- Changed the recipe of the Acceleration rune so that it is a T4 rune.

- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
This commit is contained in:
WayofTime 2016-09-22 14:20:05 -04:00
parent dade5f0837
commit ca96afa375
13 changed files with 699 additions and 12 deletions

View file

@ -17,7 +17,6 @@ import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedChicken;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
import WayofTime.bloodmagic.tile.TileIncenseAltar;
import WayofTime.bloodmagic.tile.TileInversionPillar;
@ -42,12 +41,12 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
// DungeonTester.testDungeonElementWithOutput((WorldServer) world, player.getPosition());
// }
if (!world.isRemote)
{
EntityCorruptedChicken fred = new EntityCorruptedChicken(world, EnumDemonWillType.DESTRUCTIVE);
fred.setPosition(player.posX, player.posY, player.posZ);
world.spawnEntityInWorld(fred);
}
// if (!world.isRemote)
// {
// EntityCorruptedSheep fred = new EntityCorruptedSheep(world, EnumDemonWillType.DESTRUCTIVE);
// fred.setPosition(player.posX, player.posY, player.posZ);
// world.spawnEntityInWorld(fred);
// }
if (!world.isRemote)
{