Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)
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9 changed files with 103 additions and 1 deletions
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@ -41,6 +41,8 @@ public class AlchemyArrayRecipeProvider implements ISubRecipeProvider
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png"), Ingredient.fromItems(Items.COBBLESTONE), Ingredient.fromTag(Tags.Items.INGOTS_IRON), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "spike"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), Ingredient.fromItems(Items.COAL), Ingredient.fromItems(Items.COAL), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "day"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/moonarray.png"), Ingredient.fromItems(Items.LAPIS_LAZULI), Ingredient.fromItems(Items.LAPIS_LAZULI), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "night"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/growthsigil.png"), Ingredient.fromTag(Tags.Items.BONES), Ingredient.fromTag(Tags.Items.BONES), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "grove"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/bouncearray.png"), Ingredient.fromTag(Tags.Items.SLIMEBALLS), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "bounce"));
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// AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/fastminersigil.png"),
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// Ingredient.fromItems(BloodMagicItems.REAGENT_FAST_MINER.get()),
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// Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new
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