Fixed a bit more logic of the demon crucible.
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8a9b88d0cb
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@ -6,6 +6,7 @@ import java.util.Iterator;
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import java.util.List;
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import java.util.Map.Entry;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.tileentity.TileEntity;
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@ -15,6 +16,7 @@ import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
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import WayofTime.bloodmagic.api.soul.IDemonWillGem;
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public class TileDemonCrucible extends TileInventory implements ITickable, IDemonWillConduit
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{
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@ -25,6 +27,7 @@ public class TileDemonCrucible extends TileInventory implements ITickable, IDemo
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public final int maxWill = 100;
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public final double maxTransferPerTick = 1;
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public final double thresholdFill = 0.01;
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public final double gemDrainRate = 10;
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public int internalCounter = 0;
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@ -36,6 +39,11 @@ public class TileDemonCrucible extends TileInventory implements ITickable, IDemo
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@Override
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public void update()
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{
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if (worldObj.isRemote)
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{
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return;
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}
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if (internalCounter % 100 == 0)
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{
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conduitList.clear();
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@ -43,12 +51,20 @@ public class TileDemonCrucible extends TileInventory implements ITickable, IDemo
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List<BlockPos> posList = checkArea.getContainedPositions(pos);
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for (BlockPos newPos : posList)
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{
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if (newPos.equals(pos))
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{
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continue;
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}
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TileEntity tile = worldObj.getTileEntity(newPos);
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if (tile instanceof IDemonWillConduit)
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{
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conduitList.add(newPos.subtract(getPos()));
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}
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}
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System.out.println("List size: " + conduitList.size());
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System.out.println("Current amount: " + getCurrentWill(EnumDemonWillType.DEFAULT));
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}
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internalCounter++;
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@ -56,8 +72,52 @@ public class TileDemonCrucible extends TileInventory implements ITickable, IDemo
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if (worldObj.isBlockPowered(getPos()))
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{
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//TODO: Fill the contained gem if it is there.
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ItemStack stack = this.getStackInSlot(0);
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if (stack != null)
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{
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if (stack.getItem() instanceof IDemonWillGem)
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{
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IDemonWillGem gemItem = (IDemonWillGem) stack.getItem();
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if (willMap.containsKey(EnumDemonWillType.DEFAULT))
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{
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double current = willMap.get(EnumDemonWillType.DEFAULT);
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double fillAmount = Math.min(gemDrainRate, Math.min(current, gemItem.getMaxWill(stack) - gemItem.getWill(stack)));
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if (fillAmount > 0)
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{
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gemItem.setWill(stack, fillAmount + gemItem.getWill(stack));
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if (willMap.get(EnumDemonWillType.DEFAULT) - fillAmount <= 0)
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{
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willMap.remove(EnumDemonWillType.DEFAULT);
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} else
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{
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willMap.put(EnumDemonWillType.DEFAULT, willMap.get(EnumDemonWillType.DEFAULT) - fillAmount);
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}
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}
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}
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}
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}
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} else
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{
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ItemStack stack = this.getStackInSlot(0);
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if (stack != null)
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{
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if (stack.getItem() instanceof IDemonWillGem)
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{
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IDemonWillGem gemItem = (IDemonWillGem) stack.getItem();
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if (!willMap.containsKey(EnumDemonWillType.DEFAULT))
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{
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willMap.put(EnumDemonWillType.DEFAULT, 0d);
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}
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if (willMap.get(EnumDemonWillType.DEFAULT) < maxWill)
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{
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double drainAmount = Math.min(maxWill - willMap.get(EnumDemonWillType.DEFAULT), gemDrainRate);
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double drained = gemItem.drainWill(stack, drainAmount);
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willMap.put(EnumDemonWillType.DEFAULT, willMap.get(EnumDemonWillType.DEFAULT) + drained);
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}
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}
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}
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double maxWeight = 0;
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List<IDemonWillConduit> tileList = new ArrayList<IDemonWillConduit>();
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@ -106,10 +166,10 @@ public class TileDemonCrucible extends TileInventory implements ITickable, IDemo
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continue;
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}
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transfer = conduit.drainDemonWill(type, transfer, false);
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transfer = conduit.fillDemonWill(type, transfer, false);
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if (transfer > 0)
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{
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conduit.drainDemonWill(type, transfer, true);
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conduit.fillDemonWill(type, transfer, true);
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currentAmount -= transfer;
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}
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}
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