Fixed horrible memory leak in the Living Armour. Fixes #825
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12 changed files with 152 additions and 99 deletions
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@ -1,6 +1,5 @@
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package WayofTime.bloodmagic.util.handler.event;
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import WayofTime.bloodmagic.annot.Handler;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.EnchantmentHelper;
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@ -24,6 +23,7 @@ import net.minecraftforge.fml.common.eventhandler.Event.Result;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.event.ItemBindEvent;
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@ -31,9 +31,13 @@ import WayofTime.bloodmagic.api.event.SacrificeKnifeUsedEvent;
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import WayofTime.bloodmagic.api.event.TeleposeEvent;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.orb.IBloodOrb;
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import WayofTime.bloodmagic.api.util.helper.*;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.util.helper.BindableHelper;
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import WayofTime.bloodmagic.api.util.helper.ItemHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.item.ItemAltarMaker;
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import WayofTime.bloodmagic.item.ItemExperienceBook;
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@ -166,7 +170,7 @@ public class GenericHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerSelfSacrifice.incrementCounter(armour, event.healthDrained / 2);
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@ -41,7 +41,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerGrimReaperSprint.incrementCounter(armour);
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@ -72,7 +72,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerJump.incrementCounter(armour);
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@ -107,7 +107,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.stepAssist", chestStack);
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@ -129,7 +129,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.movement", chestStack);
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@ -171,7 +171,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerArrowShot.incrementCounter(armour);
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@ -45,7 +45,7 @@ public class StatTrackerHandler
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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if (chestStack != null && chestStack.getItem() instanceof ItemLivingArmour)
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{
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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@ -72,7 +72,7 @@ public class StatTrackerHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerHealthboost.incrementCounter(armour, event.getAmount());
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@ -107,7 +107,7 @@ public class StatTrackerHandler
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{
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float amount = Math.min(Utils.getModifiedDamage(attackedPlayer, event.getSource(), event.getAmount()), attackedPlayer.getHealth());
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ItemStack chestStack = attackedPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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if (sourceEntity != null && !source.isMagicDamage() && !source.isProjectile())
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@ -138,7 +138,7 @@ public class StatTrackerHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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ItemStack mainWeapon = player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
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@ -179,7 +179,7 @@ public class StatTrackerHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.experienced", chestStack);
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