Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)
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9 changed files with 103 additions and 1 deletions
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@ -11,6 +11,7 @@ import net.minecraft.world.World;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffect;
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import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBinding;
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import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBounce;
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import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectCrafting;
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import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectDay;
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import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectMovement;
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@ -41,6 +42,7 @@ public class AlchemyArrayRegistry
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registerEffect(BloodMagic.rl("array/spike"), new AlchemyArrayEffectSpike());
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registerEffect(BloodMagic.rl("array/day"), new AlchemyArrayEffectDay());
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registerEffect(BloodMagic.rl("array/night"), new AlchemyArrayEffectNight());
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registerEffect(BloodMagic.rl("array/bounce"), new AlchemyArrayEffectBounce());
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}
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public static AlchemyArrayEffect getEffect(World world, ResourceLocation rl, RecipeAlchemyArray recipe)
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