new ModelRenderer(this, 33, 0);
body.addBox(-3F, -3F, -3F, 6, 6, 6);
body.setRotationPoint(0F, 14F, 0F);
body.setTextureSize(64, 32);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 0);
Shape2.addBox(-4F, -4F, -4F, 8, 8, 8);
Shape2.setRotationPoint(0F, 14F, 0F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, ((float) Math.PI / 4F), ((float) Math.PI / 4F), 0F);
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(-4F, -4F, -4F, 8, 8, 8);
Shape1.setRotationPoint(0F, 14F, 0F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, ((float) Math.PI / 4F), ((float) Math.PI / 4F));
Shape3 = new ModelRenderer(this, 0, 0);
Shape3.addBox(-4F, -4F, -4F, 8, 8, 8);
Shape3.setRotationPoint(0F, 14F, 0F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, ((float) Math.PI / 4F), 0F, ((float) Math.PI / 4F));
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
body.render(f5);
Shape2.render(f5);
Shape1.render(f5);
Shape3.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
World world = entity.worldObj;
if (world == null)
{
return;
}
int ratio = 20;
float rot = (entity.worldObj.getWorldTime() % ratio) / ratio;
Shape1.rotateAngleX = f / 5;
Shape2.rotateAngleZ = f / 5;
Shape3.rotateAngleY = f / 5;
EntityBlaze d;
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelEnergyBazookaMainProjectile extends ModelBase
{
//fields
ModelRenderer thirdWarHead;
ModelRenderer firstWarHead;
ModelRenderer secondWarHead;
ModelRenderer support1;
ModelRenderer mainBody;
ModelRenderer support2;
ModelRenderer support3;
ModelRenderer support4;
ModelRenderer base1;
ModelRenderer base2;
ModelRenderer base3;
public ModelEnergyBazookaMainProjectile()
{
textureWidth = 64;
textureHeight = 32;
thirdWarHead = new ModelRenderer(this, 43, 0);
thirdWarHead.addBox(-1F, -1F, -9F, 2, 2, 1);
thirdWarHead.setRotationPoint(0F, 0F, 0F);
thirdWarHead.setTextureSize(64, 32);
thirdWarHead.mirror = true;
setRotation(thirdWarHead, 0F, 0F, 0F);
firstWarHead = new ModelRenderer(this, 52, 0);
firstWarHead.addBox(-2F, -2F, -8F, 4, 4, 2);
firstWarHead.setRotationPoint(0F, 0F, 0F);
firstWarHead.setTextureSize(64, 32);
firstWarHead.mirror = true;
setRotation(firstWarHead, 0F, 0F, 0F);
secondWarHead = new ModelRenderer(this, 48, 8);
secondWarHead.addBox(-3F, -3F, -6F, 6, 6, 2);
secondWarHead.setRotationPoint(0F, 0F, 0F);
secondWarHead.setTextureSize(64, 32);
secondWarHead.mirror = true;
setRotation(secondWarHead, 0F, 0F, 0F);
support1 = new ModelRenderer(this, 0, 0);
support1.addBox(2F, 2F, -4F, 1, 1, 9);
support1.setRotationPoint(0F, 0F, 0F);
support1.setTextureSize(64, 32);
support1.mirror = true;
setRotation(support1, 0F, 0F, 0F);
mainBody = new ModelRenderer(this, 0, 19);
mainBody.addBox(-2F, -2F, -4F, 4, 4, 9);
mainBody.setRotationPoint(0F, 0F, 0F);
mainBody.setTextureSize(64, 32);
mainBody.mirror = true;
setRotation(mainBody, 0F, 0F, 0F);
support2 = new ModelRenderer(this, 0, 0);
support2.addBox(-3F, 2F, -4F, 1, 1, 9);
support2.setRotationPoint(0F, 0F, 0F);
support2.setTextureSize(64, 32);
support2.mirror = true;
setRotation(support2, 0F, 0F, 0F);
support3 = new ModelRenderer(this, 0, 0);
support3.addBox(-3F, -3F, -4F, 1, 1, 9);
support3.setRotationPoint(0F, 0F, 0F);
support3.setTextureSize(64, 32);
support3.mirror = true;
setRotation(support3, 0F, 0F, 0F);
support4 = new ModelRenderer(this, 0, 0);
support4.addBox(2F, -3F, -4F, 1, 1, 9);
support4.setRotationPoint(0F, 0F, 0F);
support4.setTextureSize(64, 32);
support4.mirror = true;
setRotation(support4, 0F, 0F, 0F);
base1 = new ModelRenderer(this, 28, 0);
base1.addBox(-3F, -3F, 5F, 6, 6, 1);
base1.setRotationPoint(0F, 0F, 0F);
base1.setTextureSize(64, 32);
base1.mirror = true;
setRotation(base1, 0F, 0F, 0F);
base2 = new ModelRenderer(this, 28, 9);
base2.addBox(-2F, -2F, 6F, 4, 4, 1);
base2.setRotationPoint(0F, 0F, 0F);
base2.setTextureSize(64, 32);
base2.mirror = true;
setRotation(base2, 0F, 0F, 0F);
base3 = new ModelRenderer(this, 28, 15);
base3.addBox(-3F, -3F, 7F, 6, 6, 1);
base3.setRotationPoint(0F, 0F, 0F);
base3.setTextureSize(64, 32);
base3.mirror = true;
setRotation(base3, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
thirdWarHead.render(f5);
firstWarHead.render(f5);
secondWarHead.render(f5);
support1.render(f5);
mainBody.render(f5);
support2.render(f5);
support3.render(f5);
support4.render(f5);
base1.render(f5);
base2.render(f5);
base3.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelFallenAngel extends ModelBase
{
//fields
ModelRenderer leftWing;
ModelRenderer rightWing;
ModelRenderer head;
ModelRenderer body;
ModelRenderer rightarm;
ModelRenderer leftarm;
ModelRenderer rightleg;
ModelRenderer leftleg;
public ModelFallenAngel()
{
textureWidth = 64;
textureHeight = 32;
leftWing = new ModelRenderer(this, 33, 8);
leftWing.mirror = true;
leftWing.addBox(0F, 0F, 0F, 10, 7, 0);
leftWing.setRotationPoint(0F, 1F, 2F);
leftWing.setTextureSize(64, 32);
leftWing.mirror = true;
setRotation(leftWing, 0F, 0F, 0F);
rightWing = new ModelRenderer(this, 33, 8);
rightWing.addBox(-10F, 0F, 0F, 10, 7, 0);
rightWing.setRotationPoint(0F, 1F, 2F);
rightWing.setTextureSize(64, 32);
rightWing.mirror = true;
setRotation(rightWing, 0F, 0F, 0F);
rightWing.mirror = false;
head = new ModelRenderer(this, 0, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, 0F, 0F);
head.setTextureSize(64, 32);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
body = new ModelRenderer(this, 16, 16);
body.addBox(-4F, 0F, -2F, 8, 12, 4);
body.setRotationPoint(0F, 0F, 0F);
body.setTextureSize(64, 32);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
rightarm = new ModelRenderer(this, 40, 16);
rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
rightarm.setRotationPoint(-5F, 2F, 0F);
rightarm.setTextureSize(64, 32);
rightarm.mirror = true;
setRotation(rightarm, 0F, 0F, 0F);
rightarm.mirror = false;
leftarm = new ModelRenderer(this, 40, 16);
leftarm.mirror = true;
leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
leftarm.setRotationPoint(5F, 2F, 0F);
leftarm.setTextureSize(64, 32);
leftarm.mirror = true;
setRotation(leftarm, 0F, 0F, 0F);
rightleg = new ModelRenderer(this, 0, 16);
rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
rightleg.setRotationPoint(-2F, 12F, 0F);
rightleg.setTextureSize(64, 32);
rightleg.mirror = true;
setRotation(rightleg, 0F, 0F, 0F);
rightleg.mirror = false;
leftleg = new ModelRenderer(this, 0, 16);
leftleg.mirror = true;
leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
leftleg.setRotationPoint(2F, 12F, 0F);
leftleg.setTextureSize(64, 32);
leftleg.mirror = true;
setRotation(leftleg, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
leftWing.render(f5);
rightWing.render(f5);
head.render(f5);
body.render(f5);
rightarm.render(f5);
leftarm.render(f5);
rightleg.render(f5);
leftleg.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftleg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightleg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.rightarm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.leftarm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightWing.rotateAngleY = MathHelper.cos(0.1662F);
this.leftWing.rotateAngleY = MathHelper.cos(0.1662F + (float) Math.PI);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelIceDemon extends ModelBase
{
//fields
ModelRenderer head;
ModelRenderer leftHorn;
ModelRenderer rightHorn;
ModelRenderer body;
ModelRenderer leftArm;
ModelRenderer leftWrist;
ModelRenderer leftIcicle1;
ModelRenderer leftIcicle2;
ModelRenderer leftIcicle3;
ModelRenderer leftLeg;
ModelRenderer rightArm;
ModelRenderer rightWrist;
ModelRenderer rightIcicle1;
ModelRenderer rightIcicle2;
ModelRenderer rightIcicle3;
ModelRenderer rightLeg;
ModelRenderer Shape1;
public ModelIceDemon()
{
textureWidth = 64;
textureHeight = 64;
head = new ModelRenderer(this, 40, 0);
head.addBox(-3F, -8F, -3F, 6, 8, 6);
head.setRotationPoint(0F, -3F, 0F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
leftHorn = new ModelRenderer(this, 0, 0);
leftHorn.addBox(3F, -7F, 2F, 1, 1, 10);
leftHorn.setRotationPoint(0F, -3F, 0F);
leftHorn.setTextureSize(64, 64);
leftHorn.mirror = true;
setRotation(leftHorn, 0.4363323F, 0F, 0F);
rightHorn = new ModelRenderer(this, 0, 0);
rightHorn.mirror = true;
rightHorn.addBox(-4F, -7F, 2F, 1, 1, 10);
rightHorn.setRotationPoint(0F, -3F, 0F);
rightHorn.setTextureSize(64, 64);
rightHorn.mirror = true;
setRotation(rightHorn, 0.4363323F, 0F, 0F);
rightHorn.mirror = false;
body = new ModelRenderer(this, 40, 15);
body.addBox(-4F, 0F, -2F, 8, 13, 4);
body.setRotationPoint(0F, -3F, 0F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
leftArm = new ModelRenderer(this, 0, 48);
leftArm.addBox(0F, -2F, -2F, 4, 12, 4);
leftArm.setRotationPoint(4F, -1F, 0F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
leftWrist = new ModelRenderer(this, 32, 57);
leftWrist.addBox(0F, 6F, -2.5F, 5, 2, 5);
leftWrist.setRotationPoint(4F, -1F, 0F);
leftWrist.setTextureSize(64, 64);
leftWrist.mirror = true;
setRotation(leftWrist, 0F, 0F, 0F);
leftIcicle1 = new ModelRenderer(this, 0, 0);
leftIcicle1.addBox(4.9F, 0F, -0.5F, 1, 6, 1);
leftIcicle1.setRotationPoint(4F, -1F, 0F);
leftIcicle1.setTextureSize(64, 64);
leftIcicle1.mirror = true;
setRotation(leftIcicle1, 0F, 0F, 0.1396263F);
leftIcicle2 = new ModelRenderer(this, 0, 0);
leftIcicle2.addBox(5F, 0F, 0F, 1, 6, 1);
leftIcicle2.setRotationPoint(4F, -1F, 0F);
leftIcicle2.setTextureSize(64, 64);
leftIcicle2.mirror = true;
setRotation(leftIcicle2, 0F, 0.5585054F, 0.1919862F);
leftIcicle3 = new ModelRenderer(this, 0, 0);
leftIcicle3.addBox(5F, 0F, -1F, 1, 6, 1);
leftIcicle3.setRotationPoint(4F, -1F, 0F);
leftIcicle3.setTextureSize(64, 64);
leftIcicle3.mirror = true;
setRotation(leftIcicle3, 0F, -0.5585054F, 0.1919862F);
leftLeg = new ModelRenderer(this, 16, 46);
leftLeg.addBox(-2F, 0F, -2F, 4, 14, 4);
leftLeg.setRotationPoint(2F, 10F, 0F);
leftLeg.setTextureSize(64, 64);
leftLeg.mirror = true;
setRotation(leftLeg, 0F, 0F, 0F);
rightArm = new ModelRenderer(this, 0, 48);
rightArm.mirror = true;
rightArm.addBox(-4F, -2F, -2F, 4, 12, 4);
rightArm.setRotationPoint(-4F, -1F, 0F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
rightWrist = new ModelRenderer(this, 32, 57);
rightWrist.mirror = true;
rightWrist.addBox(-5F, 6F, -2.5F, 5, 2, 5);
rightWrist.setRotationPoint(-4F, -1F, 0F);
rightWrist.setTextureSize(64, 64);
rightWrist.mirror = true;
setRotation(rightWrist, 0F, 0F, 0F);
rightWrist.mirror = false;
rightIcicle1 = new ModelRenderer(this, 0, 0);
rightIcicle1.addBox(-5.9F, 0F, -0.5F, 1, 6, 1);
rightIcicle1.setRotationPoint(-4F, -1F, 0F);
rightIcicle1.setTextureSize(64, 64);
rightIcicle1.mirror = true;
setRotation(rightIcicle1, 0F, 0F, -0.1396263F);
rightIcicle2 = new ModelRenderer(this, 0, 0);
rightIcicle2.addBox(-6F, 0F, 0F, 1, 6, 1);
rightIcicle2.setRotationPoint(-4F, -1F, 0F);
rightIcicle2.setTextureSize(64, 64);
rightIcicle2.mirror = true;
setRotation(rightIcicle2, 0F, -0.5585054F, -0.1919862F);
rightIcicle3 = new ModelRenderer(this, 0, 0);
rightIcicle3.addBox(-6F, 0F, -1F, 1, 6, 1);
rightIcicle3.setRotationPoint(-4F, -1F, 0F);
rightIcicle3.setTextureSize(64, 64);
rightIcicle3.mirror = true;
setRotation(rightIcicle3, 0F, 0.5585054F, -0.1919862F);
rightLeg = new ModelRenderer(this, 16, 46);
rightLeg.mirror = true;
rightLeg.addBox(-2F, 0F, -2F, 4, 14, 4);
rightLeg.setRotationPoint(-2F, 10F, 0F);
rightLeg.setTextureSize(64, 64);
rightLeg.mirror = true;
setRotation(rightLeg, 0F, 0F, 0F);
rightLeg.mirror = false;
Shape1 = new ModelRenderer(this, 0, 12);
Shape1.addBox(-0.5F, 0F, -0.5F, 1, 10, 1);
Shape1.setRotationPoint(0F, 8F, 1.5F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0.5948578F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
head.render(f5);
leftHorn.render(f5);
rightHorn.render(f5);
body.render(f5);
leftArm.render(f5);
leftWrist.render(f5);
leftIcicle1.render(f5);
leftIcicle2.render(f5);
leftIcicle3.render(f5);
leftLeg.render(f5);
rightArm.render(f5);
rightWrist.render(f5);
rightIcicle1.render(f5);
rightIcicle2.render(f5);
rightIcicle3.render(f5);
rightLeg.render(f5);
Shape1.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.leftHorn.rotateAngleX = head.rotateAngleX + 0.4363323F;
this.leftHorn.rotateAngleY = head.rotateAngleY;
this.rightHorn.rotateAngleX = head.rotateAngleX + 0.4363323F;
this.rightHorn.rotateAngleY = head.rotateAngleY;
this.rightIcicle1.rotateAngleX = rightArm.rotateAngleX;
this.rightIcicle2.rotateAngleX = rightArm.rotateAngleX;
this.rightIcicle3.rotateAngleX = rightArm.rotateAngleX;
this.leftIcicle1.rotateAngleX = leftArm.rotateAngleX;
this.leftIcicle2.rotateAngleX = leftArm.rotateAngleX;
this.leftIcicle3.rotateAngleX = leftArm.rotateAngleX;
this.rightWrist.rotateAngleX = rightArm.rotateAngleX;
this.leftWrist.rotateAngleX = leftArm.rotateAngleX;
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityLowerGuardian;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.MathHelper;
public class ModelLowerGuardian extends ModelBase
{
//fields
ModelRenderer Body;
ModelRenderer Torso;
ModelRenderer Head;
ModelRenderer leftArm;
ModelRenderer rightArm;
ModelRenderer leftLeg;
ModelRenderer leftFoot;
ModelRenderer rightLeg;
ModelRenderer rightFoot;
ModelRenderer leftHorn;
ModelRenderer hornAppendage1;
ModelRenderer hornAppendage2;
ModelRenderer rightHorn;
ModelRenderer hornAppendage3;
ModelRenderer hornAppendage4;
public ModelLowerGuardian()
{
textureWidth = 64;
textureHeight = 64;
Body = new ModelRenderer(this, 0, 0);
Body.addBox(-8F, -7F, -4F, 16, 14, 8);
Body.setRotationPoint(0F, -3F, 0F);
Body.setTextureSize(64, 64);
Body.mirror = true;
setRotation(Body, 0F, 0F, 0F);
Torso = new ModelRenderer(this, 0, 25);
Torso.addBox(-4F, 0F, -3F, 8, 4, 6);
Torso.setRotationPoint(0F, 4F, 0F);
Torso.setTextureSize(64, 64);
Torso.mirror = true;
setRotation(Torso, 0F, 0F, 0F);
Head = new ModelRenderer(this, 29, 25);
Head.addBox(-4F, -8F, -4F, 8, 8, 8);
Head.setRotationPoint(0F, -10F, 0F);
Head.setTextureSize(64, 64);
Head.mirror = true;
setRotation(Head, 0F, 0F, 0F);
leftArm = new ModelRenderer(this, 17, 42);
leftArm.addBox(0F, -2F, -2F, 4, 18, 4);
leftArm.setRotationPoint(8F, -8F, 0F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
rightArm = new ModelRenderer(this, 17, 42);
rightArm.mirror = true;
rightArm.addBox(-4F, -2F, -2F, 4, 18, 4);
rightArm.setRotationPoint(-8F, -8F, 0F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
leftLeg = new ModelRenderer(this, 0, 42);
leftLeg.addBox(0F, -2F, -2F, 4, 17, 4);
leftLeg.setRotationPoint(4F, 6F, 0F);
leftLeg.setTextureSize(64, 64);
leftLeg.mirror = true;
setRotation(leftLeg, 0F, 0F, 0F);
leftFoot = new ModelRenderer(this, 34, 42);
leftFoot.addBox(0F, 15F, -6F, 4, 3, 8);
leftFoot.setRotationPoint(4F, 6F, 0F);
leftFoot.setTextureSize(64, 64);
leftFoot.mirror = true;
setRotation(leftFoot, 0F, 0F, 0F);
rightLeg = new ModelRenderer(this, 0, 42);
rightLeg.mirror = true;
rightLeg.addBox(-4F, -2F, -2F, 4, 17, 4);
rightLeg.setRotationPoint(-4F, 6F, 0F);
rightLeg.setTextureSize(64, 64);
rightLeg.mirror = true;
setRotation(rightLeg, 0F, 0F, 0F);
rightLeg.mirror = false;
rightFoot = new ModelRenderer(this, 34, 42);
rightFoot.mirror = true;
rightFoot.addBox(-4F, 15F, -6F, 4, 3, 8);
rightFoot.setRotationPoint(-4F, 6F, 0F);
rightFoot.setTextureSize(64, 64);
rightFoot.mirror = true;
setRotation(rightFoot, 0F, 0F, 0F);
rightFoot.mirror = false;
leftHorn = new ModelRenderer(this, 0, 0);
leftHorn.addBox(4F, -11F, 0F, 1, 6, 1);
leftHorn.setRotationPoint(0F, -10F, 0F);
leftHorn.setTextureSize(64, 64);
leftHorn.mirror = true;
setRotation(leftHorn, 0F, 0F, 0F);
hornAppendage1 = new ModelRenderer(this, 0, 0);
hornAppendage1.addBox(4F, -7F, -1F, 1, 1, 1);
hornAppendage1.setRotationPoint(0F, -10F, 0F);
hornAppendage1.setTextureSize(64, 64);
hornAppendage1.mirror = true;
setRotation(hornAppendage1, 0F, 0F, 0F);
hornAppendage2 = new ModelRenderer(this, 0, 0);
hornAppendage2.addBox(4F, -6F, 1F, 1, 1, 1);
hornAppendage2.setRotationPoint(0F, -10F, 0F);
hornAppendage2.setTextureSize(64, 64);
hornAppendage2.mirror = true;
setRotation(hornAppendage2, 0F, 0F, 0F);
rightHorn = new ModelRenderer(this, 0, 0);
rightHorn.mirror = true;
rightHorn.addBox(-5F, -11F, 0F, 1, 6, 1);
rightHorn.setRotationPoint(0F, -10F, 0F);
rightHorn.setTextureSize(64, 64);
rightHorn.mirror = true;
setRotation(rightHorn, 0F, 0F, 0F);
rightHorn.mirror = false;
hornAppendage3 = new ModelRenderer(this, 0, 0);
hornAppendage3.mirror = true;
hornAppendage3.addBox(-5F, -7F, -1F, 1, 1, 1);
hornAppendage3.setRotationPoint(0F, -10F, 0F);
hornAppendage3.setTextureSize(64, 64);
hornAppendage3.mirror = true;
setRotation(hornAppendage3, 0F, 0F, 0F);
hornAppendage3.mirror = false;
hornAppendage4 = new ModelRenderer(this, 0, 0);
hornAppendage4.mirror = true;
hornAppendage4.addBox(-5F, -6F, 1F, 1, 1, 1);
hornAppendage4.setRotationPoint(0F, -10F, 0F);
hornAppendage4.setTextureSize(64, 64);
hornAppendage4.mirror = true;
setRotation(hornAppendage4, 0F, 0F, 0F);
hornAppendage4.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Body.render(f5);
Torso.render(f5);
Head.render(f5);
leftArm.render(f5);
rightArm.render(f5);
leftLeg.render(f5);
leftFoot.render(f5);
rightLeg.render(f5);
rightFoot.render(f5);
leftHorn.render(f5);
hornAppendage1.render(f5);
hornAppendage2.render(f5);
rightHorn.render(f5);
hornAppendage3.render(f5);
hornAppendage4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
EntityLowerGuardian entityLowerGuardian = (EntityLowerGuardian) par1EntityLivingBase;
int i = entityLowerGuardian.getAttackTimer();
if (i > 0)
{
this.rightLeg.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float) i - par4, 10.0F);
this.rightFoot.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float) i - par4, 10.0F);
//this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par4, 10.0F);
}
}
private float func_78172_a(float par1, float par2)
{
return (Math.abs(par1 % par2 - par2 * 0.5F) - par2 * 0.25F) / (par2 * 0.25F);
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.Head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.Head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
this.leftFoot.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
this.rightFoot.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.3662F + (float) Math.PI) * 1.0F * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.3662F) * 1.0F * f1;
this.hornAppendage1.rotateAngleX = this.Head.rotateAngleX;
this.hornAppendage1.rotateAngleY = this.Head.rotateAngleY;
this.hornAppendage2.rotateAngleX = this.Head.rotateAngleX;
this.hornAppendage2.rotateAngleY = this.Head.rotateAngleY;
this.hornAppendage3.rotateAngleX = this.Head.rotateAngleX;
this.hornAppendage3.rotateAngleY = this.Head.rotateAngleY;
this.hornAppendage4.rotateAngleX = this.Head.rotateAngleX;
this.hornAppendage4.rotateAngleY = this.Head.rotateAngleY;
this.leftHorn.rotateAngleX = this.Head.rotateAngleX;
this.leftHorn.rotateAngleY = this.Head.rotateAngleY;
this.rightHorn.rotateAngleX = this.Head.rotateAngleX;
this.rightHorn.rotateAngleY = this.Head.rotateAngleY;
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelMeteor extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
public ModelMeteor()
{
textureWidth = 64;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(-8F, -8F, -8F, 16, 16, 16);
Shape1.setRotationPoint(0F, 0F, 0F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 32);
Shape2.addBox(3F, -10F, -1F, 12, 12, 12);
Shape2.setRotationPoint(0F, 0F, 0F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 32);
Shape3.addBox(0F, 0F, -10F, 12, 12, 12);
Shape3.setRotationPoint(0F, 0F, 0F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 32);
Shape4.addBox(1F, 2F, 2F, 12, 12, 12);
Shape4.setRotationPoint(0F, 0F, 0F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 0, 32);
Shape5.addBox(-12F, -5F, 0F, 12, 12, 12);
Shape5.setRotationPoint(0F, 0F, 0F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 0, 32);
Shape6.addBox(-13F, -2F, -11F, 12, 12, 12);
Shape6.setRotationPoint(0F, 0F, 0F);
Shape6.setTextureSize(64, 64);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 32);
Shape7.addBox(-6F, -14F, -9F, 12, 12, 12);
Shape7.setRotationPoint(0F, 0F, 0F);
Shape7.setTextureSize(64, 64);
Shape7.mirror = true;
setRotation(Shape7, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelPedestal extends ModelBase
{
//fields
ModelRenderer base;
ModelRenderer top;
ModelRenderer middle;
public ModelPedestal()
{
textureWidth = 64;
textureHeight = 32;
base = new ModelRenderer(this, 0, 0);
base.addBox(0F, 0F, 0F, 10, 1, 10);
base.setRotationPoint(-5F, 23F, -5F);
base.setTextureSize(64, 32);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
top = new ModelRenderer(this, 0, 19);
top.addBox(0F, 0F, 0F, 6, 1, 6);
top.setRotationPoint(-3F, 14F, -3F);
top.setTextureSize(64, 32);
top.mirror = true;
setRotation(top, 0F, 0F, 0F);
middle = new ModelRenderer(this, 50, 0);
middle.addBox(0F, 0F, 0F, 2, 8, 2);
middle.setRotationPoint(-1F, 15F, -1F);
middle.setTextureSize(64, 32);
middle.mirror = true;
setRotation(middle, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
base.render(f5);
top.render(f5);
middle.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelPlinth extends ModelBase
{
//fields
ModelRenderer base;
ModelRenderer table;
ModelRenderer pillar;
ModelRenderer edge1;
ModelRenderer edge2;
ModelRenderer edge3;
ModelRenderer edge4;
public ModelPlinth()
{
textureWidth = 64;
textureHeight = 64;
base = new ModelRenderer(this, 0, 16);
base.addBox(0F, 0F, 0F, 10, 2, 10);
base.setRotationPoint(-5F, 22F, -5F);
base.setTextureSize(64, 64);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
table = new ModelRenderer(this, 0, 0);
table.addBox(0F, 0F, 0F, 14, 1, 14);
table.setRotationPoint(-7F, 11F, -7F);
table.setTextureSize(64, 64);
table.mirror = true;
setRotation(table, 0F, 0F, 0F);
pillar = new ModelRenderer(this, 0, 32);
pillar.addBox(0F, 0F, 0F, 6, 10, 6);
pillar.setRotationPoint(-3F, 12F, -3F);
pillar.setTextureSize(64, 64);
pillar.mirror = true;
setRotation(pillar, 0F, 0F, 0F);
edge1 = new ModelRenderer(this, 0, 29);
edge1.addBox(0F, 0F, 0F, 14, 1, 1);
edge1.setRotationPoint(-7F, 10F, 6F);
edge1.setTextureSize(64, 64);
edge1.mirror = true;
setRotation(edge1, 0F, 0F, 0F);
edge2 = new ModelRenderer(this, 0, 29);
edge2.addBox(0F, 0F, 0F, 14, 1, 1);
edge2.setRotationPoint(-7F, 10F, -7F);
edge2.setTextureSize(64, 64);
edge2.mirror = true;
setRotation(edge2, 0F, 0F, 0F);
edge3 = new ModelRenderer(this, 25, 32);
edge3.addBox(0F, 0F, 0F, 1, 1, 12);
edge3.setRotationPoint(-7F, 10F, -6F);
edge3.setTextureSize(64, 64);
edge3.mirror = true;
setRotation(edge3, 0F, 0F, 0F);
edge4 = new ModelRenderer(this, 25, 32);
edge4.addBox(0F, 0F, 0F, 1, 1, 12);
edge4.setRotationPoint(6F, 10F, -6F);
edge4.setTextureSize(64, 64);
edge4.mirror = true;
setRotation(edge4, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
base.render(f5);
table.render(f5);
pillar.render(f5);
edge1.render(f5);
edge2.render(f5);
edge3.render(f5);
edge4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelShade extends ModelBase
{
//fields
ModelRenderer body;
ModelRenderer tail1;
ModelRenderer leftArm;
ModelRenderer rightArm;
ModelRenderer tail2;
ModelRenderer head;
public ModelShade()
{
textureWidth = 64;
textureHeight = 64;
body = new ModelRenderer(this, 0, 45);
body.addBox(-6F, 0F, -3F, 12, 12, 6);
body.setRotationPoint(0F, -4F, 0F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
tail1 = new ModelRenderer(this, 37, 43);
tail1.addBox(-2F, 1F, -2F, 4, 6, 4);
tail1.setRotationPoint(0F, 8F, 0F);
tail1.setTextureSize(64, 64);
tail1.mirror = true;
setRotation(tail1, 0.122173F, 0F, 0F);
leftArm = new ModelRenderer(this, 0, 0);
leftArm.addBox(0F, -4F, -2F, 4, 20, 4);
leftArm.setRotationPoint(6F, -2F, 0F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
rightArm = new ModelRenderer(this, 0, 0);
rightArm.mirror = true;
rightArm.addBox(-4F, -4F, -2F, 4, 20, 4);
rightArm.setRotationPoint(-6F, -2F, 0F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
tail2 = new ModelRenderer(this, 37, 54);
tail2.addBox(-1.5F, 6F, -3F, 3, 6, 3);
tail2.setRotationPoint(0F, 8F, 0F);
tail2.setTextureSize(64, 64);
tail2.mirror = true;
setRotation(tail2, 0.4363323F, 0F, 0F);
head = new ModelRenderer(this, 17, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, -4F, -1F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
body.render(f5);
tail1.render(f5);
leftArm.render(f5);
rightArm.render(f5);
tail2.render(f5);
head.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelSmallEarthGolem extends ModelBase
{
//fields
ModelRenderer leftLeg;
ModelRenderer rightLeg;
ModelRenderer body;
ModelRenderer head;
ModelRenderer chest1;
ModelRenderer chest2;
ModelRenderer chest3;
ModelRenderer leftArm;
ModelRenderer rightArm;
ModelRenderer back1;
public ModelSmallEarthGolem()
{
textureWidth = 32;
textureHeight = 32;
leftLeg = new ModelRenderer(this, 13, 0);
leftLeg.addBox(-1F, 0F, -1F, 2, 5, 2);
leftLeg.setRotationPoint(1F, 19F, 0F);
leftLeg.setTextureSize(32, 32);
leftLeg.mirror = true;
setRotation(leftLeg, 0F, 0F, 0F);
rightLeg = new ModelRenderer(this, 13, 0);
rightLeg.mirror = true;
rightLeg.addBox(-1F, 0F, -1F, 2, 5, 2);
rightLeg.setRotationPoint(-1F, 19F, 0F);
rightLeg.setTextureSize(32, 32);
rightLeg.mirror = true;
setRotation(rightLeg, 0F, 0F, 0F);
rightLeg.mirror = false;
body = new ModelRenderer(this, 0, 7);
body.addBox(-2F, 0F, -1F, 4, 5, 2);
body.setRotationPoint(0F, 14F, 0F);
body.setTextureSize(32, 32);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
head = new ModelRenderer(this, 0, 0);
head.addBox(-1.5F, -3F, -2F, 3, 3, 3);
head.setRotationPoint(0F, 14F, 0F);
head.setTextureSize(32, 32);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
chest1 = new ModelRenderer(this, 22, 0);
chest1.addBox(-1F, 0.5F, -2F, 2, 3, 1);
chest1.setRotationPoint(0F, 14F, 0F);
chest1.setTextureSize(32, 32);
chest1.mirror = true;
setRotation(chest1, 0F, 0F, 0F);
chest2 = new ModelRenderer(this, 22, 5);
chest2.addBox(1F, 1.5F, -2F, 1, 1, 1);
chest2.setRotationPoint(0F, 14F, 0F);
chest2.setTextureSize(32, 32);
chest2.mirror = true;
setRotation(chest2, 0F, 0F, 0F);
chest3 = new ModelRenderer(this, 22, 5);
chest3.mirror = true;
chest3.addBox(-2F, 1.5F, -2F, 1, 1, 1);
chest3.setRotationPoint(0F, 14F, 0F);
chest3.setTextureSize(32, 32);
chest3.mirror = true;
setRotation(chest3, 0F, 0F, 0F);
chest3.mirror = false;
leftArm = new ModelRenderer(this, 13, 7);
leftArm.addBox(0F, -1F, -1F, 2, 5, 2);
leftArm.setRotationPoint(2F, 15F, 0F);
leftArm.setTextureSize(32, 32);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
rightArm = new ModelRenderer(this, 13, 7);
rightArm.mirror = true;
rightArm.addBox(-2F, -1F, -1F, 2, 5, 2);
rightArm.setRotationPoint(-2F, 15F, 0F);
rightArm.setTextureSize(32, 32);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
back1 = new ModelRenderer(this, 22, 8);
back1.addBox(-1.5F, 1.5F, 1F, 3, 1, 1);
back1.setRotationPoint(0F, 14F, 0F);
back1.setTextureSize(32, 32);
back1.mirror = true;
setRotation(back1, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
leftLeg.render(f5);
rightLeg.render(f5);
body.render(f5);
head.render(f5);
chest1.render(f5);
chest2.render(f5);
chest3.render(f5);
leftArm.render(f5);
rightArm.render(f5);
back1.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;
public class ModelSpellEffectBlock extends ModelBase
{
//fields
ModelRenderer core;
ModelRenderer frame1;
ModelRenderer frame2;
ModelRenderer frame3;
ModelRenderer frame4;
ModelRenderer frame5;
ModelRenderer frame6;
ModelRenderer frame7;
ModelRenderer frame8;
ModelRenderer frame9;
ModelRenderer frame10;
ModelRenderer frame11;
ModelRenderer frame12;
ModelRenderer inputSpacer1;
ModelRenderer inputFace;
ModelRenderer inputSpacer2;
ModelRenderer inputSpacer3;
ModelRenderer inputSpacer4;
ModelRenderer outputFace;
ModelRenderer outputPlug;
ModelRenderer outputSpacer1;
ModelRenderer outputSpacer2;
ModelRenderer outputSpacer3;
ModelRenderer outputSpacer4;
public ModelSpellEffectBlock()
{
textureWidth = 64;
textureHeight = 64;
core = new ModelRenderer(this, 0, 0);
core.addBox(-3F, -3F, -3F, 6, 6, 6);
core.setRotationPoint(0F, 16F, 0F);
core.setTextureSize(64, 64);
core.mirror = true;
setRotation(core, 0F, 0F, 0F);
frame1 = new ModelRenderer(this, 16, 18);
frame1.addBox(3F, -3F, -5F, 2, 6, 2);
frame1.setRotationPoint(0F, 16F, 0F);
frame1.setTextureSize(64, 64);
frame1.mirror = true;
setRotation(frame1, 0F, 0F, 0F);
frame2 = new ModelRenderer(this, 0, 18);
frame2.addBox(-5F, -3F, -5F, 2, 6, 2);
frame2.setRotationPoint(0F, 16F, 0F);
frame2.setTextureSize(64, 64);
frame2.mirror = true;
setRotation(frame2, 0F, 0F, 0F);
frame3 = new ModelRenderer(this, 0, 13);
frame3.addBox(-5F, -5F, -5F, 10, 2, 2);
frame3.setRotationPoint(0F, 16F, 0F);
frame3.setTextureSize(64, 64);
frame3.mirror = true;
setRotation(frame3, 0F, 0F, 0F);
frame4 = new ModelRenderer(this, 0, 27);
frame4.addBox(-5F, 3F, -5F, 10, 2, 2);
frame4.setRotationPoint(0F, 16F, 0F);
frame4.setTextureSize(64, 64);
frame4.mirror = true;
setRotation(frame4, 0F, 0F, 0F);
frame5 = new ModelRenderer(this, 0, 34);
frame5.addBox(-5F, -5F, 3F, 10, 2, 2);
frame5.setRotationPoint(0F, 16F, 0F);
frame5.setTextureSize(64, 64);
frame5.mirror = true;
setRotation(frame5, 0F, 0F, 0F);
frame6 = new ModelRenderer(this, 0, 48);
frame6.addBox(-5F, 3F, 3F, 10, 2, 2);
frame6.setRotationPoint(0F, 16F, 0F);
frame6.setTextureSize(64, 64);
frame6.mirror = true;
setRotation(frame6, 0F, 0F, 0F);
frame7 = new ModelRenderer(this, 16, 39);
frame7.addBox(-5F, -3F, 3F, 2, 6, 2);
frame7.setRotationPoint(0F, 16F, 0F);
frame7.setTextureSize(64, 64);
frame7.mirror = true;
setRotation(frame7, 0F, 0F, 0F);
frame8 = new ModelRenderer(this, 0, 39);
frame8.addBox(3F, -3F, 3F, 2, 6, 2);
frame8.setRotationPoint(0F, 16F, 0F);
frame8.setTextureSize(64, 64);
frame8.mirror = true;
setRotation(frame8, 0F, 0F, 0F);
frame9 = new ModelRenderer(this, 25, 9);
frame9.addBox(-5F, 3F, -3F, 2, 2, 6);
frame9.setRotationPoint(0F, 16F, 0F);
frame9.setTextureSize(64, 64);
frame9.mirror = true;
setRotation(frame9, 0F, 0F, 0F);
frame10 = new ModelRenderer(this, 25, 0);
frame10.addBox(-5F, -5F, -3F, 2, 2, 6);
frame10.setRotationPoint(0F, 16F, 0F);
frame10.setTextureSize(64, 64);
frame10.mirror = true;
setRotation(frame10, 0F, 0F, 0F);
frame11 = new ModelRenderer(this, 42, 0);
frame11.addBox(3F, -5F, -3F, 2, 2, 6);
frame11.setRotationPoint(0F, 16F, 0F);
frame11.setTextureSize(64, 64);
frame11.mirror = true;
setRotation(frame11, 0F, 0F, 0F);
frame12 = new ModelRenderer(this, 42, 9);
frame12.addBox(3F, 3F, -3F, 2, 2, 6);
frame12.setRotationPoint(0F, 16F, 0F);
frame12.setTextureSize(64, 64);
frame12.mirror = true;
setRotation(frame12, 0F, 0F, 0F);
inputSpacer1 = new ModelRenderer(this, 25, 27);
inputSpacer1.addBox(3F, -5F, -8F, 2, 2, 3);
inputSpacer1.setRotationPoint(0F, 16F, 0F);
inputSpacer1.setTextureSize(64, 64);
inputSpacer1.mirror = true;
setRotation(inputSpacer1, 0F, 0F, 0F);
inputFace = new ModelRenderer(this, 38, 27);
inputFace.addBox(-2F, -2F, -8F, 4, 4, 5);
inputFace.setRotationPoint(0F, 16F, 0F);
inputFace.setTextureSize(64, 64);
inputFace.mirror = true;
setRotation(inputFace, 0F, 0F, 0F);
inputSpacer2 = new ModelRenderer(this, 25, 27);
inputSpacer2.addBox(-5F, -5F, -8F, 2, 2, 3);
inputSpacer2.setRotationPoint(0F, 16F, 0F);
inputSpacer2.setTextureSize(64, 64);
inputSpacer2.mirror = true;
setRotation(inputSpacer2, 0F, 0F, 0F);
inputSpacer3 = new ModelRenderer(this, 25, 27);
inputSpacer3.addBox(3F, 3F, -8F, 2, 2, 3);
inputSpacer3.setRotationPoint(0F, 16F, 0F);
inputSpacer3.setTextureSize(64, 64);
inputSpacer3.mirror = true;
setRotation(inputSpacer3, 0F, 0F, 0F);
inputSpacer4 = new ModelRenderer(this, 25, 27);
inputSpacer4.addBox(-5F, 3F, -8F, 2, 2, 3);
inputSpacer4.setRotationPoint(0F, 16F, 0F);
inputSpacer4.setTextureSize(64, 64);
inputSpacer4.mirror = true;
setRotation(inputSpacer4, 0F, 0F, 0F);
outputFace = new ModelRenderer(this, 38, 37);
outputFace.addBox(6F, -2F, -2F, 2, 4, 4);
outputFace.setRotationPoint(0F, 16F, 0F);
outputFace.setTextureSize(64, 64);
outputFace.mirror = true;
setRotation(outputFace, 0F, 0F, 0F);
outputPlug = new ModelRenderer(this, 36, 48);
outputPlug.addBox(3F, -3F, -3F, 2, 6, 6);
outputPlug.setRotationPoint(0F, 16F, 0F);
outputPlug.setTextureSize(64, 64);
outputPlug.mirror = true;
setRotation(outputPlug, 0F, 0F, 0F);
outputSpacer1 = new ModelRenderer(this, 25, 48);
outputSpacer1.addBox(5F, -5F, -5F, 3, 2, 2);
outputSpacer1.setRotationPoint(0F, 16F, 0F);
outputSpacer1.setTextureSize(64, 64);
outputSpacer1.mirror = true;
setRotation(outputSpacer1, 0F, 0F, 0F);
outputSpacer2 = new ModelRenderer(this, 25, 48);
outputSpacer2.addBox(5F, -5F, 3F, 3, 2, 2);
outputSpacer2.setRotationPoint(0F, 16F, 0F);
outputSpacer2.setTextureSize(64, 64);
outputSpacer2.mirror = true;
setRotation(outputSpacer2, 0F, 0F, 0F);
outputSpacer3 = new ModelRenderer(this, 25, 48);
outputSpacer3.addBox(5F, 3F, -5F, 3, 2, 2);
outputSpacer3.setRotationPoint(0F, 16F, 0F);
outputSpacer3.setTextureSize(64, 64);
outputSpacer3.mirror = true;
setRotation(outputSpacer3, 0F, 0F, 0F);
outputSpacer4 = new ModelRenderer(this, 25, 48);
outputSpacer4.addBox(5F, 3F, 3F, 3, 2, 2);
outputSpacer4.setRotationPoint(0F, 16F, 0F);
outputSpacer4.setTextureSize(64, 64);
outputSpacer4.mirror = true;
setRotation(outputSpacer4, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float xInputRot = 0.0f;
float yInputRot = 0.0f;
float zInputRot = 0.0f;
float xOutputRot = 0.0f;
float yOutputRot = 0.0f;
float zOutputRot = 0.0f;
switch (input)
{
case NORTH:
xInputRot = 0.0f;
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case EAST:
xInputRot = 0.0f;
yInputRot = (float) (0.5f * Math.PI);
zInputRot = 0.0f;
break;
case SOUTH:
xInputRot = 0.0f;
yInputRot = (float) (1.0f * Math.PI);
zInputRot = 0.0f;
break;
case WEST:
xInputRot = 0.0f;
yInputRot = (float) (-0.5f * Math.PI);
zInputRot = 0.0f;
break;
case UP:
xInputRot = (float) (-0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case DOWN:
xInputRot = (float) (0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
default:
break;
}
switch (output)
{
case NORTH:
xOutputRot = 0.0f;
yOutputRot = (float) (0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case EAST:
xOutputRot = 0.0f;
yOutputRot = (float) (1.0f * Math.PI);
zOutputRot = 0.0f;
break;
case SOUTH:
xOutputRot = 0.0f;
yOutputRot = (float) (-0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case WEST:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = 0.0f;
break;
case UP:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (-0.5f * Math.PI);
break;
case DOWN:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (0.5f * Math.PI);
break;
default:
break;
}
this.setRotation(inputFace, xInputRot, yInputRot, zInputRot);
this.setRotation(outputFace, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(inputSpacer1, xInputRot, yInputRot, zInputRot);
this.setRotation(inputSpacer2, xInputRot, yInputRot, zInputRot);
this.setRotation(inputSpacer3, xInputRot, yInputRot, zInputRot);
this.setRotation(inputSpacer4, xInputRot, yInputRot, zInputRot);
this.setRotation(outputPlug, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(outputSpacer1, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(outputSpacer2, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(outputSpacer3, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(outputSpacer4, xOutputRot, yOutputRot, zOutputRot);
core.render(f5);
frame1.render(f5);
frame2.render(f5);
frame3.render(f5);
frame4.render(f5);
frame5.render(f5);
frame6.render(f5);
frame7.render(f5);
frame8.render(f5);
frame9.render(f5);
frame10.render(f5);
frame11.render(f5);
frame12.render(f5);
inputSpacer1.render(f5);
inputFace.render(f5);
inputSpacer2.render(f5);
inputSpacer3.render(f5);
inputSpacer4.render(f5);
outputFace.render(f5);
outputPlug.render(f5);
outputSpacer1.render(f5);
outputSpacer2.render(f5);
outputSpacer3.render(f5);
outputSpacer4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;
public class ModelSpellEnhancementBlock extends ModelBase
{
//fields
ModelRenderer core;
ModelRenderer frame1;
ModelRenderer frame2;
ModelRenderer frame3;
ModelRenderer frame4;
ModelRenderer frame5;
ModelRenderer frame6;
ModelRenderer frame7;
ModelRenderer frame8;
ModelRenderer frame9;
ModelRenderer frame10;
ModelRenderer frame11;
ModelRenderer frame12;
ModelRenderer outputMain;
ModelRenderer inputMain;
ModelRenderer output1;
ModelRenderer output2;
ModelRenderer output3;
ModelRenderer output4;
ModelRenderer input1;
ModelRenderer input2;
ModelRenderer input3;
ModelRenderer input4;
ModelRenderer outputSecond;
public ModelSpellEnhancementBlock()
{
textureWidth = 128;
textureHeight = 64;
core = new ModelRenderer(this, 0, 0);
core.addBox(-3F, -3F, -3F, 6, 6, 6);
core.setRotationPoint(0F, 16F, 0F);
core.setTextureSize(128, 64);
core.mirror = true;
setRotation(core, 0F, 0F, 0F);
frame1 = new ModelRenderer(this, 0, 32);
frame1.addBox(-7F, 5F, -7F, 14, 2, 2);
frame1.setRotationPoint(0F, 16F, 0F);
frame1.setTextureSize(128, 64);
frame1.mirror = true;
setRotation(frame1, 0F, 0F, 0F);
frame2 = new ModelRenderer(this, 24, 19);
frame2.addBox(5F, -5F, -7F, 2, 10, 2);
frame2.setRotationPoint(0F, 16F, 0F);
frame2.setTextureSize(128, 64);
frame2.mirror = true;
setRotation(frame2, 0F, 0F, 0F);
frame3 = new ModelRenderer(this, 0, 19);
frame3.addBox(-7F, -5F, -7F, 2, 10, 2);
frame3.setRotationPoint(0F, 16F, 0F);
frame3.setTextureSize(128, 64);
frame3.mirror = true;
setRotation(frame3, 0F, 0F, 0F);
frame4 = new ModelRenderer(this, 0, 14);
frame4.addBox(-7F, -7F, -7F, 14, 2, 2);
frame4.setRotationPoint(0F, 16F, 0F);
frame4.setTextureSize(128, 64);
frame4.mirror = true;
setRotation(frame4, 0F, 0F, 0F);
frame5 = new ModelRenderer(this, 0, 57);
frame5.addBox(-7F, 5F, 5F, 14, 2, 2);
frame5.setRotationPoint(0F, 16F, 0F);
frame5.setTextureSize(128, 64);
frame5.mirror = true;
setRotation(frame5, 0F, 0F, 0F);
frame6 = new ModelRenderer(this, 0, 44);
frame6.addBox(5F, -5F, 5F, 2, 10, 2);
frame6.setRotationPoint(0F, 16F, 0F);
frame6.setTextureSize(128, 64);
frame6.mirror = true;
setRotation(frame6, 0F, 0F, 0F);
frame7 = new ModelRenderer(this, 24, 44);
frame7.addBox(-7F, -5F, 5F, 2, 10, 2);
frame7.setRotationPoint(0F, 16F, 0F);
frame7.setTextureSize(128, 64);
frame7.mirror = true;
setRotation(frame7, 0F, 0F, 0F);
frame8 = new ModelRenderer(this, 0, 39);
frame8.addBox(-7F, -7F, 5F, 14, 2, 2);
frame8.setRotationPoint(0F, 16F, 0F);
frame8.setTextureSize(128, 64);
frame8.mirror = true;
setRotation(frame8, 0F, 0F, 0F);
frame9 = new ModelRenderer(this, 66, 14);
frame9.addBox(5F, 5F, -5F, 2, 2, 10);
frame9.setRotationPoint(0F, 16F, 0F);
frame9.setTextureSize(128, 64);
frame9.mirror = true;
setRotation(frame9, 0F, 0F, 0F);
frame10 = new ModelRenderer(this, 40, 14);
frame10.addBox(-7F, 5F, -5F, 2, 2, 10);
frame10.setRotationPoint(0F, 16F, 0F);
frame10.setTextureSize(128, 64);
frame10.mirror = true;
setRotation(frame10, 0F, 0F, 0F);
frame11 = new ModelRenderer(this, 66, 0);
frame11.addBox(5F, -7F, -5F, 2, 2, 10);
frame11.setRotationPoint(0F, 16F, 0F);
frame11.setTextureSize(128, 64);
frame11.mirror = true;
setRotation(frame11, 0F, 0F, 0F);
frame12 = new ModelRenderer(this, 40, 0);
frame12.addBox(-7F, -7F, -5F, 2, 2, 10);
frame12.setRotationPoint(0F, 16F, 0F);
frame12.setTextureSize(128, 64);
frame12.mirror = true;
setRotation(frame12, 0F, 0F, 0F);
outputMain = new ModelRenderer(this, 78, 36);
outputMain.addBox(6F, -2F, -2F, 2, 4, 4);
outputMain.setRotationPoint(0F, 16F, 0F);
outputMain.setTextureSize(128, 64);
outputMain.mirror = true;
setRotation(outputMain, 0F, 0F, 0F);
inputMain = new ModelRenderer(this, 40, 36);
inputMain.addBox(-2F, -2F, -8F, 4, 4, 5);
inputMain.setRotationPoint(0F, 16F, 0F);
inputMain.setTextureSize(128, 64);
inputMain.mirror = true;
setRotation(inputMain, 0F, 0F, 0F);
output1 = new ModelRenderer(this, 80, 30);
output1.addBox(5F, -5F, -5F, 3, 2, 2);
output1.setRotationPoint(0F, 16F, 0F);
output1.setTextureSize(128, 64);
output1.mirror = true;
setRotation(output1, 0F, 0F, 0F);
output2 = new ModelRenderer(this, 80, 30);
output2.addBox(5F, -5F, 3F, 3, 2, 2);
output2.setRotationPoint(0F, 16F, 0F);
output2.setTextureSize(128, 64);
output2.mirror = true;
setRotation(output2, 0F, 0F, 0F);
output3 = new ModelRenderer(this, 80, 30);
output3.addBox(5F, 3F, -5F, 3, 2, 2);
output3.setRotationPoint(0F, 16F, 0F);
output3.setTextureSize(128, 64);
output3.mirror = true;
setRotation(output3, 0F, 0F, 0F);
output4 = new ModelRenderer(this, 80, 30);
output4.addBox(5F, 3F, 3F, 3, 2, 2);
output4.setRotationPoint(0F, 16F, 0F);
output4.setTextureSize(128, 64);
output4.mirror = true;
setRotation(output4, 0F, 0F, 0F);
input1 = new ModelRenderer(this, 40, 27);
input1.addBox(3F, -5F, -8F, 2, 2, 5);
input1.setRotationPoint(0F, 16F, 0F);
input1.setTextureSize(128, 64);
input1.mirror = true;
setRotation(input1, 0F, 0F, 0F);
input2 = new ModelRenderer(this, 40, 27);
input2.addBox(-5F, -5F, -8F, 2, 2, 5);
input2.setRotationPoint(0F, 16F, 0F);
input2.setTextureSize(128, 64);
input2.mirror = true;
setRotation(input2, 0F, 0F, 0F);
input3 = new ModelRenderer(this, 40, 27);
input3.addBox(3F, 3F, -8F, 2, 2, 5);
input3.setRotationPoint(0F, 16F, 0F);
input3.setTextureSize(128, 64);
input3.mirror = true;
setRotation(input3, 0F, 0F, 0F);
input4 = new ModelRenderer(this, 40, 27);
input4.addBox(-5F, 3F, -8F, 2, 2, 5);
input4.setRotationPoint(0F, 16F, 0F);
input4.setTextureSize(128, 64);
input4.mirror = true;
setRotation(input4, 0F, 0F, 0F);
outputSecond = new ModelRenderer(this, 78, 47);
outputSecond.addBox(4F, -3F, -3F, 1, 6, 6);
outputSecond.setRotationPoint(0F, 16F, 0F);
outputSecond.setTextureSize(128, 64);
outputSecond.mirror = true;
setRotation(outputSecond, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float xInputRot = 0.0f;
float yInputRot = 0.0f;
float zInputRot = 0.0f;
float xOutputRot = 0.0f;
float yOutputRot = 0.0f;
float zOutputRot = 0.0f;
switch (input)
{
case NORTH:
xInputRot = 0.0f;
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case EAST:
xInputRot = 0.0f;
yInputRot = (float) (0.5f * Math.PI);
zInputRot = 0.0f;
break;
case SOUTH:
xInputRot = 0.0f;
yInputRot = (float) (1.0f * Math.PI);
zInputRot = 0.0f;
break;
case WEST:
xInputRot = 0.0f;
yInputRot = (float) (-0.5f * Math.PI);
zInputRot = 0.0f;
break;
case UP:
xInputRot = (float) (-0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case DOWN:
xInputRot = (float) (0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
default:
break;
}
switch (output)
{
case NORTH:
xOutputRot = 0.0f;
yOutputRot = (float) (0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case EAST:
xOutputRot = 0.0f;
yOutputRot = (float) (1.0f * Math.PI);
zOutputRot = 0.0f;
break;
case SOUTH:
xOutputRot = 0.0f;
yOutputRot = (float) (-0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case WEST:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = 0.0f;
break;
case UP:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (-0.5f * Math.PI);
break;
case DOWN:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (0.5f * Math.PI);
break;
default:
break;
}
this.setRotation(inputMain, xInputRot, yInputRot, zInputRot);
this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(input1, xInputRot, yInputRot, zInputRot);
this.setRotation(input2, xInputRot, yInputRot, zInputRot);
this.setRotation(input3, xInputRot, yInputRot, zInputRot);
this.setRotation(input4, xInputRot, yInputRot, zInputRot);
this.setRotation(outputSecond, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot);
core.render(f5);
frame1.render(f5);
frame2.render(f5);
frame3.render(f5);
frame4.render(f5);
frame5.render(f5);
frame6.render(f5);
frame7.render(f5);
frame8.render(f5);
frame9.render(f5);
frame10.render(f5);
frame11.render(f5);
frame12.render(f5);
outputMain.render(f5);
inputMain.render(f5);
output1.render(f5);
output2.render(f5);
output3.render(f5);
output4.render(f5);
input1.render(f5);
input2.render(f5);
input3.render(f5);
input4.render(f5);
outputSecond.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;
public class ModelSpellModifierBlock extends ModelBase
{
//fields
ModelRenderer core;
ModelRenderer inputMain;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer outputMain;
ModelRenderer Shape11;
ModelRenderer Shape12;
ModelRenderer Shape13;
ModelRenderer Shape14;
ModelRenderer output1;
ModelRenderer output2;
ModelRenderer output3;
ModelRenderer output4;
public ModelSpellModifierBlock()
{
textureWidth = 64;
textureHeight = 64;
core = new ModelRenderer(this, 0, 0);
core.addBox(-3F, -3F, -3F, 6, 6, 6);
core.setRotationPoint(0F, 16F, 0F);
core.setTextureSize(64, 64);
core.mirror = true;
setRotation(core, 0F, 0F, 0F);
inputMain = new ModelRenderer(this, 25, 18);
inputMain.addBox(-2F, -2F, -8F, 4, 4, 1);
inputMain.setRotationPoint(0F, 16F, 0F);
inputMain.setTextureSize(64, 64);
inputMain.mirror = true;
setRotation(inputMain, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 13);
Shape2.addBox(-5F, -5F, -8F, 10, 2, 2);
Shape2.setRotationPoint(0F, 16F, 0F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 27);
Shape3.addBox(-5F, 3F, -8F, 10, 2, 2);
Shape3.setRotationPoint(0F, 16F, 0F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 16, 18);
Shape4.addBox(3F, -3F, -8F, 2, 6, 2);
Shape4.setRotationPoint(0F, 16F, 0F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 0, 18);
Shape5.addBox(-5F, -3F, -8F, 2, 6, 2);
Shape5.setRotationPoint(0F, 16F, 0F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 0, 32);
Shape6.addBox(-1F, -6F, -7F, 2, 1, 5);
Shape6.setRotationPoint(0F, 16F, 0F);
Shape6.setTextureSize(64, 64);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 15, 32);
Shape7.addBox(-2F, -6F, -2F, 4, 1, 4);
Shape7.setRotationPoint(0F, 16F, 0F);
Shape7.setTextureSize(64, 64);
Shape7.mirror = true;
setRotation(Shape7, 0F, 0F, 0F);
Shape8 = new ModelRenderer(this, 15, 39);
Shape8.addBox(-2F, 5F, -2F, 4, 1, 4);
Shape8.setRotationPoint(0F, 16F, 0F);
Shape8.setTextureSize(64, 64);
Shape8.mirror = true;
setRotation(Shape8, 0F, 0F, 0F);
Shape9 = new ModelRenderer(this, 0, 39);
Shape9.addBox(-1F, 5F, -7F, 2, 1, 5);
Shape9.setRotationPoint(0F, 16F, 0F);
Shape9.setTextureSize(64, 64);
Shape9.mirror = true;
setRotation(Shape9, 0F, 0F, 0F);
outputMain = new ModelRenderer(this, 51, 23);
outputMain.addBox(7F, -2F, -2F, 1, 4, 4);
outputMain.setRotationPoint(0F, 16F, 0F);
outputMain.setTextureSize(64, 64);
outputMain.mirror = true;
setRotation(outputMain, 0F, 0F, 0F);
Shape11 = new ModelRenderer(this, 13, 46);
Shape11.addBox(5F, -2F, -2F, 1, 4, 4);
Shape11.setRotationPoint(0F, 16F, 0F);
Shape11.setTextureSize(64, 64);
Shape11.mirror = true;
setRotation(Shape11, 0F, 0F, 0F);
Shape12 = new ModelRenderer(this, 0, 46);
Shape12.addBox(5F, -1F, -7F, 1, 2, 5);
Shape12.setRotationPoint(0F, 16F, 0F);
Shape12.setTextureSize(64, 64);
Shape12.mirror = true;
setRotation(Shape12, 0F, 0F, 0F);
Shape13 = new ModelRenderer(this, 0, 56);
Shape13.addBox(-6F, -1F, -7F, 1, 2, 5);
Shape13.setRotationPoint(0F, 16F, 0F);
Shape13.setTextureSize(64, 64);
Shape13.mirror = true;
setRotation(Shape13, 0F, 0F, 0F);
Shape14 = new ModelRenderer(this, 13, 56);
Shape14.addBox(-6F, -2F, -2F, 1, 4, 4);
Shape14.setRotationPoint(0F, 16F, 0F);
Shape14.setTextureSize(64, 64);
Shape14.mirror = true;
setRotation(Shape14, 0F, 0F, 0F);
output1 = new ModelRenderer(this, 51, 18);
output1.addBox(5F, -5F, -5F, 3, 2, 2);
output1.setRotationPoint(0F, 16F, 0F);
output1.setTextureSize(64, 64);
output1.mirror = true;
setRotation(output1, 0F, 0F, 0F);
output2 = new ModelRenderer(this, 51, 18);
output2.addBox(5F, -5F, 3F, 3, 2, 2);
output2.setRotationPoint(0F, 16F, 0F);
output2.setTextureSize(64, 64);
output2.mirror = true;
setRotation(output2, 0F, 0F, 0F);
output3 = new ModelRenderer(this, 51, 18);
output3.addBox(5F, 3F, -5F, 3, 2, 2);
output3.setRotationPoint(0F, 16F, 0F);
output3.setTextureSize(64, 64);
output3.mirror = true;
setRotation(output3, 0F, 0F, 0F);
output4 = new ModelRenderer(this, 51, 18);
output4.addBox(5F, 3F, 3F, 3, 2, 2);
output4.setRotationPoint(0F, 16F, 0F);
output4.setTextureSize(64, 64);
output4.mirror = true;
setRotation(output4, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float xInputRot = 0.0f;
float yInputRot = 0.0f;
float zInputRot = 0.0f;
float xOutputRot = 0.0f;
float yOutputRot = 0.0f;
float zOutputRot = 0.0f;
switch (input)
{
case NORTH:
xInputRot = 0.0f;
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case EAST:
xInputRot = 0.0f;
yInputRot = (float) (0.5f * Math.PI);
zInputRot = 0.0f;
break;
case SOUTH:
xInputRot = 0.0f;
yInputRot = (float) (1.0f * Math.PI);
zInputRot = 0.0f;
break;
case WEST:
xInputRot = 0.0f;
yInputRot = (float) (-0.5f * Math.PI);
zInputRot = 0.0f;
break;
case UP:
xInputRot = (float) (-0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case DOWN:
xInputRot = (float) (0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
default:
break;
}
switch (output)
{
case NORTH:
xOutputRot = 0.0f;
yOutputRot = (float) (0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case EAST:
xOutputRot = 0.0f;
yOutputRot = (float) (1.0f * Math.PI);
zOutputRot = 0.0f;
break;
case SOUTH:
xOutputRot = 0.0f;
yOutputRot = (float) (-0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case WEST:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = 0.0f;
break;
case UP:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (-0.5f * Math.PI);
break;
case DOWN:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (0.5f * Math.PI);
break;
default:
break;
}
this.setRotation(inputMain, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape2, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape3, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape4, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape5, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape6, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape7, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape8, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape9, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape12, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape11, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape13, xInputRot, yInputRot, zInputRot);
this.setRotation(Shape14, xInputRot, yInputRot, zInputRot);
this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot);
core.render(f5);
inputMain.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
Shape8.render(f5);
Shape9.render(f5);
outputMain.render(f5);
Shape11.render(f5);
Shape12.render(f5);
Shape13.render(f5);
Shape14.render(f5);
output1.render(f5);
output2.render(f5);
output3.render(f5);
output4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
//Date: 07/03/2014 9:30:25 PM
//Template version 1.1
//Java generated by Techne
//Keep in mind that you still need to fill in some blanks
//- ZeuX
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;
public class ModelSpellParadigmBlock extends ModelBase
{
//fields
ModelRenderer core;
ModelRenderer outputMain;
ModelRenderer output1;
ModelRenderer output2;
ModelRenderer output3;
ModelRenderer output4;
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
public ModelSpellParadigmBlock()
{
textureWidth = 64;
textureHeight = 64;
core = new ModelRenderer(this, 0, 0);
core.addBox(-3F, -3F, -3F, 6, 6, 6);
core.setRotationPoint(0F, 16F, 0F);
core.setTextureSize(64, 64);
core.mirror = true;
setRotation(core, 0F, 0F, 0F);
outputMain = new ModelRenderer(this, 0, 13);
outputMain.addBox(6F, -2F, -2F, 2, 4, 4);
outputMain.setRotationPoint(0F, 16F, 0F);
outputMain.setTextureSize(64, 64);
outputMain.mirror = true;
setRotation(outputMain, 0F, 0F, 0F);
output1 = new ModelRenderer(this, 0, 22);
output1.addBox(5F, -5F, -5F, 3, 2, 2);
output1.setRotationPoint(0F, 16F, 0F);
output1.setTextureSize(64, 64);
output1.mirror = true;
setRotation(output1, 0F, 0F, 0F);
output2 = new ModelRenderer(this, 0, 22);
output2.addBox(5F, -5F, 3F, 3, 2, 2);
output2.setRotationPoint(0F, 16F, 0F);
output2.setTextureSize(64, 64);
output2.mirror = true;
setRotation(output2, 0F, 0F, 0F);
output3 = new ModelRenderer(this, 0, 22);
output3.addBox(5F, 3F, -5F, 3, 2, 2);
output3.setRotationPoint(0F, 16F, 0F);
output3.setTextureSize(64, 64);
output3.mirror = true;
setRotation(output3, 0F, 0F, 0F);
output4 = new ModelRenderer(this, 0, 22);
output4.addBox(5F, 3F, 3F, 3, 2, 2);
output4.setRotationPoint(0F, 16F, 0F);
output4.setTextureSize(64, 64);
output4.mirror = true;
setRotation(output4, 0F, 0F, 0F);
Shape1 = new ModelRenderer(this, 0, 28);
Shape1.addBox(-5F, -5F, -1F, 10, 1, 2);
Shape1.setRotationPoint(0F, 16F, 0F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 25, 28);
Shape2.addBox(-5F, -4F, -4F, 1, 8, 8);
Shape2.setRotationPoint(0F, 16F, 0F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 33);
Shape3.addBox(-5F, 4F, -1F, 10, 1, 2);
Shape3.setRotationPoint(0F, 16F, 0F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 38);
Shape4.addBox(-5F, -1F, -5F, 10, 2, 1);
Shape4.setRotationPoint(0F, 16F, 0F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 0, 43);
Shape5.addBox(-5F, -1F, 4F, 10, 2, 1);
Shape5.setRotationPoint(0F, 16F, 0F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float xInputRot = 0.0f;
float yInputRot = 0.0f;
float zInputRot = 0.0f;
float xOutputRot = 0.0f;
float yOutputRot = 0.0f;
float zOutputRot = 0.0f;
switch (input)
{
case NORTH:
xInputRot = 0.0f;
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case EAST:
xInputRot = 0.0f;
yInputRot = (float) (0.5f * Math.PI);
zInputRot = 0.0f;
break;
case SOUTH:
xInputRot = 0.0f;
yInputRot = (float) (1.0f * Math.PI);
zInputRot = 0.0f;
break;
case WEST:
xInputRot = 0.0f;
yInputRot = (float) (-0.5f * Math.PI);
zInputRot = 0.0f;
break;
case UP:
xInputRot = (float) (-0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case DOWN:
xInputRot = (float) (0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
default:
break;
}
switch (output)
{
case NORTH:
xOutputRot = 0.0f;
yOutputRot = (float) (0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case EAST:
xOutputRot = 0.0f;
yOutputRot = (float) (1.0f * Math.PI);
zOutputRot = 0.0f;
break;
case SOUTH:
xOutputRot = 0.0f;
yOutputRot = (float) (-0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case WEST:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = 0.0f;
break;
case UP:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (-0.5f * Math.PI);
break;
case DOWN:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (0.5f * Math.PI);
break;
default:
break;
}
this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(Shape1, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(Shape2, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(Shape3, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(Shape4, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(Shape5, xOutputRot, yOutputRot, zOutputRot);
core.render(f5);
outputMain.render(f5);
output1.render(f5);
output2.render(f5);
output3.render(f5);
output4.render(f5);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelWingedFireDemon extends ModelBase
{
//fields
ModelRenderer leftLegPlate;
ModelRenderer leftLeg;
ModelRenderer codPiece;
ModelRenderer rightLegPlate;
ModelRenderer rightLeg;
ModelRenderer body;
ModelRenderer leftShoulder;
ModelRenderer leftArm;
ModelRenderer head;
ModelRenderer rightShoulder;
ModelRenderer rightArm;
ModelRenderer leftWing;
ModelRenderer rightWing;
ModelRenderer leftHorn1;
ModelRenderer rightHorn1;
ModelRenderer leftHorn2;
ModelRenderer rightHorn2;
public ModelWingedFireDemon()
{
textureWidth = 64;
textureHeight = 64;
leftLegPlate = new ModelRenderer(this, 40, 36);
leftLegPlate.addBox(0F, -3F, -3F, 6, 6, 6);
leftLegPlate.setRotationPoint(2F, 5F, 0F);
leftLegPlate.setTextureSize(64, 64);
leftLegPlate.mirror = true;
setRotation(leftLegPlate, 0F, 0F, 0F);
leftLeg = new ModelRenderer(this, 48, 16);
leftLeg.addBox(1F, 3F, -2F, 4, 16, 4);
leftLeg.setRotationPoint(2F, 5F, 0F);
leftLeg.setTextureSize(64, 64);
leftLeg.mirror = true;
setRotation(leftLeg, 0F, 0F, 0F);
codPiece = new ModelRenderer(this, 48, 0);
codPiece.addBox(-2F, 0F, -2F, 4, 6, 4);
codPiece.setRotationPoint(0F, 1F, 0F);
codPiece.setTextureSize(64, 64);
codPiece.mirror = true;
setRotation(codPiece, 0F, 0F, 0F);
rightLegPlate = new ModelRenderer(this, 40, 36);
rightLegPlate.mirror = true;
rightLegPlate.addBox(-6F, -3F, -3F, 6, 6, 6);
rightLegPlate.setRotationPoint(-2F, 5F, 0F);
rightLegPlate.setTextureSize(64, 64);
rightLegPlate.mirror = true;
setRotation(rightLegPlate, 0F, 0F, 0F);
rightLegPlate.mirror = false;
rightLeg = new ModelRenderer(this, 48, 16);
rightLeg.mirror = true;
rightLeg.addBox(-5F, 3F, -2F, 4, 16, 4);
rightLeg.setRotationPoint(-2F, 5F, 0F);
rightLeg.setTextureSize(64, 64);
rightLeg.mirror = true;
setRotation(rightLeg, 0F, 0F, 0F);
rightLeg.mirror = false;
body = new ModelRenderer(this, 0, 44);
body.addBox(-5F, -14F, -3F, 10, 14, 6);
body.setRotationPoint(0F, 1F, 0F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
leftShoulder = new ModelRenderer(this, 0, 29);
leftShoulder.addBox(0F, -5F, -4F, 8, 7, 8);
leftShoulder.setRotationPoint(5F, -10F, 0F);
leftShoulder.setTextureSize(64, 64);
leftShoulder.mirror = true;
setRotation(leftShoulder, 0F, 0F, 0F);
leftArm = new ModelRenderer(this, 32, 0);
leftArm.addBox(3F, 2F, -2F, 4, 12, 4);
leftArm.setRotationPoint(5F, -10F, 0F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
head = new ModelRenderer(this, 32, 48);
head.addBox(-4F, -7F, -4F, 8, 8, 8);
head.setRotationPoint(0F, -14F, -1F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
rightShoulder = new ModelRenderer(this, 0, 29);
rightShoulder.mirror = true;
rightShoulder.mirror = true;
rightShoulder.addBox(-8F, -5F, -4F, 8, 7, 8);
rightShoulder.setRotationPoint(-5F, -10F, 0F);
rightShoulder.setTextureSize(64, 64);
rightShoulder.mirror = true;
setRotation(rightShoulder, 0F, 0F, 0F);
rightShoulder.mirror = false;
rightArm = new ModelRenderer(this, 32, 0);
rightArm.mirror = true;
rightArm.mirror = true;
rightArm.addBox(-7F, 2F, -2F, 4, 12, 4);
rightArm.setRotationPoint(-5F, -10F, 0F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
leftWing = new ModelRenderer(this, 0, 0);
leftWing.addBox(0F, -2F, 0F, 16, 12, 0);
leftWing.setRotationPoint(0F, -11F, 3F);
leftWing.setTextureSize(64, 64);
leftWing.mirror = true;
setRotation(leftWing, 0F, -0.5061455F, 0F);
rightWing = new ModelRenderer(this, 0, 0);
rightWing.mirror = true;
rightWing.addBox(-16F, -2F, 0F, 16, 12, 0);
rightWing.setRotationPoint(0F, -11F, 3F);
rightWing.setTextureSize(64, 64);
rightWing.mirror = true;
setRotation(rightWing, 0F, 0.5061455F, 0F);
rightWing.mirror = false;
leftHorn1 = new ModelRenderer(this, 0, 12);
leftHorn1.addBox(4F, -9F, -1F, 1, 5, 1);
leftHorn1.setRotationPoint(0F, -14F, -1F);
leftHorn1.setTextureSize(64, 64);
leftHorn1.mirror = true;
setRotation(leftHorn1, 0F, 0F, 0F);
rightHorn1 = new ModelRenderer(this, 0, 12);
rightHorn1.mirror = true;
rightHorn1.addBox(-5F, -9F, -1F, 1, 5, 1);
rightHorn1.setRotationPoint(0F, -14F, -1F);
rightHorn1.setTextureSize(64, 64);
rightHorn1.mirror = true;
setRotation(rightHorn1, 0F, 0F, 0F);
rightHorn1.mirror = false;
leftHorn2 = new ModelRenderer(this, 4, 12);
leftHorn2.addBox(4F, -10F, 0F, 1, 5, 1);
leftHorn2.setRotationPoint(0F, -14F, -1F);
leftHorn2.setTextureSize(64, 64);
leftHorn2.mirror = true;
setRotation(leftHorn2, 0F, 0F, 0F);
rightHorn2 = new ModelRenderer(this, 4, 12);
rightHorn2.mirror = true;
rightHorn2.addBox(-5F, -10F, 0F, 1, 5, 1);
rightHorn2.setRotationPoint(0F, -14F, -1F);
rightHorn2.setTextureSize(64, 64);
rightHorn2.mirror = true;
setRotation(rightHorn2, 0F, 0F, 0F);
rightHorn2.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
leftLegPlate.render(f5);
leftLeg.render(f5);
codPiece.render(f5);
rightLegPlate.render(f5);
rightLeg.render(f5);
body.render(f5);
leftShoulder.render(f5);
leftArm.render(f5);
head.render(f5);
rightShoulder.render(f5);
rightArm.render(f5);
leftWing.render(f5);
rightWing.render(f5);
leftHorn1.render(f5);
rightHorn1.render(f5);
leftHorn2.render(f5);
rightHorn2.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftHorn1.rotateAngleX = head.rotateAngleX;
this.leftHorn1.rotateAngleY = head.rotateAngleY;
this.leftHorn2.rotateAngleX = head.rotateAngleX;
this.leftHorn2.rotateAngleY = head.rotateAngleY;
this.rightHorn1.rotateAngleX = head.rotateAngleX;
this.rightHorn1.rotateAngleY = head.rotateAngleY;
this.rightHorn2.rotateAngleX = head.rotateAngleX;
this.rightHorn2.rotateAngleY = head.rotateAngleY;
this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.leftShoulder.rotateAngleX = this.leftArm.rotateAngleX;
this.rightShoulder.rotateAngleX = this.rightArm.rotateAngleX;
}
}

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package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelWritingTable extends ModelBase
{
//fields
ModelRenderer base;
ModelRenderer support;
ModelRenderer appendage1;
ModelRenderer appendage2;
ModelRenderer appendage3;
ModelRenderer appendage4;
ModelRenderer appendage5;
ModelRenderer outputPad;
ModelRenderer input1;
ModelRenderer input5;
ModelRenderer input4;
ModelRenderer input3;
ModelRenderer Shape1;
public ModelWritingTable()
{
textureWidth = 64;
textureHeight = 64;
base = new ModelRenderer(this, 0, 0);
base.addBox(0F, 0F, 0F, 16, 2, 16);
base.setRotationPoint(-8F, 22F, -8F);
base.setTextureSize(64, 32);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
support = new ModelRenderer(this, 0, 0);
support.addBox(0F, 0F, 0F, 2, 12, 2);
support.setRotationPoint(-1F, 10F, -1F);
support.setTextureSize(64, 32);
support.mirror = true;
setRotation(support, 0F, 0F, 0F);
appendage1 = new ModelRenderer(this, 48, 0);
appendage1.addBox(1F, 0F, 0F, 7, 11, 0);
appendage1.setRotationPoint(0F, 10F, 0F);
appendage1.setTextureSize(64, 32);
appendage1.mirror = true;
setRotation(appendage1, 0F, 0F, 0F);
appendage2 = new ModelRenderer(this, 48, 0);
appendage2.addBox(1F, 0F, 0F, 7, 11, 0);
appendage2.setRotationPoint(0F, 10F, 0F);
appendage2.setTextureSize(64, 32);
appendage2.mirror = true;
setRotation(appendage2, 0F, ((float) Math.PI * 2F / 5F), 0F);
appendage3 = new ModelRenderer(this, 48, 0);
appendage3.addBox(1F, 0F, 0F, 7, 11, 0);
appendage3.setRotationPoint(0F, 10F, 0F);
appendage3.setTextureSize(64, 32);
appendage3.mirror = true;
setRotation(appendage3, 0F, 2.513274F, 0F);
appendage4 = new ModelRenderer(this, 48, 0);
appendage4.addBox(1F, 0F, 0F, 7, 11, 0);
appendage4.setRotationPoint(0F, 10F, 0F);
appendage4.setTextureSize(64, 32);
appendage4.mirror = true;
setRotation(appendage4, 0F, -2.513274F, 0F);
appendage5 = new ModelRenderer(this, 48, 0);
appendage5.addBox(1F, 0F, 0F, 7, 11, 0);
appendage5.setRotationPoint(0F, 10F, 0F);
appendage5.setTextureSize(64, 32);
appendage5.mirror = true;
setRotation(appendage5, 0F, -((float) Math.PI * 2F / 5F), 0F);
outputPad = new ModelRenderer(this, 0, 20);
outputPad.addBox(0F, 0F, 0F, 4, 1, 4);
outputPad.setRotationPoint(-2F, 9F, -2F);
outputPad.setTextureSize(64, 64);
outputPad.mirror = true;
setRotation(outputPad, 0F, 0F, 0F);
input1 = new ModelRenderer(this, 0, 20);
input1.addBox(4F, 0F, -2F, 4, 1, 4);
input1.setRotationPoint(0F, 21F, 0F);
input1.setTextureSize(64, 64);
input1.mirror = true;
setRotation(input1, 0F, 0F, 0F);
input5 = new ModelRenderer(this, 0, 20);
input5.addBox(0F, 0F, 0F, 4, 1, 4);
input5.setRotationPoint(0F, 21F, -8F);
input5.setTextureSize(64, 64);
input5.mirror = true;
setRotation(input5, 0F, 0F, 0F);
input4 = new ModelRenderer(this, 0, 20);
input4.addBox(-7F, 0F, -6F, 4, 1, 4);
input4.setRotationPoint(0F, 21F, 0F);
input4.setTextureSize(64, 64);
input4.mirror = true;
setRotation(input4, 0F, 0F, 0F);
input3 = new ModelRenderer(this, 0, 20);
input3.addBox(-7F, 0F, 2F, 4, 1, 4);
input3.setRotationPoint(0F, 21F, 0F);
input3.setTextureSize(64, 64);
input3.mirror = true;
setRotation(input3, 0F, 0F, 0F);
Shape1 = new ModelRenderer(this, 0, 20);
Shape1.addBox(0F, 0F, 4F, 4, 1, 4);
Shape1.setRotationPoint(0F, 21F, 0F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
base.render(f5);
support.render(f5);
appendage1.render(f5);
appendage2.render(f5);
appendage3.render(f5);
appendage4.render(f5);
appendage5.render(f5);
outputPad.render(f5);
input1.render(f5);
input5.render(f5);
input4.render(f5);
input3.render(f5);
Shape1.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

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package WayofTime.alchemicalWizardry.common.renderer.projectile;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelEnergyBazookaMainProjectile;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
public class RenderEnergyBazookaMainProjectile extends Render
{
public ModelBase model = new ModelEnergyBazookaMainProjectile();
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/EnergyBazookaMainProjectile.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
private float scale = 1.0f;
@Override
public void doRender(Entity entity, double d0, double d1, double d2, float f, float f1)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) d0, (float) d1, (float) d2);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(scale, scale, scale);
this.bindTexture(this.getEntityTexture(entity));
GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f1, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0f - entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * f1, 1.0F, 0.0F, 0.0f);
model.render(entity, 0, (float) d0, (float) d1, (float) d2, f, f1);
//GL11.glRotatef(entity.getRotationYawHead(), 0.0F, 1.0F, 0.0F);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
// TODO Auto-generated method stub
return field_110833_a;
}
}

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package WayofTime.alchemicalWizardry.common.renderer.projectile;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.IProjectile;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import WayofTime.alchemicalWizardry.common.entity.projectile.ExplosionProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.FireProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.IceProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.LightningBoltProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.MudProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.WaterProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.WindGustProjectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderEnergyBlastProjectile extends Render
{
public void doRenderEnergyBlastProjectile(Entity entityShot, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) par2, (float) par4, (float) par6);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(0.1F, 0.1F, 0.1F);
this.bindTexture(this.getEntityTexture(entityShot));
Tessellator var12 = Tessellator.instance;
GL11.glRotatef(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
var12.startDrawingQuads();
var12.setNormal(0.0F, 1.0F, 0.0F);
var12.addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1);
var12.addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1);
var12.addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0);
var12.addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0);
var12.draw();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
if (par1Entity instanceof IProjectile)
{
this.doRenderEnergyBlastProjectile(par1Entity, par2, par4, par6, par8, par9);
}
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
if (entity instanceof IceProjectile)
{
return new ResourceLocation("alchemicalwizardry", "textures/entities/iceProjectile.png");
}
if (entity instanceof FireProjectile)
{
return new ResourceLocation("alchemicalwizardry", "textures/entities/fireProjectile.png");
}
if (entity instanceof ExplosionProjectile)
{
return new ResourceLocation("alchemicalwizardry", "textures/entities/explosionProjectile.png");
}
if (entity instanceof HolyProjectile)
{
return new ResourceLocation("alchemicalwizardry", "textures/entities/holyProjectile.png");
}
if (entity instanceof WindGustProjectile)
{
return new ResourceLocation("alchemicalwizardry", "textures/entities/windGustProjectile.png");
}
if (entity instanceof LightningBoltProjectile)
{
return new ResourceLocation("alchemicalwizardry", "textures/entities/lightningProjectile.png");
}
if (entity instanceof WaterProjectile)
{
return new ResourceLocation("alchemicalwizardry", "textures/entities/waterProjectile.png");
}
if (entity instanceof MudProjectile)
{
return new ResourceLocation("alchemicalwizardry", "textures/entities/mudProjectile.png");
}
return new ResourceLocation("alchemicalwizardry", "textures/entities/energyBlastProjectile.png");
}
}

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package WayofTime.alchemicalWizardry.common.renderer.projectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderFireProjectile
{
// public void doRenderProjectile(FireProjectile entityShot, double par2, double par4, double par6, float par8, float par9)
// {
// GL11.glPushMatrix();
// GL11.glTranslatef((float)par2, (float)par4, (float)par6);
// GL11.glEnable(GL12.GL_RESCALE_NORMAL);
// GL11.glScalef(0.1F, 0.1F, 0.1F);
// this.func_110776_a(this.func_110775_a(entityShot));
// Tessellator var12 = Tessellator.instance;
// GL11.glRotatef(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
// GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
// var12.startDrawingQuads();
// var12.setNormal(0.0F, 1.0F, 0.0F);
// var12.addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1);
// var12.addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1);
// var12.addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0);
// var12.addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0);
// var12.draw();
// GL11.glDisable(GL12.GL_RESCALE_NORMAL);
// GL11.glPopMatrix();
// }
//
// @Override
// public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
// {
// this.doRenderProjectile((FireProjectile)par1Entity, par2, par4, par6, par8, par9);
// }
//
// @Override
// protected ResourceLocation func_110775_a(Entity entity)
// {
// return new ResourceLocation("alchemicalwizardry:/textures/entities/fireProjectile.png");
// }
}

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package WayofTime.alchemicalWizardry.common.renderer.projectile;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelMeteor;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
public class RenderMeteor extends Render
{
public ModelBase model = new ModelMeteor();
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/Meteor.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
private float scale = 1.0f;
@Override
public void doRender(Entity entity, double d0, double d1, double d2, float f, float f1)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) d0, (float) d1, (float) d2);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(scale, scale, scale);
this.bindTexture(this.getEntityTexture(entity));
GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f1, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0f - entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * f1, 1.0F, 0.0F, 0.0f);
model.render(entity, 0, (float) d0, (float) d1, (float) d2, f, f1);
//GL11.glRotatef(entity.getRotationYawHead(), 0.0F, 1.0F, 0.0F);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
// TODO Auto-generated method stub
return field_110833_a;
}
}