More tweaks to the alchemy table, as well as some minor recipes.

This commit is contained in:
WayofTime 2016-05-02 20:08:25 -04:00
parent ce385bd9a6
commit c80b083865
8 changed files with 115 additions and 22 deletions

View file

@ -4,6 +4,7 @@ import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@ -44,6 +45,16 @@ public class GuiAlchemyTable extends GuiContainer
int l = this.getCookProgressScaled(90);
this.drawTexturedModalRect(i + 115, j + 14 + 90 - l, 176, 90 - l, 18, l);
for (int slotId = 0; slotId < 6; slotId++)
{
if (!((TileAlchemyTable) tileTable).isInputSlotAccessible(slotId))
{
Slot slot = this.inventorySlots.getSlot(slotId);
this.drawTexturedModalRect(i + slot.xDisplayPosition, j + slot.yDisplayPosition, 195, 1, 16, 16);
}
}
}
public int getCookProgressScaled(int scale)