Sync Waila mode to client when connecting to server
No more sneaky bypassing
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@ -17,6 +17,7 @@ public class BloodMagicPacketHandler
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{
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INSTANCE.registerMessage(ChatUtil.PacketNoSpamChat.Handler.class, ChatUtil.PacketNoSpamChat.class, 0, Side.CLIENT);
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INSTANCE.registerMessage(ItemRouterButtonPacketProcessor.class, ItemRouterButtonPacketProcessor.class, 1, Side.SERVER);
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INSTANCE.registerMessage(PacketSyncConfig.class, PacketSyncConfig.class, 2, Side.CLIENT);
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}
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public static void sendToAllAround(IMessage message, TileEntity te, int range)
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@ -0,0 +1,29 @@
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package WayofTime.bloodmagic.network;
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import WayofTime.bloodmagic.ConfigHandler;
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import io.netty.buffer.ByteBuf;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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public class PacketSyncConfig implements IMessage, IMessageHandler<PacketSyncConfig, IMessage>
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{
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@Override
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public void fromBytes(ByteBuf buf)
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{
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ConfigHandler.wailaAltarDisplayMode = buf.readInt();
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}
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@Override
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public void toBytes(ByteBuf buf)
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{
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buf.writeInt(ConfigHandler.wailaAltarDisplayMode);
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}
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@Override
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public IMessage onMessage(PacketSyncConfig message, MessageContext ctx)
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{
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return null;
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}
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}
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@ -9,6 +9,8 @@ import java.util.concurrent.CopyOnWriteArrayList;
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import WayofTime.bloodmagic.api.network.SoulNetwork;
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import WayofTime.bloodmagic.api.orb.IBloodOrb;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.PacketSyncConfig;
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import net.minecraft.block.Block;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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@ -48,6 +50,7 @@ import net.minecraftforge.fml.common.eventhandler.Event.Result;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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@ -210,6 +213,12 @@ public class EventHandler
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}
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}
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@SubscribeEvent
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public void onLoggedIn(PlayerLoggedInEvent event)
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{
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BloodMagicPacketHandler.sendTo(new PacketSyncConfig(), (EntityPlayerMP) event.player);
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}
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@SubscribeEvent(priority = EventPriority.HIGHEST)
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public void onEntityUpdate(LivingEvent.LivingUpdateEvent event)
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{
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