Initial commit of BM 1.8
This commit is contained in:
parent
d99eadbea7
commit
c5681dc831
713 changed files with 6502 additions and 27334 deletions
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@ -2,13 +2,13 @@ package WayofTime.alchemicalWizardry.common.entity.mob;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAIAttackOnCollide;
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import net.minecraft.entity.monster.EntityCreeper;
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import net.minecraft.entity.monster.EntityGhast;
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import net.minecraft.entity.passive.EntityAnimal;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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@ -16,11 +16,14 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.ModItems;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class EntityElemental extends EntityDemon
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{
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@ -81,57 +84,60 @@ public class EntityElemental extends EntityDemon
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/**
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* Moves the entity based on the specified heading. Args: strafe, forward
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*/
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public void moveEntityWithHeading(float par1, float par2)
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public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
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{
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if (this.isInWater())
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{
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this.moveFlying(par1, par2, 0.02F);
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this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.800000011920929D;
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this.motionY *= 0.800000011920929D;
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this.motionZ *= 0.800000011920929D;
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} else if (this.handleLavaMovement())
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}
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else if (this.isInLava())
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{
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this.moveFlying(par1, par2, 0.02F);
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this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.5D;
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this.motionY *= 0.5D;
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this.motionZ *= 0.5D;
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} else
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}
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else
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{
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float f2 = 0.91F;
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if (this.onGround)
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{
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f2 = 0.54600006F;
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Block i = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
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if (i != null)
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{
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f2 = i.slipperiness * 0.91F;
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}
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f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
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}
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float f3 = 0.16277136F / (f2 * f2 * f2);
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this.moveFlying(par1, par2, this.onGround ? 0.1F * f3 : 0.02F);
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this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * f3 : 0.02F);
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f2 = 0.91F;
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if (this.onGround)
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{
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f2 = 0.54600006F;
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Block j = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
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if (j != null)
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{
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f2 = j.slipperiness * 0.91F;
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}
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f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
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}
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= (double) f2;
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this.motionY *= (double) f2;
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this.motionZ *= (double) f2;
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this.motionX *= (double)f2;
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this.motionY *= (double)f2;
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this.motionZ *= (double)f2;
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}
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this.prevLimbSwingAmount = this.limbSwingAmount;
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double d1 = this.posX - this.prevPosX;
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double d0 = this.posZ - this.prevPosZ;
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float f4 = MathHelper.sqrt_double(d1 * d1 + d0 * d0) * 4.0F;
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if (f4 > 1.0F)
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{
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f4 = 1.0F;
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}
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this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
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this.limbSwing += this.limbSwingAmount;
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}
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/**
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@ -142,115 +148,10 @@ public class EntityElemental extends EntityDemon
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return false;
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}
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protected void updateEntityActionState()
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@SideOnly(Side.CLIENT)
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public boolean func_110182_bF()
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{
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if (this.getHealth() <= this.getMaxHealth() / 2.0f && worldObj.rand.nextInt(200) == 0)
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{
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this.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionReciprocation.id, 100, 1));
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}
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this.prevAttackCounter = this.attackCounter;
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double d0 = this.waypointX - this.posX;
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double d1 = this.waypointY - this.posY;
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double d2 = this.waypointZ - this.posZ;
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double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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if (d3 < 1.0D || d3 > 3600.0D)
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{
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this.waypointX = this.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.waypointY = this.posY + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.waypointZ = this.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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}
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if (this.courseChangeCooldown-- <= 0)
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{
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this.courseChangeCooldown += this.rand.nextInt(5) + 2;
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d3 = (double) MathHelper.sqrt_double(d3);
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if (this.isCourseTraversable(this.waypointX, this.waypointY, this.waypointZ, d3))
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{
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this.motionX += d0 / d3 * 0.1D;
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this.motionY += d1 / d3 * 0.1D;
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this.motionZ += d2 / d3 * 0.1D;
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} else
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{
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this.waypointX = this.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.waypointY = this.posY + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.waypointZ = this.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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}
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}
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if (this.targetedEntity != null && this.targetedEntity.isDead)
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{
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this.targetedEntity = null;
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}
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if (this.targetedEntity == null || this.aggroCooldown-- <= 0)
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{
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this.targetedEntity = getClosestVulnerableMonsterToEntity(this, 100.0D);
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if (this.targetedEntity != null)
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{
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this.aggroCooldown = 20;
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}
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}
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double d4 = 64.0D;
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if (this.targetedEntity != null && this.targetedEntity.getDistanceSqToEntity(this) < d4 * d4)
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{
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double d5 = this.targetedEntity.posX - this.posX;
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double d6 = this.targetedEntity.boundingBox.minY + (double) (this.targetedEntity.height / 2.0F) - (this.posY + (double) (this.height / 2.0F));
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double d7 = this.targetedEntity.posZ - this.posZ;
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this.renderYawOffset = this.rotationYaw = -((float) Math.atan2(d5, d7)) * 180.0F / (float) Math.PI;
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if (this.courseChangeCooldown <= 0)
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{
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if (isCourseTraversable(this.targetedEntity.posX, this.targetedEntity.posY, this.targetedEntity.posZ, Math.sqrt(d5 * d5 + d6 * d6 + d7 * d7)))
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{
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this.waypointX = this.targetedEntity.posX;
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this.waypointY = this.targetedEntity.posY;
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this.waypointZ = this.targetedEntity.posZ;
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this.motionX += d5 / d3 * 0.1D;
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this.motionY += d6 / d3 * 0.1D;
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this.motionZ += d7 / d3 * 0.1D;
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} else
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{
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this.waypointX = this.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.waypointY = this.posY + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.waypointZ = this.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.motionX += d5 / d3 * 0.1D;
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this.motionY += d6 / d3 * 0.1D;
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this.motionZ += d7 / d3 * 0.1D;
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}
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}
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if (this.canEntityBeSeen(this.targetedEntity))
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{
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if (Math.sqrt(d5 * d5 + d6 * d6 + d7 * d7) < 4)
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{
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++this.attackCounter;
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if (this.attackCounter >= 10)
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{
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this.worldObj.playAuxSFXAtEntity(null, 1008, (int) this.posX, (int) this.posY, (int) this.posZ, 0);
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this.inflictEffectOnEntity(this.targetedEntity);
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this.attackCounter = -40;
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}
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}
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} else if (this.attackCounter > 0)
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{
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--this.attackCounter;
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}
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} else
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{
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this.renderYawOffset = this.rotationYaw = -((float) Math.atan2(motionX, this.motionZ)) * 180.0F / (float) Math.PI;
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if (this.attackCounter > 0)
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{
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--this.attackCounter;
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}
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}
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return this.dataWatcher.getWatchableObjectByte(25) != 0;
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}
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/**
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@ -261,7 +162,7 @@ public class EntityElemental extends EntityDemon
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double d4 = (this.waypointX - this.posX) / par7;
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double d5 = (this.waypointY - this.posY) / par7;
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double d6 = (this.waypointZ - this.posZ) / par7;
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AxisAlignedBB axisalignedbb = this.boundingBox.copy();
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AxisAlignedBB axisalignedbb = this.getBoundingBox();
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for (int i = 1; (double) i < par7; ++i)
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{
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@ -298,6 +199,7 @@ public class EntityElemental extends EntityDemon
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public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.readEntityFromNBT(par1NBTTagCompound);
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this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
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this.setCombatTask();
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}
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@ -333,6 +235,14 @@ public class EntityElemental extends EntityDemon
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public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
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{
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super.setAttackTarget(par1EntityLivingBase);
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if (par1EntityLivingBase == null)
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{
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this.setAngry(false);
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} else if (!this.isTamed())
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{
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this.setAngry(true);
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}
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}
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/**
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@ -348,6 +258,7 @@ public class EntityElemental extends EntityDemon
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super.entityInit();
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this.dataWatcher.addObject(18, this.getHealth());
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this.dataWatcher.addObject(19, 0);
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this.dataWatcher.addObject(25, 0);
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}
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/**
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@ -392,12 +303,11 @@ public class EntityElemental extends EntityDemon
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}
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/**
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* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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* use this to react to sunlight and start to burn.
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* Returns the item ID for the item the mob drops on death.
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*/
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public void onLivingUpdate()
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protected int getDropItemId()
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{
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super.onLivingUpdate();
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return -1;
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}
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/**
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@ -406,6 +316,11 @@ public class EntityElemental extends EntityDemon
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public void onUpdate()
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{
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super.onUpdate();
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if (this.getHealth() <= this.getMaxHealth() / 2.0f && worldObj.rand.nextInt(200) == 0)
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{
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this.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionReciprocation.id, 100, 1));
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}
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}
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public float getEyeHeight()
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@ -425,14 +340,14 @@ public class EntityElemental extends EntityDemon
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/**
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* Called when the entity is attacked.
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*/
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public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
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public boolean attackEntityFrom(DamageSource source, float par2)
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{
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if (this.isEntityInvulnerable())
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if (this.func_180431_b(source))
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{
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return false;
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} else
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{
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Entity entity = par1DamageSource.getEntity();
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Entity entity = source.getEntity();
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this.aiSit.setSitting(false);
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if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
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par2 = (par2 + 1.0F) / 2.0F;
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}
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return super.attackEntityFrom(par1DamageSource, par2);
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return super.attackEntityFrom(source, par2);
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}
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}
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return false;
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}
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/**
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* Determines whether this wolf is angry or not.
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*/
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public boolean isAngry()
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{
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return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
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}
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/**
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* Sets whether this wolf is angry or not.
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*/
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public void setAngry(boolean par1)
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{
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byte b0 = this.dataWatcher.getWatchableObjectByte(16);
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if (par1)
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{
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this.dataWatcher.updateObject(16, b0 | 2);
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} else
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{
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this.dataWatcher.updateObject(16, b0 & -3);
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}
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}
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public void func_70918_i(boolean par1)
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{
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if (par1)
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{
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this.dataWatcher.updateObject(19, 1);
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} else
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{
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this.dataWatcher.updateObject(19, 0);
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}
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}
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/**
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* Returns true if the mob is currently able to mate with the specified mob.
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*/
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public boolean canMateWith(EntityAnimal par1EntityAnimal)
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{
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return false;
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}
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public boolean func_70922_bv()
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{
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return this.dataWatcher.getWatchableObjectByte(19) == 1;
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}
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/**
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* Determines if an entity can be despawned, used on idle far away entities
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*/
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@ -536,7 +499,7 @@ public class EntityElemental extends EntityDemon
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double range = Math.sqrt(par2);
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double verticalRange = Math.sqrt(par2);
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List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, AxisAlignedBB.getBoundingBox(par1 - 0.5f, par3 - 0.5f, par5 - 0.5f, par1 + 0.5f, par3 + 0.5f, par5 + 0.5f).expand(range, verticalRange, range));
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List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(par1 - 0.5f, par3 - 0.5f, par5 - 0.5f, par1 + 0.5f, par3 + 0.5f, par5 + 0.5f).expand(range, verticalRange, range));
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if (entities == null)
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{
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return null;
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