Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.

This commit is contained in:
WayofTime 2016-06-27 11:21:37 -04:00
parent 587e94d197
commit c5f0333aac
6 changed files with 138 additions and 25 deletions

View file

@ -1,18 +1,20 @@
package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.util.ITickable;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
public class TileAlchemyArray extends TileInventory implements ITickable
{
public boolean isActive = false;
public int activeCounter = 0;
private String key = "";
private AlchemyArrayEffect arrayEffect;
public TileAlchemyArray()
{
super(2, "alchemyArray");
@ -24,6 +26,14 @@ public class TileAlchemyArray extends TileInventory implements ITickable
super.readFromNBT(tagCompound);
this.isActive = tagCompound.getBoolean("isActive");
this.activeCounter = tagCompound.getInteger("activeCounter");
this.key = tagCompound.getString("key");
NBTTagCompound arrayTag = tagCompound.getCompoundTag("arrayTag");
arrayEffect = AlchemyArrayRecipeRegistry.getAlchemyArrayEffect(key);
if (arrayEffect != null)
{
arrayEffect.readFromNBT(arrayTag);
}
}
@Override
@ -32,6 +42,15 @@ public class TileAlchemyArray extends TileInventory implements ITickable
super.writeToNBT(tagCompound);
tagCompound.setBoolean("isActive", isActive);
tagCompound.setInteger("activeCounter", activeCounter);
tagCompound.setString("key", key);
NBTTagCompound arrayTag = new NBTTagCompound();
if (arrayEffect != null)
{
arrayEffect.writeToNBT(arrayTag);
}
tagCompound.setTag("arrayTag", arrayTag);
return tagCompound;
}
@ -51,6 +70,8 @@ public class TileAlchemyArray extends TileInventory implements ITickable
{
isActive = false;
activeCounter = 0;
arrayEffect = null;
key = null;
}
}
@ -58,10 +79,35 @@ public class TileAlchemyArray extends TileInventory implements ITickable
{
AlchemyArrayEffect effect = AlchemyArrayRecipeRegistry.getAlchemyArrayEffect(this.getStackInSlot(0), this.getStackInSlot(1));
if (effect != null)
{
if (arrayEffect == null)
{
arrayEffect = effect;
key = effect.getKey();
} else
{
String effectKey = effect.getKey();
if (effectKey.equals(key))
{
//Good! Moving on.
} else
{
//Something has changed, therefore we have to move our stuffs.
//TODO: Add an AlchemyArrayEffect.onBreak(); ?
arrayEffect = effect;
key = effect.getKey();
}
}
} else
{
return false;
}
if (arrayEffect != null)
{
isActive = true;
if (effect.update(this, this.activeCounter))
if (arrayEffect.update(this, this.activeCounter))
{
this.decrStackSize(0, 1);
this.decrStackSize(1, 1);