Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)
This commit is contained in:
parent
510ec5cce5
commit
c85a605b5a
9 changed files with 103 additions and 1 deletions
|
@ -110,6 +110,9 @@ public class ClientEvents
|
|||
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/spike"), new LowStaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png")));
|
||||
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/day"), new DayAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), BloodMagic.rl("textures/models/alchemyarrays/sunarrayspikes.png"), BloodMagic.rl("textures/models/alchemyarrays/sunarraycircle.png")));
|
||||
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/night"), new NightAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/moonarrayoutside.png"), BloodMagic.rl("textures/models/alchemyarrays/moonarraysymbols.png"), BloodMagic.rl("textures/models/alchemyarrays/moonarrayinside.png")));
|
||||
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/grove"), new BeaconAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/growthsigil.png")));
|
||||
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/bounce"), new LowStaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/bouncearray.png")));
|
||||
|
||||
}
|
||||
|
||||
public static void registerItemModelProperties(FMLClientSetupEvent event)
|
||||
|
|
|
@ -0,0 +1,66 @@
|
|||
package wayoftime.bloodmagic.common.alchemyarray;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.world.World;
|
||||
import wayoftime.bloodmagic.tile.TileAlchemyArray;
|
||||
|
||||
public class AlchemyArrayEffectBounce extends AlchemyArrayEffect
|
||||
{
|
||||
public AlchemyArrayEffectBounce()
|
||||
{
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean update(TileAlchemyArray tile, int ticksActive)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityCollidedWithBlock(TileAlchemyArray array, World world, BlockPos pos, BlockState state, Entity entity)
|
||||
{
|
||||
if (entity.isSneaking())
|
||||
{
|
||||
entity.fallDistance = 0;
|
||||
} else if (entity.getMotion().y < 0.0D)
|
||||
{
|
||||
Vector3d motion = entity.getMotion();
|
||||
motion = motion.mul(1, -1, 1);
|
||||
|
||||
if (!(entity instanceof LivingEntity))
|
||||
{
|
||||
motion = motion.mul(1, 0.8, 1);
|
||||
}
|
||||
|
||||
entity.setMotion(motion);
|
||||
|
||||
entity.fallDistance = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public AlchemyArrayEffect getNewCopy()
|
||||
{
|
||||
return new AlchemyArrayEffectBounce();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readFromNBT(CompoundNBT compound)
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeToNBT(CompoundNBT compound)
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
}
|
|
@ -41,6 +41,8 @@ public class AlchemyArrayRecipeProvider implements ISubRecipeProvider
|
|||
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png"), Ingredient.fromItems(Items.COBBLESTONE), Ingredient.fromTag(Tags.Items.INGOTS_IRON), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "spike"));
|
||||
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), Ingredient.fromItems(Items.COAL), Ingredient.fromItems(Items.COAL), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "day"));
|
||||
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/moonarray.png"), Ingredient.fromItems(Items.LAPIS_LAZULI), Ingredient.fromItems(Items.LAPIS_LAZULI), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "night"));
|
||||
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/growthsigil.png"), Ingredient.fromTag(Tags.Items.BONES), Ingredient.fromTag(Tags.Items.BONES), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "grove"));
|
||||
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/bouncearray.png"), Ingredient.fromTag(Tags.Items.SLIMEBALLS), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "bounce"));
|
||||
// AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/fastminersigil.png"),
|
||||
// Ingredient.fromItems(BloodMagicItems.REAGENT_FAST_MINER.get()),
|
||||
// Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new
|
||||
|
|
|
@ -11,6 +11,7 @@ import net.minecraft.world.World;
|
|||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffect;
|
||||
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBinding;
|
||||
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBounce;
|
||||
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectCrafting;
|
||||
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectDay;
|
||||
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectMovement;
|
||||
|
@ -41,6 +42,7 @@ public class AlchemyArrayRegistry
|
|||
registerEffect(BloodMagic.rl("array/spike"), new AlchemyArrayEffectSpike());
|
||||
registerEffect(BloodMagic.rl("array/day"), new AlchemyArrayEffectDay());
|
||||
registerEffect(BloodMagic.rl("array/night"), new AlchemyArrayEffectNight());
|
||||
registerEffect(BloodMagic.rl("array/bounce"), new AlchemyArrayEffectBounce());
|
||||
}
|
||||
|
||||
public static AlchemyArrayEffect getEffect(World world, ResourceLocation rl, RecipeAlchemyArray recipe)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue