From c8b004c9b6d5798adf404f7f97b41c63b2d0bc99 Mon Sep 17 00:00:00 2001 From: Phil Date: Thu, 28 Feb 2019 15:13:48 -0500 Subject: [PATCH] Added Whirlwind to the potion registry - fixing a bug where the fast miner sigil would also cause the whirlwind effect. Increased the effect of the fast miner sigil to haste 2, to correspond with what the Sanguine Scientium states. (#1552) --- .../java/WayofTime/bloodmagic/core/RegistrarBloodMagic.java | 1 + .../WayofTime/bloodmagic/item/sigil/ItemSigilFastMiner.java | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/WayofTime/bloodmagic/core/RegistrarBloodMagic.java b/src/main/java/WayofTime/bloodmagic/core/RegistrarBloodMagic.java index 948835d3..83a0a0e1 100644 --- a/src/main/java/WayofTime/bloodmagic/core/RegistrarBloodMagic.java +++ b/src/main/java/WayofTime/bloodmagic/core/RegistrarBloodMagic.java @@ -89,6 +89,7 @@ public class RegistrarBloodMagic { event.getRegistry().registerAll( new PotionBloodMagic("Boost", false, 0xFFFFFF, 0, 0).setRegistryName("boost"), + new PotionBloodMagic("Whirlwind", false, 0xFFFFFF, 0, 0).setRegistryName("whirlwind"), new PotionBloodMagic("Planar Binding", false, 0, 2, 0).setRegistryName("planar_binding"), new PotionBloodMagic("Soul Snare", false, 0xFFFFFF, 3, 0).setRegistryName("soul_snare"), new PotionBloodMagic("Soul Fray", true, 0xFFFFFF, 4, 0).setRegistryName("soul_fray"), diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilFastMiner.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilFastMiner.java index 6297abde..090dc98b 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilFastMiner.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilFastMiner.java @@ -21,7 +21,7 @@ public class ItemSigilFastMiner extends ItemSigilToggleableBase { public void onSigilUpdate(ItemStack stack, World world, EntityPlayer player, int itemSlot, boolean isSelected) { if (PlayerHelper.isFakePlayer(player)) return; - player.addPotionEffect(new PotionEffect(MobEffects.HASTE, 2, 0, true, false)); + player.addPotionEffect(new PotionEffect(MobEffects.HASTE, 2, 1, true, false)); } @Override