Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)

This commit is contained in:
WayofTime 2020-12-31 15:50:14 -05:00
parent 510ec5cce5
commit c85a605b5a
9 changed files with 103 additions and 1 deletions

View file

@ -110,6 +110,9 @@ public class ClientEvents
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/spike"), new LowStaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png")));
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/day"), new DayAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), BloodMagic.rl("textures/models/alchemyarrays/sunarrayspikes.png"), BloodMagic.rl("textures/models/alchemyarrays/sunarraycircle.png")));
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/night"), new NightAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/moonarrayoutside.png"), BloodMagic.rl("textures/models/alchemyarrays/moonarraysymbols.png"), BloodMagic.rl("textures/models/alchemyarrays/moonarrayinside.png")));
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/grove"), new BeaconAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/growthsigil.png")));
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/bounce"), new LowStaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/bouncearray.png")));
}
public static void registerItemModelProperties(FMLClientSetupEvent event)