Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)

This commit is contained in:
WayofTime 2020-12-31 15:50:14 -05:00
parent 510ec5cce5
commit c85a605b5a
9 changed files with 103 additions and 1 deletions

View file

@ -11,6 +11,7 @@ import net.minecraft.world.World;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffect;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBinding;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBounce;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectCrafting;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectDay;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectMovement;
@ -41,6 +42,7 @@ public class AlchemyArrayRegistry
registerEffect(BloodMagic.rl("array/spike"), new AlchemyArrayEffectSpike());
registerEffect(BloodMagic.rl("array/day"), new AlchemyArrayEffectDay());
registerEffect(BloodMagic.rl("array/night"), new AlchemyArrayEffectNight());
registerEffect(BloodMagic.rl("array/bounce"), new AlchemyArrayEffectBounce());
}
public static AlchemyArrayEffect getEffect(World world, ResourceLocation rl, RecipeAlchemyArray recipe)