- Changed the recipe of the Acceleration rune so that it is a T4 rune.

- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
This commit is contained in:
WayofTime 2016-09-22 14:20:05 -04:00
parent dade5f0837
commit ca96afa375
13 changed files with 699 additions and 12 deletions

View file

@ -42,6 +42,7 @@ import WayofTime.bloodmagic.client.render.block.RenderMimic;
import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory;
import WayofTime.bloodmagic.client.render.entity.CorruptedChickenRenderFactory;
import WayofTime.bloodmagic.client.render.entity.CorruptedSheepRenderFactory;
import WayofTime.bloodmagic.client.render.entity.CorruptedSpiderRenderFactory;
import WayofTime.bloodmagic.client.render.entity.CorruptedZombieRenderFactory;
import WayofTime.bloodmagic.client.render.entity.MeteorRenderFactory;
import WayofTime.bloodmagic.client.render.entity.MimicRenderFactory;
@ -50,6 +51,7 @@ import WayofTime.bloodmagic.client.render.entity.SentientSpecterRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedChicken;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedSpider;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
import WayofTime.bloodmagic.entity.mob.EntityMimic;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
@ -130,6 +132,7 @@ public class ClientProxy extends CommonProxy
RenderingRegistry.registerEntityRenderingHandler(EntityCorruptedZombie.class, new CorruptedZombieRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntityCorruptedSheep.class, new CorruptedSheepRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntityCorruptedChicken.class, new CorruptedChickenRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntityCorruptedSpider.class, new CorruptedSpiderRenderFactory());
ShaderHelper.init();
}