Fixed horrible memory leak in the Living Armour. Fixes #825
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12 changed files with 152 additions and 99 deletions
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@ -1,14 +1,9 @@
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package WayofTime.bloodmagic.item;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.util.helper.ItemHelper.LivingUpgrades;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map.Entry;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.EntityEquipmentSlot;
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@ -19,12 +14,19 @@ import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map.Entry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.util.helper.ItemHelper.LivingUpgrades;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class ItemUpgradeTome extends Item implements IVariantProvider
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{
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@ -55,7 +57,7 @@ public class ItemUpgradeTome extends Item implements IVariantProvider
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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if (chestStack != null && chestStack.getItem() instanceof ItemLivingArmour)
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{
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour == null)
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{
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return super.onItemRightClick(stack, world, player, hand);
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@ -63,7 +65,7 @@ public class ItemUpgradeTome extends Item implements IVariantProvider
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if (armour.upgradeArmour(player, upgrade))
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{
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ItemLivingArmour.armourMap.put(chestStack, armour);
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ItemLivingArmour.setLivingArmour(chestStack, armour);
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// ((ItemLivingArmour) chestStack.getItem()).setLivingArmour(stack, armour, false);
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stack.stackSize--;
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}
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