Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)
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9 changed files with 103 additions and 1 deletions
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@ -110,6 +110,9 @@ public class ClientEvents
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/spike"), new LowStaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/day"), new DayAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), BloodMagic.rl("textures/models/alchemyarrays/sunarrayspikes.png"), BloodMagic.rl("textures/models/alchemyarrays/sunarraycircle.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/night"), new NightAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/moonarrayoutside.png"), BloodMagic.rl("textures/models/alchemyarrays/moonarraysymbols.png"), BloodMagic.rl("textures/models/alchemyarrays/moonarrayinside.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/grove"), new BeaconAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/growthsigil.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/bounce"), new LowStaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/bouncearray.png")));
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}
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public static void registerItemModelProperties(FMLClientSetupEvent event)
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