Fixed horrible memory leak in the Living Armour. Fixes #825

This commit is contained in:
WayofTime 2016-06-26 09:38:13 -04:00
parent afa6ccd7f3
commit c69b6bbade
12 changed files with 152 additions and 99 deletions

View file

@ -1,15 +1,8 @@
package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.item.inventory.InventoryHolding;
import WayofTime.bloodmagic.util.handler.BMKeyBinding;
import WayofTime.bloodmagic.util.handler.IKeybindable;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
import java.util.Collections;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@ -24,10 +17,20 @@ import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.apache.commons.lang3.tuple.Pair;
import java.util.Collections;
import java.util.List;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.util.Utils;
import WayofTime.bloodmagic.util.handler.BMKeyBinding;
import WayofTime.bloodmagic.util.handler.IKeybindable;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAltarReader
{
@ -45,7 +48,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
{
if (stack == player.getHeldItemMainhand() && stack.getItem() instanceof ItemSigilHolding && key.equals(BMKeyBinding.Key.OPEN_SIGIL_HOLDING))
{
InventoryHolding.setUUID(stack);
Utils.setUUID(stack);
player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
}
}