Fixed horrible memory leak in the Living Armour. Fixes #825

This commit is contained in:
WayofTime 2016-06-26 09:38:13 -04:00
parent afa6ccd7f3
commit c69b6bbade
12 changed files with 152 additions and 99 deletions

View file

@ -3,9 +3,10 @@ package WayofTime.bloodmagic.util;
import java.util.ArrayList;
import java.util.Locale;
import java.util.Set;
import java.util.UUID;
import javax.annotation.Nullable;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPortal;
import net.minecraft.block.state.IBlockState;
@ -37,22 +38,22 @@ import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidBlock;
import net.minecraftforge.fluids.IFluidHandler;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.discovery.ASMDataTable;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.wrapper.InvWrapper;
import net.minecraftforge.items.wrapper.SidedInvWrapper;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.PlayerVelocityPacketProcessor;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.TileInventory;
import com.google.common.collect.Iterables;
import net.minecraftforge.items.wrapper.InvWrapper;
import net.minecraftforge.items.wrapper.SidedInvWrapper;
import javax.annotation.Nullable;
public class Utils
{
@ -944,4 +945,31 @@ public class Utils
}
}
}
public static boolean hasUUID(ItemStack stack)
{
return stack.hasTagCompound() && stack.getTagCompound().hasKey(Constants.NBT.MOST_SIG) && stack.getTagCompound().hasKey(Constants.NBT.LEAST_SIG);
}
public static UUID getUUID(ItemStack stack)
{
if (!hasUUID(stack))
{
return null;
}
return new UUID(stack.getTagCompound().getLong(Constants.NBT.MOST_SIG), stack.getTagCompound().getLong(Constants.NBT.LEAST_SIG));
}
public static void setUUID(ItemStack stack)
{
stack = NBTHelper.checkNBT(stack);
if (!stack.getTagCompound().hasKey(Constants.NBT.MOST_SIG) && !stack.getTagCompound().hasKey(Constants.NBT.LEAST_SIG))
{
UUID itemUUID = UUID.randomUUID();
stack.getTagCompound().setLong(Constants.NBT.MOST_SIG, itemUUID.getMostSignificantBits());
stack.getTagCompound().setLong(Constants.NBT.LEAST_SIG, itemUUID.getLeastSignificantBits());
}
}
}

View file

@ -1,6 +1,5 @@
package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.annot.Handler;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
@ -24,6 +23,7 @@ import net.minecraftforge.fml.common.eventhandler.Event.Result;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.event.ItemBindEvent;
@ -31,9 +31,13 @@ import WayofTime.bloodmagic.api.event.SacrificeKnifeUsedEvent;
import WayofTime.bloodmagic.api.event.TeleposeEvent;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.orb.IBloodOrb;
import WayofTime.bloodmagic.api.util.helper.*;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.util.helper.BindableHelper;
import WayofTime.bloodmagic.api.util.helper.ItemHelper;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.block.BlockAltar;
import WayofTime.bloodmagic.item.ItemAltarMaker;
import WayofTime.bloodmagic.item.ItemExperienceBook;
@ -166,7 +170,7 @@ public class GenericHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerSelfSacrifice.incrementCounter(armour, event.healthDrained / 2);

View file

@ -41,7 +41,7 @@ public class LivingArmourHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerGrimReaperSprint.incrementCounter(armour);
@ -72,7 +72,7 @@ public class LivingArmourHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerJump.incrementCounter(armour);
@ -107,7 +107,7 @@ public class LivingArmourHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.stepAssist", chestStack);
@ -129,7 +129,7 @@ public class LivingArmourHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.movement", chestStack);
@ -171,7 +171,7 @@ public class LivingArmourHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerArrowShot.incrementCounter(armour);

View file

@ -45,7 +45,7 @@ public class StatTrackerHandler
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (chestStack != null && chestStack.getItem() instanceof ItemLivingArmour)
{
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
@ -72,7 +72,7 @@ public class StatTrackerHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
StatTrackerHealthboost.incrementCounter(armour, event.getAmount());
@ -107,7 +107,7 @@ public class StatTrackerHandler
{
float amount = Math.min(Utils.getModifiedDamage(attackedPlayer, event.getSource(), event.getAmount()), attackedPlayer.getHealth());
ItemStack chestStack = attackedPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
if (sourceEntity != null && !source.isMagicDamage() && !source.isProjectile())
@ -138,7 +138,7 @@ public class StatTrackerHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
ItemStack mainWeapon = player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
@ -179,7 +179,7 @@ public class StatTrackerHandler
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.experienced", chestStack);