Fixed horrible memory leak in the Living Armour. Fixes #825
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afa6ccd7f3
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c69b6bbade
12 changed files with 152 additions and 99 deletions
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@ -3,9 +3,10 @@ package WayofTime.bloodmagic.util;
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import java.util.ArrayList;
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import java.util.Locale;
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import java.util.Set;
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import java.util.UUID;
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import javax.annotation.Nullable;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockPortal;
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import net.minecraft.block.state.IBlockState;
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@ -37,22 +38,22 @@ import net.minecraftforge.fluids.FluidContainerRegistry;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.IFluidBlock;
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import net.minecraftforge.fluids.IFluidHandler;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.discovery.ASMDataTable;
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import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.wrapper.InvWrapper;
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import net.minecraftforge.items.wrapper.SidedInvWrapper;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.BlockStack;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.PlayerVelocityPacketProcessor;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.tile.TileInventory;
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import com.google.common.collect.Iterables;
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import net.minecraftforge.items.wrapper.InvWrapper;
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import net.minecraftforge.items.wrapper.SidedInvWrapper;
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import javax.annotation.Nullable;
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public class Utils
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{
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@ -944,4 +945,31 @@ public class Utils
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}
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}
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}
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public static boolean hasUUID(ItemStack stack)
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{
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return stack.hasTagCompound() && stack.getTagCompound().hasKey(Constants.NBT.MOST_SIG) && stack.getTagCompound().hasKey(Constants.NBT.LEAST_SIG);
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}
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public static UUID getUUID(ItemStack stack)
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{
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if (!hasUUID(stack))
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{
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return null;
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}
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return new UUID(stack.getTagCompound().getLong(Constants.NBT.MOST_SIG), stack.getTagCompound().getLong(Constants.NBT.LEAST_SIG));
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}
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public static void setUUID(ItemStack stack)
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{
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stack = NBTHelper.checkNBT(stack);
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if (!stack.getTagCompound().hasKey(Constants.NBT.MOST_SIG) && !stack.getTagCompound().hasKey(Constants.NBT.LEAST_SIG))
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{
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UUID itemUUID = UUID.randomUUID();
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stack.getTagCompound().setLong(Constants.NBT.MOST_SIG, itemUUID.getMostSignificantBits());
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stack.getTagCompound().setLong(Constants.NBT.LEAST_SIG, itemUUID.getLeastSignificantBits());
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}
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}
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}
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@ -1,6 +1,5 @@
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package WayofTime.bloodmagic.util.handler.event;
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import WayofTime.bloodmagic.annot.Handler;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.EnchantmentHelper;
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@ -24,6 +23,7 @@ import net.minecraftforge.fml.common.eventhandler.Event.Result;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.event.ItemBindEvent;
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@ -31,9 +31,13 @@ import WayofTime.bloodmagic.api.event.SacrificeKnifeUsedEvent;
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import WayofTime.bloodmagic.api.event.TeleposeEvent;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.orb.IBloodOrb;
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import WayofTime.bloodmagic.api.util.helper.*;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.util.helper.BindableHelper;
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import WayofTime.bloodmagic.api.util.helper.ItemHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.item.ItemAltarMaker;
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import WayofTime.bloodmagic.item.ItemExperienceBook;
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@ -166,7 +170,7 @@ public class GenericHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerSelfSacrifice.incrementCounter(armour, event.healthDrained / 2);
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@ -41,7 +41,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerGrimReaperSprint.incrementCounter(armour);
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@ -72,7 +72,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerJump.incrementCounter(armour);
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@ -107,7 +107,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.stepAssist", chestStack);
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@ -129,7 +129,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.movement", chestStack);
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@ -171,7 +171,7 @@ public class LivingArmourHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerArrowShot.incrementCounter(armour);
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@ -45,7 +45,7 @@ public class StatTrackerHandler
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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if (chestStack != null && chestStack.getItem() instanceof ItemLivingArmour)
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{
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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@ -72,7 +72,7 @@ public class StatTrackerHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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StatTrackerHealthboost.incrementCounter(armour, event.getAmount());
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@ -107,7 +107,7 @@ public class StatTrackerHandler
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{
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float amount = Math.min(Utils.getModifiedDamage(attackedPlayer, event.getSource(), event.getAmount()), attackedPlayer.getHealth());
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ItemStack chestStack = attackedPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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if (sourceEntity != null && !source.isMagicDamage() && !source.isProjectile())
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@ -138,7 +138,7 @@ public class StatTrackerHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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ItemStack mainWeapon = player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
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@ -179,7 +179,7 @@ public class StatTrackerHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.experienced", chestStack);
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