Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)

This commit is contained in:
WayofTime 2020-12-31 15:50:14 -05:00
parent 510ec5cce5
commit c85a605b5a
9 changed files with 103 additions and 1 deletions

View file

@ -41,6 +41,8 @@ public class AlchemyArrayRecipeProvider implements ISubRecipeProvider
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png"), Ingredient.fromItems(Items.COBBLESTONE), Ingredient.fromTag(Tags.Items.INGOTS_IRON), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "spike"));
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), Ingredient.fromItems(Items.COAL), Ingredient.fromItems(Items.COAL), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "day"));
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/moonarray.png"), Ingredient.fromItems(Items.LAPIS_LAZULI), Ingredient.fromItems(Items.LAPIS_LAZULI), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "night"));
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/growthsigil.png"), Ingredient.fromTag(Tags.Items.BONES), Ingredient.fromTag(Tags.Items.BONES), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "grove"));
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/bouncearray.png"), Ingredient.fromTag(Tags.Items.SLIMEBALLS), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "bounce"));
// AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/fastminersigil.png"),
// Ingredient.fromItems(BloodMagicItems.REAGENT_FAST_MINER.get()),
// Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new